# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
226 lines
8.5 KiB
C#
226 lines
8.5 KiB
C#
using Content.Client.Movement.Systems;
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using Content.Shared.Actions;
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using Content.Shared.Ghost;
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using Content.Shared._Sunrise.SunriseCCVars; // Sunrise-Edit
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using Robust.Client.Audio;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Configuration; // Sunrise-Edit
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namespace Content.Client.Ghost
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{
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public sealed class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly IClientConsoleHost _console = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
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[Dependency] private readonly ContentEyeSystem _contentEye = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!; // Sunrise-Edit
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public int AvailableGhostRoleCount { get; private set; }
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private bool _ghostVisibility = true;
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private bool GhostVisibility
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{
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get => _ghostVisibility;
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set
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{
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if (_ghostVisibility == value)
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{
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return;
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}
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_ghostVisibility = value;
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var query = AllEntityQuery<GhostComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out _, out var sprite))
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{
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_sprite.SetVisible((uid, sprite), value || uid == _playerManager.LocalEntity);
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}
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}
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}
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public GhostComponent? Player => CompOrNull<GhostComponent>(_playerManager.LocalEntity);
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public bool IsGhost => Player != null;
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public event Action<GhostComponent>? PlayerRemoved;
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public event Action<GhostComponent>? PlayerUpdated;
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public event Action<GhostComponent>? PlayerAttached;
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public event Action? PlayerDetached;
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public event Action<GhostWarpsResponseEvent>? GhostWarpsResponse;
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public event Action<GhostUpdateGhostRoleCountEvent>? GhostRoleCountUpdated;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<GhostComponent, ComponentRemove>(OnGhostRemove);
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SubscribeLocalEvent<GhostComponent, AfterAutoHandleStateEvent>(OnGhostState);
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SubscribeLocalEvent<GhostComponent, LocalPlayerAttachedEvent>(OnGhostPlayerAttach);
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SubscribeLocalEvent<GhostComponent, LocalPlayerDetachedEvent>(OnGhostPlayerDetach);
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SubscribeNetworkEvent<GhostWarpsResponseEvent>(OnGhostWarpsResponse);
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SubscribeNetworkEvent<GhostUpdateGhostRoleCountEvent>(OnUpdateGhostRoleCount);
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SubscribeLocalEvent<EyeComponent, ToggleLightingActionEvent>(OnToggleLighting);
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SubscribeLocalEvent<EyeComponent, ToggleFoVActionEvent>(OnToggleFoV);
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SubscribeLocalEvent<GhostComponent, ToggleGhostsActionEvent>(OnToggleGhosts);
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}
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private void OnStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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if (TryComp(uid, out SpriteComponent? sprite))
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_sprite.SetVisible((uid, sprite), GhostVisibility || uid == _playerManager.LocalEntity);
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}
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private void OnToggleLighting(EntityUid uid, EyeComponent component, ToggleLightingActionEvent args)
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{
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if (args.Handled)
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return;
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TryComp<PointLightComponent>(uid, out var light);
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if (!component.DrawLight)
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{
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// normal lighting
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Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-normal"), args.Performer);
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_contentEye.RequestEye(component.DrawFov, true);
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}
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else if (!light?.Enabled ?? false) // skip this option if we have no PointLightComponent
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{
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// enable personal light
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Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-personal-light"), args.Performer);
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_pointLightSystem.SetEnabled(uid, true, light);
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}
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else
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{
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// fullbright mode
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Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-fullbright"), args.Performer);
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_contentEye.RequestEye(component.DrawFov, false);
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_pointLightSystem.SetEnabled(uid, false, light);
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}
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args.Handled = true;
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}
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private void OnToggleFoV(EntityUid uid, EyeComponent component, ToggleFoVActionEvent args)
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{
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if (args.Handled)
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return;
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Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-fov-popup"), args.Performer);
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_contentEye.RequestToggleFov(uid, component);
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args.Handled = true;
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}
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private void OnToggleGhosts(EntityUid uid, GhostComponent component, ToggleGhostsActionEvent args)
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{
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if (args.Handled)
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return;
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var locId = GhostVisibility ? "ghost-gui-toggle-ghost-visibility-popup-off" : "ghost-gui-toggle-ghost-visibility-popup-on";
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Popup.PopupEntity(Loc.GetString(locId), args.Performer);
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if (uid == _playerManager.LocalEntity)
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ToggleGhostVisibility();
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args.Handled = true;
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}
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private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args)
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{
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_actions.RemoveAction(uid, component.ToggleLightingActionEntity);
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_actions.RemoveAction(uid, component.ToggleFoVActionEntity);
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_actions.RemoveAction(uid, component.ToggleGhostsActionEntity);
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_actions.RemoveAction(uid, component.ToggleGhostHearingActionEntity);
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if (uid != _playerManager.LocalEntity)
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return;
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GhostVisibility = false;
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PlayerRemoved?.Invoke(component);
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}
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private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, LocalPlayerAttachedEvent localPlayerAttachedEvent)
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{
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GhostVisibility = true;
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PlayerAttached?.Invoke(component);
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}
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private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (TryComp<SpriteComponent>(uid, out var sprite))
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_sprite.LayerSetColor((uid, sprite), 0, component.Color);
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if (uid != _playerManager.LocalEntity)
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return;
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PlayerUpdated?.Invoke(component);
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}
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private void OnGhostPlayerDetach(EntityUid uid, GhostComponent component, LocalPlayerDetachedEvent args)
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{
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GhostVisibility = false;
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PlayerDetached?.Invoke();
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}
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private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
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{
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if (!IsGhost)
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{
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return;
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}
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GhostWarpsResponse?.Invoke(msg);
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}
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private void OnUpdateGhostRoleCount(GhostUpdateGhostRoleCountEvent msg)
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{
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if (msg.AvailableGhostRoles > AvailableGhostRoleCount && IsGhost)
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{
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// Sunrise-Edit-Start
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if (!_cfg.GetCVar(SunriseCCVars.MuteGhostRoleNotification))
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{
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_audioSystem.PlayGlobal(
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"/Audio/_Sunrise/Misc/ping.ogg",
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Filter.Local(),
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false,
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new AudioParams().WithVolume(10f)
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);
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}
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// Sunrise-Edit-End
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}
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AvailableGhostRoleCount = msg.AvailableGhostRoles;
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GhostRoleCountUpdated?.Invoke(msg);
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}
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public void RequestWarps()
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{
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RaiseNetworkEvent(new GhostWarpsRequestEvent());
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}
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public void ReturnToBody()
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{
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var msg = new GhostReturnToBodyRequest();
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RaiseNetworkEvent(msg);
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}
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public void OpenGhostRoles()
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{
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_console.RemoteExecuteCommand(null, "ghostroles");
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}
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public void ToggleGhostVisibility(bool? visibility = null)
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{
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GhostVisibility = visibility ?? !GhostVisibility;
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}
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}
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}
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