fish-station/Content.Server/StationEvents/Events/RandomSentienceRule.cs
VigersRay 0441b8b814 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Launcher/LauncherConnecting.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Launcher/LauncherConnectingGui.xaml.cs
#	Content.Server/Administration/Managers/BanManager.cs
#	Content.Server/Medical/Components/HealthAnalyzerComponent.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Content.Server/StationEvents/Events/RandomSentienceRule.cs
#	Content.Shared/Interaction/Components/BlockMovementComponent.cs
#	Content.Shared/Interaction/SharedInteractionSystem.Blocking.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Objectives/stealTargetGroups.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/migration.yml
2024-08-22 06:50:04 +03:00

82 lines
3.5 KiB
C#

using System.Linq;
using Content.Shared.Dataset;
using Content.Server.Ghost.Roles.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class RandomSentienceRule : StationEventSystem<RandomSentienceRuleComponent>
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Started(EntityUid uid, RandomSentienceRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
if (!TryGetRandomStation(out var station))
return;
var targetList = new List<Entity<SentienceTargetComponent>>();
var query = EntityQueryEnumerator<SentienceTargetComponent, TransformComponent>();
while (query.MoveNext(out var targetUid, out var target, out var xform))
{
if (StationSystem.GetOwningStation(targetUid, xform) != station)
continue;
targetList.Add((targetUid, target));
}
var toMakeSentient = _random.Next(component.MinSentiences, component.MaxSentiences);
var groups = new HashSet<string>();
for (var i = 0; i < toMakeSentient && targetList.Count > 0; i++)
{
// weighted random to pick a sentience target
var totalWeight = targetList.Sum(x => x.Comp.Weight);
// This initial target should never be picked.
// It's just so that target doesn't need to be nullable and as a safety fallback for id floating point errors ever mess up the comparison in the foreach.
var target = targetList[0];
var chosenWeight = _random.NextFloat(totalWeight);
var currentWeight = 0.0;
foreach (var potentialTarget in targetList)
{
currentWeight += potentialTarget.Comp.Weight;
if (currentWeight > chosenWeight)
{
target = potentialTarget;
break;
}
}
targetList.Remove(target);
RemComp<SentienceTargetComponent>(target);
var ghostRole = EnsureComp<GhostRoleComponent>(target);
EnsureComp<GhostTakeoverAvailableComponent>(target);
ghostRole.RoleName = MetaData(target).EntityName;
ghostRole.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", ghostRole.RoleName));
groups.Add(Loc.GetString(target.Comp.FlavorKind));
}
if (groups.Count == 0)
return;
var groupList = groups.ToList();
var kind1 = groupList.Count > 0 ? groupList[0] : "???";
var kind2 = groupList.Count > 1 ? groupList[1] : "???";
var kind3 = groupList.Count > 2 ? groupList[2] : "???";
ChatSystem.DispatchStationAnnouncement(
station.Value,
Loc.GetString("station-event-random-sentience-announcement",
("kind1", kind1), ("kind2", kind2), ("kind3", kind3), ("amount", groupList.Count),
("data", _random.Pick(_prototype.Index<LocalizedDatasetPrototype>("RandomSentienceEventData"))),
("strength", _random.Pick(_prototype.Index<LocalizedDatasetPrototype>("RandomSentienceEventStrength")))
),
playDefault: false,
colorOverride: Color.Gold
);
}
}