fish-station/Content.Shared/Trigger/Systems
Vigers Ray d347b01fc8 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Reagents/medicine.yml
2025-08-14 22:26:17 +03:00
..
ComponentsOnTriggerSystem.cs RemoveComponentsOnTrigger, ToggleComponentsOnTrigger (#39639) 2025-08-14 16:18:56 +02:00
DamageOnTriggerSystem.cs
DnaScrambleOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
EmitSoundOnTriggerSystem.cs
EmpOnTriggerSystem.cs
ExplodeOnTriggerSystem.cs
FlashOnTriggerSystem.cs
GibOnTriggerSystem.cs
LockOnTriggerSystem.cs Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
RepulseAttractOnTriggerSystem.cs
ScramOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
SharedReleaseGasOnTriggerSystem.cs
ShockOnTriggerSystem.cs
StaminaDamageOnTriggerSystem.cs StaminaDamageOnTriggerComponent (#39607) 2025-08-13 18:50:34 +02:00
TriggerOnActivateImplantSystem.cs
TriggerOnEmptyGunshotSystem.cs
TriggerOnLandSystem.cs Add trigger-refactor components and systems: Batch 1 (#39391) 2025-08-14 09:39:54 +02:00
TriggerOnMobstateChangeSystem.cs
TriggerOnRoundEndSystem.cs Trigger on round end (#39545) 2025-08-11 09:44:36 +02:00
TriggerOnSlipSystem.cs
TriggerOnStrappedOrBuckledSystem.cs Add trigger-refactor components and systems: Batch 1 (#39391) 2025-08-14 09:39:54 +02:00
TriggerOnStuckSystem.cs
TriggerOnVerbSystem.cs
TriggerSystem.Collide.cs
TriggerSystem.Condition.cs фиксы линтера 2025-08-13 19:35:03 +03:00
TriggerSystem.cs
TriggerSystem.Interaction.cs Add trigger-refactor components and systems: Batch 1 (#39391) 2025-08-14 09:39:54 +02:00
TriggerSystem.Proximity.cs
TriggerSystem.Signal.cs
TriggerSystem.Spawn.cs
TriggerSystem.Timer.cs
TriggerSystem.Voice.cs Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
TwoStageTriggerSystem.cs
UncuffOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00