# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
325 lines
12 KiB
C#
325 lines
12 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.Gameplay;
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using Content.Client.Stylesheets;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Ghost;
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using Content.Shared.Voting;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.State;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Voting.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class VoteCallMenu : BaseWindow
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{
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityNetworkManager _entNetManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IStateManager _state = default!;
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private VotingSystem _votingSystem;
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public StandardVoteType Type;
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public Dictionary<StandardVoteType, CreateVoteOption> AvailableVoteOptions = new Dictionary<StandardVoteType, CreateVoteOption>()
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{
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{ StandardVoteType.Restart, new CreateVoteOption("ui-vote-type-restart", new(), false, null) },
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{ StandardVoteType.Preset, new CreateVoteOption("ui-vote-type-gamemode", new(), false, null) },
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{ StandardVoteType.Map, new CreateVoteOption("ui-vote-type-map", new(), false, null) },
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{ StandardVoteType.Votekick, new CreateVoteOption("ui-vote-type-votekick", new(), true, 0) }
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};
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public Dictionary<string, string> VotekickReasons = new Dictionary<string, string>()
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{
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{ VotekickReasonType.Raiding.ToString(), Loc.GetString("ui-vote-votekick-type-raiding") },
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{ VotekickReasonType.Cheating.ToString(), Loc.GetString("ui-vote-votekick-type-cheating") },
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{ VotekickReasonType.Spam.ToString(), Loc.GetString("ui-vote-votekick-type-spam") }
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};
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public Dictionary<NetUserId, (NetEntity, string)> PlayerList = new();
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public OptionButton? _followDropdown = null;
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public bool IsAllowedVotekick = false;
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public VoteCallMenu()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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_votingSystem = _entityManager.System<VotingSystem>();
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Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
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CloseButton.OnPressed += _ => Close();
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// Sunrise-Start
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var deathTimeReq = _cfg.GetCVar(CCVars.VotekickEligibleVoterDeathtime);
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if (_cfg.GetCVar(CCVars.VotekickInitiatorWhitelistedRequirement))
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{
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VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice-whitelist", ("ghostTimeReq", deathTimeReq));
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}
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else if (_cfg.GetCVar(CCVars.VotekickInitiatorTimeRequirement))
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{
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var timeReq = _cfg.GetCVar(CCVars.VotekickEligibleVoterPlaytime);
