fish-station/Content.Server/VoiceMask/VoiceMaskComponent.cs
VigersRay 0a91b468b4 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Client/Voting/UI/VotePopup.xaml.cs
#	Content.Client/Voting/VoteManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/BatterySystem.cs
#	Content.Server/Radio/EntitySystems/RadioSystem.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
#	Content.Server/Voting/Managers/VoteManager.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Voting/MsgVoteData.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Recipes/Crafting/crates.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
2024-09-26 20:17:14 +03:00

47 lines
1.5 KiB
C#

using Content.Shared.Speech;
using Robust.Shared.Prototypes;
using Content.Shared.Humanoid;
namespace Content.Server.VoiceMask;
/// <summary>
/// This component is for voice mask items! Adding this component to clothing will give the the voice mask UI
/// and allow the wearer to change their voice and verb at will.
/// </summary>
/// <remarks>
/// DO NOT use this if you do not want the interface.
/// The VoiceOverrideSystem is probably what your looking for (Or you might have to make something similar)!
/// </remarks>
[RegisterComponent]
public sealed partial class VoiceMaskComponent : Component
{
/// <summary>
/// The name that will override an entities default name. If null, it will use the default override.
/// </summary>
[DataField]
public string? VoiceMaskName = null;
/// <summary>
/// The speech verb that will override an entities default one. If null, it will use the entities default verb.
/// </summary>
[DataField]
public ProtoId<SpeechVerbPrototype>? VoiceMaskSpeechVerb;
/// <summary>
/// The action that gets displayed when the voice mask is equipped.
/// </summary>
[DataField]
public EntProtoId Action = "ActionChangeVoiceMask";
// Sunrise-TTS-Start
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public string VoiceId = SharedHumanoidAppearanceSystem.DefaultVoice;
// Sunrise-TTS-End
/// <summary>
/// Reference to the action.
/// </summary>
[DataField]
public EntityUid? ActionEntity;
}