fish-station/Content.Shared
2025-06-09 18:01:53 +10:00
..
Abilities action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Access Access Reader Refactor (#37772) 2025-06-05 19:28:55 -04:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions fix dragon devour action (#37968) 2025-05-31 22:29:51 +02:00
Administration Add marker components for admin shenanigans (#36776) 2025-04-20 21:08:41 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Fix debug asserts in WoolySystem and UdderSystem (#35314) 2025-05-08 09:55:41 +02:00
Anomaly Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Chameleon vests now act like winter coats (#34929) 2025-03-17 19:39:04 +01:00
Atmos Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam
Bed action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking Predict blocking examine + fix blocking breaking persistence (#36619) 2025-04-18 14:57:23 +02:00
Body Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql
Buckle Cleanup unused/redundant dependencies (#38099) 2025-06-06 18:11:52 +02:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
CardboardBox
Cargo Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782) 2025-05-24 19:36:38 +02:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Add text highlighting (#31442) 2025-06-04 12:12:37 +02:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges Fix autorecharge 2025-04-28 15:53:40 +02:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat New Discord integration fixes (#37793) 2025-05-24 23:27:12 +02:00
Chemistry Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
Climbing Don't show climb verb for objects that cannot be climbed (#38115) 2025-06-06 18:25:17 -04:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
Clothing Chameleon clothes + EMP behaviour (#30924) 2025-05-29 20:06:03 -04:00
Clumsy Fix the ability to kill clumsy mobs by force climbing (#33844) 2025-04-15 00:04:56 +02:00
Cluwne
CombatMode make PacifiedComponent session specific (#38137) 2025-06-07 14:37:13 -07:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Priority Deliveries (#36968) 2025-04-27 02:13:52 -07:00
Computer
Configurable Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Construction Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
Contraband Only sec glasses can show contraband: second attempt (#36412) 2025-04-26 17:06:34 -04:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Damage Add Diona rooting (#32782) 2025-06-04 12:52:59 +02:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery Further Mail Balancing (#37986) 2025-05-31 21:28:13 -07:00
Destructible Better Godmode (#37020) 2025-05-10 01:06:19 -04:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking move SignalState to shared (#37303) 2025-05-09 20:05:19 -04:00
DeviceNetwork Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
DoAfter Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Doors Turnstiles lower volume + access reader (#36900) 2025-04-25 00:14:47 +02:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs
Drunk
Effects
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag Action charges refactor (#33993) 2025-04-18 13:45:48 +10:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Engineering Fix inflatable barriers finishing instantly if canceled! (#36937) 2025-04-26 16:56:18 -04:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityEffects Loc fix for emote guidebook (#38020) 2025-06-03 17:55:15 +02:00
EntityList EntityLootTable deleted (#37604) 2025-05-19 19:53:29 +10:00
EntityTable Add support for contextual information in EntityTables (#37737) 2025-05-31 15:40:25 +02:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Exchanger
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
Eye action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Tearable Deliveries V2 (#36815) 2025-04-24 21:47:46 +02:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
Fluids Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
Foldable Fix skeletons spawning in folded body bags (#37151) 2025-05-03 21:19:32 +02:00
Follower Fix for ghosts being unable to follow the AI when it uses a holopad (#36355) 2025-04-25 12:30:39 +02:00
Forensics Fingerprint taking improvements (#31864) 2025-04-22 14:15:12 -04:00
Friction Content changes required for physicsmap purge (#37878) 2025-05-28 19:38:47 +10:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Modernize GhostComponent & Ghost API (#36858) 2025-04-23 20:28:10 +02:00
GhostKick
Gibbing Make animals drop giblets into container or floor when they inserted into container (#37228) 2025-05-06 22:14:08 -04:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Add WieldingBlockerComponent (#37778) 2025-05-25 23:50:30 -04:00
HealthExaminable Improved Health examination text (#38126) 2025-06-09 00:31:49 -07:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Chameleon controller implant (Clothing fast switch) (#33887) 2025-05-30 12:07:25 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybind for swapping hands in the other direction (#37588) 2025-05-18 21:17:35 -04:00
Instruments 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction Don't click-to-face when moving (#37874) 2025-05-27 13:34:23 +02:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
IoC
Item Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
Labels Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe Fix lathe arbitrage test (#34449) 2025-04-17 21:07:51 +10:00
Light Fix serialization of SunShadowCycleComponent (#38002) 2025-06-06 20:14:11 -04:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Battery (SMES/substation) interface (#36386) 2025-04-27 21:08:34 +10:00
Lock Add checks for various complex interactions (#37246) 2025-06-02 10:06:45 -07:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps shuttle impacts port (#37422) 2025-05-18 03:11:08 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Fix ore silo clients showing up when out of range (#36741) 2025-04-20 11:00:23 +10:00
Maths
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Fix duplicate suit signals (#35918) 2025-04-16 23:14:05 +02:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Fix brains, borgs etc not counting as marooned (#37148) 2025-05-06 13:24:26 -04:00
Mindshield Chameleon controller implant (Clothing fast switch) (#33887) 2025-05-30 12:07:25 +02:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Module