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VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice-time-req", ("timeReq", timeReq), ("ghostTimeReq", deathTimeReq));
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}
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else
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{
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VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice", ("ghostTimeReq", deathTimeReq));
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}
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// Sunrise-End
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foreach (StandardVoteType voteType in Enum.GetValues<StandardVoteType>())
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{
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var option = AvailableVoteOptions[voteType];
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VoteTypeButton.AddItem(Loc.GetString(option.Name), (int)voteType);
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}
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var loc = IoCManager.Resolve<ILocalizationManager>();
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DetailsEdit.Placeholder = new Rope.Leaf(loc.GetString("ui-vote-votekick-details-placeholder"));
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_state.OnStateChanged += OnStateChanged;
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VoteTypeButton.OnItemSelected += VoteTypeSelected;
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CreateButton.OnPressed += CreatePressed;
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FollowButton.OnPressed += FollowSelected;
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}
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protected override void Opened()
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{
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base.Opened();
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_netManager.ClientSendMessage(new MsgVoteMenu());
|
|
|
|
_voteManager.CanCallVoteChanged += CanCallVoteChanged;
|
|
_votingSystem.VotePlayerListResponse += UpdateVotePlayerList;
|
|
_votingSystem.RequestVotePlayerList();
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
base.Close();
|
|
|
|
_voteManager.CanCallVoteChanged -= CanCallVoteChanged;
|
|
_votingSystem.VotePlayerListResponse -= UpdateVotePlayerList;
|
|
}
|
|
|
|
protected override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
UpdateVoteTimeout();
|
|
}
|
|
|
|
private void OnStateChanged(StateChangedEventArgs obj)
|
|
{
|
|
if (obj.NewState is not GameplayState)
|
|
return;
|
|
|
|
Close();
|
|
}
|
|
|
|
private void CanCallVoteChanged(bool obj)
|
|
{
|
|
if (!obj)
|
|
Close();
|
|
}
|
|
|
|
private void UpdateVotePlayerList(VotePlayerListResponseEvent msg)
|
|
{
|
|
Dictionary<string, string> optionsList = new();
|
|
Dictionary<NetUserId, (NetEntity, string)> playerList = new();
|
|
foreach ((NetUserId, NetEntity, string) player in msg.Players)
|
|
{
|
|
optionsList.Add(player.Item1.ToString(), player.Item3);
|
|
playerList.Add(player.Item1, (player.Item2, player.Item3));
|
|
}
|
|
if (optionsList.Count == 0)
|
|
optionsList.Add(" ", " ");
|
|
|
|
PlayerList = playerList;
|
|
|
|
IsAllowedVotekick = !msg.Denied;
|
|
|
|
var updatedDropdownOption = AvailableVoteOptions[StandardVoteType.Votekick];
|
|
updatedDropdownOption.Dropdowns = new List<Dictionary<string, string>>() { optionsList, VotekickReasons };
|
|
AvailableVoteOptions[StandardVoteType.Votekick] = updatedDropdownOption;
|
|
}
|
|
|
|
private void CreatePressed(BaseButton.ButtonEventArgs obj)
|
|
{
|
|
var typeId = VoteTypeButton.SelectedId;
|
|
var voteType = AvailableVoteOptions[(StandardVoteType)typeId];
|
|
|
|
var commandArgs = "";
|
|
|
|
if (voteType.Dropdowns == null || voteType.Dropdowns.Count == 0)
|
|
{
|
|
_consoleHost.LocalShell.RemoteExecuteCommand($"createvote {((StandardVoteType)typeId).ToString()}");
|
|
}
|
|
else
|
|
{
|
|
int i = 0;
|
|
foreach(var dropdowns in VoteOptionsButtonContainer.Children)
|
|
{
|
|
if (dropdowns is OptionButton optionButton && AvailableVoteOptions[(StandardVoteType)typeId].Dropdowns != null)
|
|
{
|
|
