# Conflicts: # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs # Content.Server/Administration/Systems/AdminSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl # Resources/Locale/en-US/_strings/mind/role-types.ftl # Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
83 lines
2.9 KiB
C#
83 lines
2.9 KiB
C#
using Content.Server.Body.Systems;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Whitelist;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Access(typeof(StomachSystem), typeof(FoodSystem))]
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public sealed partial class StomachComponent : Component
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{
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/// <summary>
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/// The next time that the stomach will try to digest its contents.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextUpdate;
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/// <summary>
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/// The interval at which this stomach digests its contents.
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/// </summary>
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The solution inside of this stomach this transfers reagents to the body.
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/// </summary>
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[ViewVariables]
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public Entity<SolutionComponent>? Solution;
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/// <summary>
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/// What solution should this stomach push reagents into, on the body?
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/// </summary>
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[DataField]
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public string BodySolutionName = BloodstreamComponent.DefaultChemicalsSolutionName;
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/// <summary>
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/// Time between reagents being ingested and them being
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/// transferred to <see cref="BloodstreamComponent"/>
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/// </summary>
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[DataField]
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public TimeSpan DigestionDelay = TimeSpan.FromSeconds(20);
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/// <summary>
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/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
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/// </summary>
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[DataField]
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public EntityWhitelist? SpecialDigestible = null;
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//Sunrise-start
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/// <summary>
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/// If true, whitelist from the top will only be used as an addition to the already digestible by default food
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/// </summary>
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[DataField]
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public bool IsDigestibleAddition = false;
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//Sunrise-end
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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[ViewVariables]
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public readonly List<ReagentDelta> ReagentDeltas = new();
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/// <summary>
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/// Used to track quantity changes when ingesting & digesting reagents
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/// </summary>
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public sealed class ReagentDelta
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{
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public readonly ReagentQuantity ReagentQuantity;
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public TimeSpan Lifetime { get; private set; }
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public ReagentDelta(ReagentQuantity reagentQuantity)
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{
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ReagentQuantity = reagentQuantity;
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Lifetime = TimeSpan.Zero;
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}
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public void Increment(TimeSpan delta) => Lifetime += delta;
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}
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}
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}
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