fish-station/Content.Server/GameObjects/Components/Research
DrSmugleaf 48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00
..
LatheComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
LatheDatabaseComponent.cs Adds Research, unlockable technologies, Protolathes... (#264) 2019-09-03 22:51:19 +02:00
MaterialStorageComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ProtolatheDatabaseComponent.cs Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
ResearchClientComponent.cs Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
ResearchConsoleComponent.cs Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
ResearchPointSourceComponent.cs Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
ResearchServerComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
TechnologyDatabaseComponent.cs Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00