Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com> Co-authored-by: Vigers Ray <vigersray@gmail.com>
349 lines
13 KiB
C#
349 lines
13 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Power.Components;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Content.Shared._Sunrise.TTS;
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using Content.Shared._Sunrise.AnnouncementSpeaker.Components;
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using Content.Shared._Sunrise.AnnouncementSpeaker.Events;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server._Sunrise.TTS;
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// ReSharper disable once InconsistentNaming
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public sealed partial class TTSSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly TTSManager _ttsManager = default!;
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[Dependency] private readonly SharedTransformSystem _xforms = default!;
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[Dependency] private readonly IRobustRandom _rng = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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private readonly List<string> _sampleText =
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new()
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{
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"Съешь же ещё этих мягких французских булок, да выпей чаю.",
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"Клоун, прекрати разбрасывать банановые кожурки офицерам под ноги!",
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"Капитан, вы уверены что хотите назначить клоуна на должность главы персонала?",
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"Эс Бэ! Тут человек в сером костюме, с тулбоксом и в маске! Помогите!!",
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"Учёные, тут странная аномалия в баре! Она уже съела мима!",
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"Я надеюсь что инженеры внимательно следят за сингулярностью...",
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"Вы слышали эти странные крики в техах? Мне кажется туда ходить небезопасно.",
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"Вы не видели Гамлета? Мне кажется он забегал к вам на кухню.",
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"Здесь есть доктор? Человек умирает от отравленного пончика! Нужна помощь!",
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"Вам нужно согласие и печать квартирмейстера, если вы хотите сделать заказ на партию дробовиков.",
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"Возле эвакуационного шаттла разгерметизация! Инженеры, нам срочно нужна ваша помощь!",
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"Бармен, налей мне самого крепкого вина, которое есть в твоих запасах!"
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};
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private const int MaxMessageChars = 100 * 2; // same as SingleBubbleCharLimit * 2
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private bool _isEnabled;
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private string _defaultAnnounceVoice = "Hanson";
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private List<ICommonSession> _ignoredRecipients = new();
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private const float WhisperVoiceVolumeModifier = 0.6f; // how far whisper goes in world units
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private const int WhisperVoiceRange = 3; // how far whisper goes in world units
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public override void Initialize()
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{
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_cfg.OnValueChanged(SunriseCCVars.TTSEnabled, v => _isEnabled = v, true);
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SubscribeLocalEvent<TransformSpeechEvent>(OnTransformSpeech);
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SubscribeLocalEvent<TTSComponent, EntitySpokeEvent>(OnEntitySpoke);
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SubscribeLocalEvent<RadioSpokeEvent>(OnRadioReceiveEvent);
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SubscribeLocalEvent<AnnouncementSpokeEvent>(OnAnnouncementSpoke);
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SubscribeLocalEvent<AnnouncementSpeakerComponent, SpeakerPlayAnnouncementEvent>(OnSpeakerPlayAnnouncement);
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SubscribeNetworkEvent<RequestPreviewTTSEvent>(OnRequestPreviewTTS);
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SubscribeNetworkEvent<ClientOptionTTSEvent>(OnClientOptionTTS);
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}
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private async void OnRequestPreviewTTS(RequestPreviewTTSEvent ev, EntitySessionEventArgs args)
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{
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if (!_isEnabled ||
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!_prototypeManager.TryIndex<TTSVoicePrototype>(ev.VoiceId, out var protoVoice))
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return;
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var previewText = _rng.Pick(_sampleText);
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var soundData = await GenerateTTS(previewText, protoVoice);
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if (soundData is null)
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return;
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RaiseNetworkEvent(new PlayTTSEvent(soundData), Filter.SinglePlayer(args.SenderSession));
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}
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private async void OnClientOptionTTS(ClientOptionTTSEvent ev, EntitySessionEventArgs args)
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{
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if (ev.Enabled)
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_ignoredRecipients.Remove(args.SenderSession);
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else
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_ignoredRecipients.Add(args.SenderSession);
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}
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private void OnRadioReceiveEvent(RadioSpokeEvent args)
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{
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if (!_isEnabled || args.Message.Length > MaxMessageChars)
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return;
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if (!TryComp(args.Source, out TTSComponent? senderComponent))
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return;
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var voiceId = senderComponent.VoicePrototypeId;
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if (voiceId == null)
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return;
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var voiceEv = new TransformSpeakerVoiceEvent(args.Source, voiceId);
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RaiseLocalEvent(args.Source, voiceEv);
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voiceId = voiceEv.VoiceId;
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if (!GetVoicePrototype(voiceId, out var protoVoice))
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{
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return;
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}
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var accentEvent = new TTSSanitizeEvent(args.Message);
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RaiseLocalEvent(args.Source, accentEvent);
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var message = accentEvent.Text;
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HandleRadio(args.Receivers, message, protoVoice);
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}
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private bool GetVoicePrototype(string voiceId, [NotNullWhen(true)] out TTSVoicePrototype? voicePrototype)
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{
