fish-station/Content.Shared/Weapons/Reflect/ReflectComponent.cs
Rinary 591a3c4a50
Новые предметы, фикс супер материи, правки (#515)
* permission changes

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* NT backpack energy dome

* energy dome is contraband

* fix singularity

* upd

* upd supermatter

* reflector

* upd

* upd

* add meta.json

* fix announcement

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* fix hydro assembly

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* У всех хардсьютов временно забран пнв(переработка хардсьютов под пнв момент)

* peace parts

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* fix

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Co-authored-by: darkrell <rc-alh@outlook.com>
2024-10-30 10:19:36 +03:00

41 lines
1.3 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Reflect;
/// <summary>
/// Entities with this component have a chance to reflect projectiles and hitscan shots
/// Uses <c>ItemToggleComponent</c> to control reflection.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ReflectComponent : Component
{
/// <summary>
/// What we reflect.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("reflects")]
public ReflectType Reflects = ReflectType.Energy | ReflectType.NonEnergy;
/// <summary>
/// Probability for a projectile to be reflected.
/// </summary>
[DataField("reflectProb"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float ReflectProb = 0.25f;
[DataField("spread"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Angle Spread = Angle.FromDegrees(45);
[DataField("overrideAngle"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Angle? OverrideAngle = null;
[DataField("soundOnReflect")]
public SoundSpecifier? SoundOnReflect = new SoundPathSpecifier("/Audio/Weapons/Guns/Hits/laser_sear_wall.ogg");
}
[Flags]
public enum ReflectType : byte
{
None = 0,
NonEnergy = 1 << 0,
Energy = 1 << 1,
}