fish-station/Content.Server/Body/Components/StomachComponent.cs
Vigers Ray 5c219f5105 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl
#	Resources/Locale/en-US/_strings/mind/role-types.ftl
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-01-14 18:46:45 +03:00

83 lines
2.9 KiB
C#

using Content.Server.Body.Systems;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Whitelist;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Body.Components
{
[RegisterComponent, Access(typeof(StomachSystem), typeof(FoodSystem))]
public sealed partial class StomachComponent : Component
{
/// <summary>
/// The next time that the stomach will try to digest its contents.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextUpdate;
/// <summary>
/// The interval at which this stomach digests its contents.
/// </summary>
[DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
/// <summary>
/// The solution inside of this stomach this transfers reagents to the body.
/// </summary>
[ViewVariables]
public Entity<SolutionComponent>? Solution;
/// <summary>
/// What solution should this stomach push reagents into, on the body?
/// </summary>
[DataField]
public string BodySolutionName = BloodstreamComponent.DefaultChemicalsSolutionName;
/// <summary>
/// Time between reagents being ingested and them being
/// transferred to <see cref="BloodstreamComponent"/>
/// </summary>
[DataField]
public TimeSpan DigestionDelay = TimeSpan.FromSeconds(20);
/// <summary>
/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
/// </summary>
[DataField]
public EntityWhitelist? SpecialDigestible = null;
//Sunrise-start
/// <summary>
/// If true, whitelist from the top will only be used as an addition to the already digestible by default food
/// </summary>
[DataField]
public bool IsDigestibleAddition = false;
//Sunrise-end
/// <summary>
/// Used to track how long each reagent has been in the stomach
/// </summary>
[ViewVariables]
public readonly List<ReagentDelta> ReagentDeltas = new();
/// <summary>
/// Used to track quantity changes when ingesting & digesting reagents
/// </summary>
public sealed class ReagentDelta
{
public readonly ReagentQuantity ReagentQuantity;
public TimeSpan Lifetime { get; private set; }
public ReagentDelta(ReagentQuantity reagentQuantity)
{
ReagentQuantity = reagentQuantity;
Lifetime = TimeSpan.Zero;
}
public void Increment(TimeSpan delta) => Lifetime += delta;
}
}
}