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if (!_prototypeManager.TryIndex(voiceId, out voicePrototype))
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{
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return _prototypeManager.TryIndex("father_grigori", out voicePrototype);
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}
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return true;
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}
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private async void OnAnnouncementSpoke(AnnouncementSpokeEvent args)
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{
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if (!_isEnabled && args.AnnouncementSound != null)
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{
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var allPlayersInGame = Filter.Empty().AddWhere(_gameTicker.UserHasJoinedGame);
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_audioSystem.PlayGlobal(args.AnnouncementSound, allPlayersInGame, true);
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return;
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}
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// Play announcement sound first if available (for global announcements)
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if (args.AnnouncementSound != null)
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{
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_audioSystem.PlayGlobal(args.AnnouncementSound, args.Source, true);
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}
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if (!_isEnabled ||
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args.Message.Length > MaxMessageChars * 2 ||
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!GetVoicePrototype(args.AnnounceVoice ?? _defaultAnnounceVoice, out var protoVoice))
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return;
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var soundData = await GenerateTTS(args.Message, protoVoice, isAnnounce: true);
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soundData ??= [];
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RaiseNetworkEvent(new PlayTTSEvent(soundData, null, isRadio: false), args.Source.RemovePlayers(_ignoredRecipients));
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}
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/// <summary>
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/// Handles TTS generation for speaker-based announcements.
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/// This is the new system that replaces global broadcast announcements.
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/// </summary>
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private void OnSpeakerPlayAnnouncement(EntityUid speakerUid, AnnouncementSpeakerComponent component, ref SpeakerPlayAnnouncementEvent args)
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{
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// Check if speaker is enabled
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if (!component.Enabled)
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return;
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// Check if speaker has power (if required)
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if (component.RequiresPower)
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{
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if (!TryComp<ApcPowerReceiverComponent>(speakerUid, out var powerReceiver) || !powerReceiver.Powered)
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return;
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}
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if (!_isEnabled)
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return;
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byte[]? soundData = args.GeneratedTts;
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if (soundData == null || soundData.Length == 0)
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{
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return;
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}
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var speakerPos = Transform(speakerUid).Coordinates;
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var playersInRange = Filter.Empty();
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var playerQuery = EntityQueryEnumerator<ActorComponent, TransformComponent>();
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while (playerQuery.MoveNext(out var playerUid, out var actor, out var playerTransform))
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{
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if (speakerPos.TryDistance(EntityManager, playerTransform.Coordinates, out var distance) &&
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distance <= component.Range)
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{
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playersInRange = playersInRange.AddPlayer(actor.PlayerSession);
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}
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}
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// Send TTS to players in range, excluding those who have disabled TTS
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var filteredPlayers = playersInRange.RemovePlayers(_ignoredRecipients);
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if (filteredPlayers.Recipients.Any())
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{
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var speakerNetEntity = GetNetEntity(speakerUid);
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RaiseNetworkEvent(new PlayTTSEvent(soundData, speakerNetEntity, isRadio: false), filteredPlayers);
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}
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}
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private async void OnEntitySpoke(EntityUid uid, TTSComponent component, EntitySpokeEvent args)
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{
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var voiceId = component.VoicePrototypeId;
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if (!_isEnabled ||
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args.Message.Length > MaxMessageChars ||
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voiceId == null)
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return;
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var voiceEv = new TransformSpeakerVoiceEvent(uid, voiceId);
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RaiseLocalEvent(uid, voiceEv);
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voiceId = voiceEv.VoiceId;
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if (!GetVoicePrototype(voiceId, out var protoVoice))
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{
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return;
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}
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var accentEvent = new TTSSanitizeEvent(args.Message);
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RaiseLocalEvent(uid, accentEvent);
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var message = accentEvent.Text;
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if (args.ObfuscatedMessage != null)
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{
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HandleWhisper(uid, message, protoVoice);
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return;
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}
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HandleSay(uid, message, protoVoice);
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}
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private async void HandleSay(EntityUid uid, string message, TTSVoicePrototype voicePrototype)
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{
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var recipients = Filter.Pvs(uid, 1F).RemovePlayers(_ignoredRecipients);
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// Если нету получаетей ттса то зачем вообще генерировать его?