commandArgs += AvailableVoteOptions[(StandardVoteType)typeId].Dropdowns[i].ElementAt(optionButton.SelectedId).Key + " ";
|
|
i++;
|
|
}
|
|
}
|
|
|
|
commandArgs += $"\"{Rope.Collapse(DetailsEdit.TextRope)}\"";
|
|
_consoleHost.LocalShell.RemoteExecuteCommand($"createvote {((StandardVoteType)typeId).ToString()} {commandArgs}");
|
|
}
|
|
|
|
Close();
|
|
}
|
|
|
|
private void UpdateVoteTimeout()
|
|
{
|
|
var typeKey = (StandardVoteType)VoteTypeButton.SelectedId;
|
|
var isAvailable = _voteManager.CanCallStandardVote(typeKey, out var timeout);
|
|
if (typeKey == StandardVoteType.Votekick && !IsAllowedVotekick)
|
|
{
|
|
CreateButton.Disabled = true;
|
|
}
|
|
else
|
|
{
|
|
CreateButton.Disabled = !isAvailable;
|
|
}
|
|
VoteTypeTimeoutLabel.Visible = !isAvailable;
|
|
|
|
if (!isAvailable)
|
|
{
|
|
if (timeout == TimeSpan.Zero)
|
|
{
|
|
VoteTypeTimeoutLabel.Text = Loc.GetString("ui-vote-type-not-available");
|
|
}
|
|
else
|
|
{
|
|
var remaining = timeout - _gameTiming.RealTime;
|
|
VoteTypeTimeoutLabel.Text = Loc.GetString("ui-vote-type-timeout", ("remaining", remaining.ToString("mm\\:ss")));
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void ButtonSelected(OptionButton.ItemSelectedEventArgs obj)
|
|
{
|
|
obj.Button.SelectId(obj.Id);
|
|
}
|
|
|
|
private void FollowSelected(Button.ButtonEventArgs obj)
|
|
{
|
|
if (_followDropdown == null)
|
|
return;
|
|
|
|
if (_followDropdown.SelectedId >= PlayerList.Count)
|
|
return;
|
|
|
|
var netEntity = PlayerList.ElementAt(_followDropdown.SelectedId).Value.Item1;
|
|
|
|
var msg = new GhostWarpToTargetRequestEvent(netEntity);
|
|
_entNetManager.SendSystemNetworkMessage(msg);
|
|
}
|
|
|
|
private void VoteTypeSelected(OptionButton.ItemSelectedEventArgs obj)
|
|
{
|
|
VoteTypeButton.SelectId(obj.Id);
|
|
|
|
VoteNotTrustedLabel.Visible = false;
|
|
DetailsEdit.Visible = false;
|
|
if ((StandardVoteType)obj.Id == StandardVoteType.Votekick)
|
|
{
|
|
if (!IsAllowedVotekick)
|
|
{
|
|
VoteNotTrustedLabel.Visible = true;
|
|
var updatedDropdownOption = AvailableVoteOptions[StandardVoteType.Votekick];
|
|
updatedDropdownOption.Dropdowns = new List<Dictionary<string, string>>();
|
|
AvailableVoteOptions[StandardVoteType.Votekick] = updatedDropdownOption;
|
|
}
|
|
else
|
|
{
|
|
_votingSystem.RequestVotePlayerList();
|
|
}
|
|
|
|
DetailsEdit.Visible = true;
|
|
}
|
|
|
|
VoteWarningLabel.Visible = AvailableVoteOptions[(StandardVoteType)obj.Id].EnableVoteWarning;
|
|
FollowButton.Visible = false;
|
|
|
|
var voteList = AvailableVoteOptions[(StandardVoteType)obj.Id].Dropdowns;
|
|
|
|
VoteOptionsButtonContainer.RemoveAllChildren();
|
|
if (voteList != null)
|
|
{
|
|
int i = 0;
|
|
foreach (var voteDropdown in voteList)
|
|
{
|
|
var optionButton = new OptionButton();
|
|
int j = 0;
|
|
foreach (var (key, value) in voteDropdown)
|
|
{
|
|
optionButton.AddItem(Loc.GetString(value), j);
|
|
j++;
|
|
}
|
|
VoteOptionsButtonContainer.AddChild(optionButton);
|
|
optionButton.Visible = true;
|
|
optionButton.OnItemSelected += ButtonSelected;
|
|
optionButton.Margin = new Thickness(2, 1);
|
|
if (AvailableVoteOptions[(StandardVoteType)obj.Id].FollowDropdownId != null && AvailableVoteOptions[(StandardVoteType)obj.Id].FollowDropdownId == i)
|
|
{
|
|
_followDropdown = optionButton;
|
|
FollowButton.Visible = true;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
|
|
{
|
|
return DragMode.Move;
|
|
}
|
|
}
|
|
|
|
[UsedImplicitly, AnyCommand]
|
|
public sealed class VoteMenuCommand : LocalizedCommands
|
|
{
|
|
public override string Command => "votemenu";
|
|
|
|
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
new VoteCallMenu().OpenCentered();
|
|
}
|
|
}
|
|
|
|
public record struct CreateVoteOption
|
|
{
|
|
public string Name;
|
|
public List<Dictionary<string, string>> Dropdowns;
|
|
public bool EnableVoteWarning;
|
|
public int? FollowDropdownId; // If set, this will enable the Follow button and use the dropdown matching the ID as input.
|
|
|
|
public CreateVoteOption(string name, List<Dictionary<string, string>> dropdowns, bool enableVoteWarning, int? followDropdownId)
|
|
{
|
|
Name = name;
|
|
Dropdowns = dropdowns;
|
|
EnableVoteWarning = enableVoteWarning;
|
|
FollowDropdownId = followDropdownId;
|
|
}
|
|
}
|
|
}
|