# Conflicts: # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs # Content.Server/Administration/Systems/AdminSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl # Resources/Locale/en-US/_strings/mind/role-types.ftl # Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
33 lines
917 B
C#
33 lines
917 B
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Fluids.Components
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{
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/// <summary>
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/// Puddle on a floor
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))]
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public sealed partial class PuddleComponent : Component
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{
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[DataField]
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public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
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[DataField]
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public FixedPoint2 OverflowVolume = FixedPoint2.New(20);
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[DataField("solution")] public string SolutionName = "puddle";
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[ViewVariables]
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public Entity<SolutionComponent>? Solution;
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// Sunrise-Start
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[DataField]
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public bool CanSlow = true;
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[DataField]
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public bool CanSlip = true;
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// Sunrise-End
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}
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}
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