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if (!recipients.Recipients.Any())
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return;
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var soundData = await GenerateTTS(message, voicePrototype);
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if (soundData is null)
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return;
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var netEntity = GetNetEntity(uid);
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RaiseNetworkEvent(new PlayTTSEvent(soundData, netEntity), recipients);
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}
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private async void HandleWhisper(EntityUid uid, string message, TTSVoicePrototype voicePrototype)
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{
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// If it's a whisper into a radio, generate speech without whisper
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// attributes to prevent an additional speech synthesis event
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var soundData = await GenerateTTS(message, voicePrototype);
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if (soundData is null)
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return;
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// TODO: Check obstacles
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var xformQuery = GetEntityQuery<TransformComponent>();
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var sourcePos = _xforms.GetWorldPosition(xformQuery.GetComponent(uid), xformQuery);
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var receptions = Filter.Pvs(uid).Recipients;
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foreach (var session in receptions)
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{
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if (!session.AttachedEntity.HasValue)
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continue;
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if (_ignoredRecipients.Contains(session))
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return;
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var xform = xformQuery.GetComponent(session.AttachedEntity.Value);
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var distance = (sourcePos - _xforms.GetWorldPosition(xform, xformQuery)).LengthSquared();
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if (distance > WhisperVoiceRange)
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continue;
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var ttsEvent = new PlayTTSEvent(
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soundData,
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GetNetEntity(uid),
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false,
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WhisperVoiceVolumeModifier * (1f - distance / WhisperVoiceRange));
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RaiseNetworkEvent(ttsEvent, session);
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}
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}
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private async void HandleRadio(EntityUid[] uids, string message, TTSVoicePrototype voicePrototype)
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{
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var soundData = await GenerateTTS(message, voicePrototype, isRadio: true);
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if (soundData is null)
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return;
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RaiseNetworkEvent(new PlayTTSEvent(soundData, null, true), Filter.Entities(uids).RemovePlayers(_ignoredRecipients));
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}
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// ReSharper disable once InconsistentNaming
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private async Task<byte[]?> GenerateTTS(string text, TTSVoicePrototype voicePrototype, bool isRadio = false, bool isAnnounce = false)
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{
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try
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{
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var textSanitized = Sanitize(text);
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if (textSanitized == "") return null;
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if (char.IsLetter(textSanitized[^1]))
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textSanitized += ".";
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if (isRadio)
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{
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return await _ttsManager.ConvertTextToSpeechRadio(voicePrototype, textSanitized);
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}
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if (isAnnounce)
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{
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return await _ttsManager.ConvertTextToSpeechAnnounce(voicePrototype, textSanitized);
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}
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return await _ttsManager.ConvertTextToSpeech(voicePrototype, textSanitized);
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}
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catch (Exception e)
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{
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// Catch TTS exceptions to prevent a server crash.
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Logger.Error($"TTS System error: {e.Message}");
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}
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return null;
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}
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}
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public sealed class TransformSpeakerVoiceEvent : EntityEventArgs
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{
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public EntityUid Sender;
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public string VoiceId;
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public TransformSpeakerVoiceEvent(EntityUid sender, string voiceId)
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{
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Sender = sender;
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VoiceId = voiceId;
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}
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}
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public sealed class TTSSanitizeEvent : EntityEventArgs
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{
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public string Text;
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public TTSSanitizeEvent(string text)
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{
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Text = text;
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}
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}
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