fish-station/Content.Shared/Fluids/Components/PuddleComponent.cs
2024-12-12 01:03:02 +03:00

33 lines
928 B
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Fluids.Components
{
/// <summary>
/// Puddle on a floor
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))]
public sealed partial class PuddleComponent : Component
{
[DataField]
public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
[DataField]
public FixedPoint2 OverflowVolume = FixedPoint2.New(20);
[DataField("solution")] public string SolutionName = "puddle";
[DataField("solutionRef")]
public Entity<SolutionComponent>? Solution;
// Sunrise-Start
[DataField]
public bool CanSlow = true;
[DataField]
public bool CanSlip = true;
// Sunrise-End
}
}