fish-station/Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
Rinary 0bd0a4537c
Перевод меню строительства (#179)
* init

* upd.

* more furniture entries

* furniture fully added entries

* lightning.ftl

* machines.ftl

* Merge branch 'ConstructionLocalization' of https://github.com/Rinary1/space-sunrise into pr/179

* materials.ftl

* modular.ftl

* Create utilities.ftl

* Create tools.ftl

* Create structures.ftl

* storage.ftl

* upd storage.ftl

* translate storage.ftl

* translate modular.ftl

* translate materials.ftl

* translate machines.ftl

* translate lighting.ftl

* furniture.ftl translate

* add tiles.ftl

* bots, tools translate

* misc add, translate

* Translate some missing weapons

* some translations

* clothing description

* fun.ftl description

* Steps Translation

* Revert something

* New Steps translatings, Web items translate

* and some new Web translatings

* door staps translate

* NameLocalization

* ooops

* Всё по новой, перевод шагов был дерьмо, теперь materials.ftl

* some new reverts

* фикс?

* apc icon

* some clears

* steps fully translate

* translate

* Locale Search fix

* пу-пу-пу

* ой

* Revert "apc icon"

This reverts commit 65a3eab80453ab758b6a1e1c155d34938f481644.

---------

Co-authored-by: Babaev <babaevyt210@gmail.com>
2024-07-12 04:26:24 +03:00

54 lines
2.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Examine;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Construction.Steps
{
[DataDefinition]
public sealed partial class MaterialConstructionGraphStep : EntityInsertConstructionGraphStep
{
// TODO: Make this use the material system.
// TODO TODO: Make the material system not shit.
[DataField("material", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
public string MaterialPrototypeId { get; private set; } = "Steel";
[DataField("amount")] public int Amount { get; private set; } = 1;
public override void DoExamine(ExaminedEvent examinedEvent)
{
var material = IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
examinedEvent.PushMarkup(Loc.GetString("construction-insert-material-entity", ("amount", Amount),("materialName", Loc.GetString($"ent-{material.Spawn}"))
));
}
public override bool EntityValid(EntityUid uid, IEntityManager entityManager, IComponentFactory compFactory)
{
return entityManager.TryGetComponent(uid, out StackComponent? stack) && stack.StackTypeId == MaterialPrototypeId && stack.Count >= Amount;
}
public bool EntityValid(EntityUid entity, [NotNullWhen(true)] out StackComponent? stack)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out StackComponent? otherStack) && otherStack.StackTypeId == MaterialPrototypeId && otherStack.Count >= Amount)
stack = otherStack;
else
stack = null;
return stack != null;
}
public override ConstructionGuideEntry GenerateGuideEntry()
{
var material = IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
return new ConstructionGuideEntry()
{
Localization = "construction-presenter-material-step",
Arguments = new (string, object)[]{("amount", Amount), ("material", Loc.GetString($"ent-{material.Spawn}"))},
Icon = material.Icon,
};
}
}
}