Morgue Morgue system refactor remove unused VVs and into Entity (#31835) 2024-09-04 17:30:21 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Blood-Red Magboots now correctly show if magboots are active (#38013) 2025-06-04 13:10:06 +02:00
NameIdentifier Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
NodeContainer Predict gasthermomachines (#33837) 2025-05-13 21:49:43 +10:00
NPC Forbid string literals for NpcFactionSystem methods (#38140) 2025-06-08 00:39:18 +02:00
Nuke Add microwave-nukedisk interaction (#36114) 2025-05-21 11:06:58 -07:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Put items inside cakes! (#31015) 2025-04-24 05:00:50 +02:00
Objectives Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Paper Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
Parallax Update SharedBiomeSystem methods to use Entity<T> (#37698) 2025-05-21 22:10:52 -04:00
ParcelWrap Adds Parcel Wrap (#34471) 2025-04-26 19:24:25 -04:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Power stuff (#31314) 2024-08-25 22:18:42 +10:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Physics Force Wall Tweaks (#37525) 2025-05-19 03:30:46 +02:00
Pinpointer Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-19 17:42:49 +10:00
Players Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points
Polymorph New Experimental Science T3: Desynchronizer (#35752) 2025-04-16 11:33:39 +10:00
Popups Add PopupPredictedCursor and fix doubled popups on vending machines (#36655) 2025-04-18 14:01:46 +10:00
Power Predict gasthermomachines (#33837) 2025-05-13 21:49:43 +10:00
PowerCell fix: don't retroactively drain disabled batteries (#37364) 2025-05-12 23:24:00 +02:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Persist construction menu favorites server-side (#35867) 2025-05-17 13:37:19 -04:00
Procedural Ore + entitytable fixes (#37675) 2025-05-21 12:43:17 -04:00
Projectiles Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Geiger counters can now be heard by everyone nearby (#30463) 2025-04-17 21:24:47 +10:00
Radio Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Random Removes references to GetAnchoredEntitiesEnumerator(Vector2i) (#37796) 2025-05-25 01:00:47 +02:00
RatKing action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
RCD Allow protected grids to be repaired (#36989) 2025-05-17 11:54:27 +10:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Resist
Respawn
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-10 19:07:07 -04:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Robotics Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Roles Chameleon controller implant (Clothing fast switch) (#33887) 2025-05-30 12:07:25 +02:00
Rootable Add Diona rooting (#32782) 2025-06-04 12:52:59 +02:00
Rotatable
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
Salvage Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
Sandbox
Security HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407) 2025-05-17 15:27:39 +10:00
SensorMonitoring
Sericulture Reduce network burden of the hunger system (#32986) 2024-12-18 14:06:02 +01:00
Shuttles Fix center of mass mispredict when placing tiles (#37969) 2025-06-01 00:39:45 -04:00
Silicons Tweak for the visual coverage granted to station AIs by holopads (#38059) 2025-06-05 19:15:55 -04:00
Singularity Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Slippery Add Diona rooting (#32782) 2025-06-04 12:52:59 +02:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound use manual component state for BaseEmitSoundComponent (#35030) 2025-03-31 00:41:11 +11:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" (#37252) 2025-05-07 20:44:36 -04:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable
SprayPainter Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
SSDIndicator SSD sleep take 2 (#34039) 2025-04-29 01:24:33 -04:00
Stacks Localizable craftmenu (#32339) 2025-05-01 10:21:16 -04:00
Standing Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Station Chameleon controller implant (Clothing fast switch) (#33887) 2025-05-30 12:07:25 +02:00
StationRecords More filters for station records (#37213) 2025-05-06 12:21:16 -04:00
StatusEffect CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Puddle Code Slipping Cleanup (#35845) 2025-04-20 17:27:12 -04:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage merge stable into master (#37856) 2025-05-26 21:37:20 +02:00
Store Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Strip Fix some locale strings and make some code for them looks better (#32003) 2025-04-21 22:15:20 +02:00
Stunnable Add checks for various complex interactions (#37246) 2025-06-02 10:06:45 -07:00
SubFloor Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
SurveillanceCamera
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop MapManager warning cleanup shared edition (#36795) 2025-05-15 01:24:44 +02:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Speech is relayed by holopad holograms (#33978) 2025-01-02 12:41:12 +01:00
Teleportation Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Throwing Fix throwing prediction (#37086) 2025-05-03 17:17:30 +02:00
Tiles Allow protected grids to be repaired (#36989) 2025-05-17 11:54:27 +10:00
Timing Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Tips Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Add checks for various complex interactions (#37246) 2025-06-02 10:06:45 -07:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Trigger
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Udder
UserInterface Predicted internals (#33800) 2025-05-02 18:22:29 +10:00
Vapor
VendingMachines Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Verbs Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Weapons Add checks for various complex interactions (#37246) 2025-06-02 10:06:45 -07:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Wieldable Add WieldingBlockerComponent (#37778) 2025-05-25 23:50:30 -04:00
Wires Station AI (#30944) 2024-08-28 10:57:12 +10:00
Xenoarchaeology action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Xenoborgs/Components Xenoborgs part 2 (#36844) 2025-04-28 18:10:35 -04:00
Zombies Fix two zombie bugs (#34472) 2025-04-18 20:38:33 -04:00
Content.Shared.csproj Remove some wayward folder includes in the csproj (#31244) 2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs