fish-station/Content.Shared/Prying/Components/PryUnpoweredComponent.cs
nikthechampiongr 5ff79120e6
EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-28 21:34:21 +10:00

11 lines
289 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Prying.Components;
///<summary>
/// Applied to entities that can be pried open without tools while unpowered
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PryUnpoweredComponent : Component
{
}