fish-station/Content.Shared/Fluids/Components/PuddleComponent.cs
Vigers Ray 5c219f5105 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl
#	Resources/Locale/en-US/_strings/mind/role-types.ftl
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-01-14 18:46:45 +03:00

33 lines
917 B
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Fluids.Components
{
/// <summary>
/// Puddle on a floor
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))]
public sealed partial class PuddleComponent : Component
{
[DataField]
public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
[DataField]
public FixedPoint2 OverflowVolume = FixedPoint2.New(20);
[DataField("solution")] public string SolutionName = "puddle";
[ViewVariables]
public Entity<SolutionComponent>? Solution;
// Sunrise-Start
[DataField]
public bool CanSlow = true;
[DataField]
public bool CanSlip = true;
// Sunrise-End
}
}