fish-station/Content.Shared/Chemistry/Components
VigersRay 6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
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#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Destructible/Thresholds/DamageThreshold.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Armor/SharedArmorSystem.cs
#	Content.Shared/Bed/Sleep/SleepingSystem.cs
#	Content.Shared/Cabinet/ItemCabinetSystem.cs
#	Content.Shared/Chat/SharedChatSystem.Emote.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Clothing/EntitySystems/MaskSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
#	Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/IoC/SharedContentIoC.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Ninja/Components/NinjaSuitComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Revenant/Components/RevenantComponent.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/HitscanPrototype.cs
#	Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
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#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
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#	RobustToolbox
2025-10-19 17:38:04 +02:00
..
SolutionManager Move solution examine subscription from DrinkComponent to ExaminableSolutionComponent (#39362) 2025-08-06 09:11:19 -07:00
CryostasisBeakerComponent.cs Fix CryostasisBeaker grenade exploit by limiting solution temperature (#2987) 2025-08-24 01:27:00 +03:00
DrainableSolutionComponent.cs Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
DumpableSolutionComponent.cs Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
FitsInDispenserComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
HyposprayComponent.cs Ребаланс гипоспреев. (#3158) 2025-09-27 00:45:53 +03:00
InjectorComponent.cs Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
MixableSolutionComponent.cs You can bless more containers with a bible (#26526) 2024-04-20 16:16:55 +10:00
MovespeedModifierMetabolismComponent.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
PillComponent.cs Remove server-side sprite references from chem master (#15888) 2023-04-29 19:27:14 +10:00
ReactiveContainerComponent.cs [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079) 2024-10-31 19:46:19 +01:00
ReagentTankComponent.cs add fuel costs back to finishing welding (#27030) 2024-04-19 19:20:30 -04:00
RefillableSolutionComponent.cs Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
RehydratableComponent.cs fishops nerf real (#25148) 2024-03-05 14:13:50 +11:00
ScoopableSolutionComponent.cs scoopable ash and foam, solution transfer prediction (#25832) 2024-04-01 17:27:39 +11:00
SlotBasedConnectedContainerComponent.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
SmokeAffectedComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SmokeComponent.cs Remove Entity<T> data-fields (#34083) 2025-01-11 21:22:29 +01:00
Solution.cs Fix AddReagent modifying to solution being added in some cases (#40959) 2025-10-18 17:06:08 +00:00
SolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
SolutionContainerMixerComponent.cs Remove Entity<T> data-fields (#34083) 2025-01-11 21:22:29 +01:00
SolutionContainerVisualsComponent.cs Delete SolutionContainerVisualsComponent.InitialName (#35654) 2025-03-03 23:58:04 +01:00
SolutionPurgeComponent.cs Make mopping predicted (and some other stuff) (#38749) 2025-07-09 05:17:55 +02:00
SolutionRegenerationComponent.cs Добби свободен 2025-08-13 16:00:32 +03:00
SolutionScannerComponent.cs Network SolutionScanner (#37541) 2025-05-17 17:00:32 +02:00
SolutionSpikerComponent.cs predict egg cracking + refactor (#25028) 2024-02-08 17:24:24 +11:00
SolutionTransferComponent.cs Новые звуки (#2113) 2025-05-12 15:39:01 +01:00