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Components
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фикс BlockMovementComponent
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2024-08-22 06:51:38 +03:00 |
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Events
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Add IsQueuedForDeletion checks to interaction system (#32526)
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2024-10-14 15:13:35 +11:00 |
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ActivateInWorldEvent.cs
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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AfterInteract.cs
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Продвинутые борги (#247)
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2024-07-27 10:23:34 +03:00 |
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BeforeInteract.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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InteractHand.cs
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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InteractionPopupSystem.cs
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ayo (#545)
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2024-10-30 10:42:02 +03:00 |
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InteractUsing.cs
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Remove IInteractUsing (#9718)
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2022-07-14 04:42:54 -07:00 |
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ITargetedInteractEventArgs.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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RangedInteract.cs
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Remove IAfterInteract (#9715)
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2022-07-14 21:45:31 +10:00 |
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RotateToFaceSystem.cs
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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SharedInteractionSystem.Blocking.cs
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фикс BlockMovementComponent
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2024-08-22 06:51:38 +03:00 |
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SharedInteractionSystem.Clumsy.cs
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Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
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2023-01-31 17:33:00 -04:00 |
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SharedInteractionSystem.cs
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Merge remote-tracking branch 'refs/remotes/wizards/master'
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2024-10-30 13:26:32 +03:00 |
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SharedInteractionSystem.Relay.cs
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Update trivial components to use auto comp states (#20539)
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2023-09-28 16:20:29 -07:00 |
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SmartEquipSystem.cs
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Fix quick-swap stacks of items (#32560)
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2024-10-02 15:27:01 +10:00 |