fish-station/Content.Server/Explosion/EntitySystems
deltanedas c1cda0dbf8
[Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
..
ClusterGrenadeSystem.cs Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
ExplosionGridTileFlood.cs Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
ExplosionSpaceTileFlood.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs Remove some explosion resolves (#13330) 2023-01-04 17:52:38 -08:00
ExplosionSystem.cs Improve explosion logs (#13351) 2023-02-10 23:45:38 +00:00
ExplosionSystem.CVars.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
ExplosionSystem.GridMap.cs Update tilechangedevent to ref structs (#13383) 2023-01-09 13:45:21 +11:00
ExplosionSystem.Processing.cs Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
ExplosionSystem.TileFill.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ExplosionSystem.Visuals.cs Remove explosion networking jank (#12733) 2022-11-27 21:24:35 +11:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
TriggerSystem.cs Add explosive banana peel 2 (#14491) 2023-03-23 11:54:14 -04:00
TriggerSystem.Mobstate.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
TriggerSystem.OnUse.cs [Antag] add space ninja as midround antag (#14069) 2023-04-17 01:33:27 -06:00
TriggerSystem.Proximity.cs Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
TriggerSystem.Signal.cs Improve explosion logs (#13351) 2023-02-10 23:45:38 +00:00
TriggerSystem.TimedCollide.cs Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
TriggerSystem.Voice.cs Improve explosion logs (#13351) 2023-02-10 23:45:38 +00:00