fish-station/Content.Server/Spawners/EntitySystems/SpawnPointSystem.cs
2026-01-02 14:17:03 +03:00

87 lines
3.5 KiB
C#
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using Content.Server.GameTicking;
using Content.Server.Shuttles.Systems;
using Content.Server.Spawners.Components;
using Content.Server.Station.Systems;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Spawners.EntitySystems;
public sealed class SpawnPointSystem : EntitySystem
{
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
public override void Initialize()
{
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawning);
}
private void OnPlayerSpawning(PlayerSpawningEvent args)
{
if (args.SpawnResult != null)
return;
// TODO: Cache all this if it ends up important.
var points = EntityQueryEnumerator<SpawnPointComponent, TransformComponent>();
var possiblePositions = new List<EntityCoordinates>();
while (points.MoveNext(out var uid, out var spawnPoint, out var xform))
{
if (args.Station != null && _stationSystem.GetOwningStation(uid, xform) != args.Station)
continue;
// Sunrise added start
// Delta-V: Allow setting a desired SpawnPointType
// То, что приходит из ивента главнее заданного в спавнпоинте.
var spawnPointType = args.DesiredSpawnPointType != SpawnPointType.Unset
? args.DesiredSpawnPointType
: spawnPoint.SpawnType;
var isMatchingJob = string.IsNullOrEmpty(args.Job)
|| string.IsNullOrEmpty(spawnPoint.Job)
|| spawnPoint.Job == args.Job;
switch (spawnPointType)
{
case SpawnPointType.Job when isMatchingJob && spawnPoint.SpawnType == SpawnPointType.Job:
case SpawnPointType.LateJoin when spawnPoint.SpawnType == SpawnPointType.LateJoin:
case SpawnPointType.Observer when spawnPoint.SpawnType == SpawnPointType.Observer:
possiblePositions.Add(xform.Coordinates);
break;
default:
continue;
}
// Sunrise added end
}
if (possiblePositions.Count == 0)
{
// Ok we've still not returned, but we need to put them /somewhere/.
// TODO: Refactor gameticker spawning code so we don't have to do this!
var points2 = EntityQueryEnumerator<SpawnPointComponent, TransformComponent>();
if (points2.MoveNext(out _, out var xform))
{
Log.Error($"Unable to pick a valid spawn point, picking random spawner as a backup.\nRunLevel: {_gameTicker.RunLevel} Station: {ToPrettyString(args.Station)} Job: {args.Job}");
possiblePositions.Add(xform.Coordinates);
}
else
{
Log.Error($"No spawn points were available!\nRunLevel: {_gameTicker.RunLevel} Station: {ToPrettyString(args.Station)} Job: {args.Job}");
return;
}
}
var spawnLoc = _random.Pick(possiblePositions);
args.SpawnResult = _stationSpawning.SpawnPlayerMob(
spawnLoc,
args.Job,
args.HumanoidCharacterProfile,
args.Station);
}
}