fish-station/Content.Shared/Roles/JobPrototype.cs
VigersRay 6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
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#	RobustToolbox
2025-10-19 17:38:04 +02:00

206 lines
7.7 KiB
C#

using Content.Shared.Access;
using Content.Shared.Guidebook;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Utility;
namespace Content.Shared.Roles
{
/// <summary>
/// Describes information for a single job on the station.
/// </summary>
[Prototype]
public sealed partial class JobPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; private set; } = default!;
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<PlayTimeTrackerPrototype>))]
public string PlayTimeTracker { get; private set; } = string.Empty;
/// <summary>
/// Who is the supervisor for this job.
/// </summary>
[DataField]
public LocId Supervisors = "job-supervisors-nobody";
/// <summary>
/// The name of this job as displayed to players.
/// </summary>
[DataField]
public string Name { get; private set; } = string.Empty;
[ViewVariables(VVAccess.ReadOnly)]
public string LocalizedName => Loc.GetString(Name);
/// <summary>
/// The name of this job as displayed to players.
/// </summary>
[DataField]
public string? Description { get; private set; }
[ViewVariables(VVAccess.ReadOnly)]
public string? LocalizedDescription => Description is null ? null : Loc.GetString(Description);
/// <summary>
/// Requirements for the job.
/// </summary>
[DataField, Access(typeof(SharedRoleSystem), Other = AccessPermissions.None)]
public HashSet<JobRequirement>? Requirements;
/// <summary>
/// When true - the station will have anouncement about arrival of this player.
/// </summary>
[DataField]
public bool JoinNotifyCrew { get; private set; } = false;
/// <summary>
/// When true - the player will recieve a message about importancy of their job.
/// </summary>
[DataField]
public bool RequireAdminNotify { get; private set; } = false;
/// <summary>
/// Should this job appear in preferences menu?
/// </summary>
[DataField]
public bool SetPreference { get; private set; } = true;
/// <summary>
/// Should the selected traits be applied for this job?
/// </summary>
[DataField]
public bool ApplyTraits { get; private set; } = true;
/// <summary>
/// Whether this job should show in the ID Card Console.
/// If set to null, it will default to SetPreference's value.
/// </summary>
[DataField]
public bool? OverrideConsoleVisibility { get; private set; } = null;
[DataField]
public bool CanBeAntag { get; private set; } = true;
// Sunrise-Start
[DataField("radioBold")]
public bool RadioIsBold { get; }
// Sunrise-End
/// <summary>
/// The "weight" or importance of this job. If this number is large, the job system will assign this job
/// before assigning other jobs.
/// </summary>
[DataField]
public int Weight { get; private set; }
/// <summary>
/// How to sort this job relative to other jobs in the UI.
/// Jobs with a higher value with sort before jobs with a lower value.
/// If not set, <see cref="Weight"/> is used as a fallback.
/// </summary>
[DataField]
public int? DisplayWeight { get; private set; }
public int RealDisplayWeight => DisplayWeight ?? Weight;
/// <summary>
/// A numerical score for how much easier this job is for antagonists.
/// For traitors, reduces starting TC by this amount. Other gamemodes can use it for whatever they find fitting.
/// </summary>
[DataField]
public int AntagAdvantage = 0;
[DataField]
public ProtoId<StartingGearPrototype>? StartingGear { get; private set; }
/// <summary>
/// Use this to spawn in as a non-humanoid (borg, test subject, etc.)
/// Starting gear will be ignored.
/// If you want to just add special attributes to a humanoid, use AddComponentSpecial instead.
/// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? JobEntity = null;
/// <summary>
/// Entity to use as a preview in the lobby/character editor.
/// Same restrictions as <see cref="JobEntity"/> apply.
/// </summary>
[DataField]
public EntProtoId? JobPreviewEntity = null;
[DataField]
public ProtoId<JobIconPrototype> Icon { get; private set; } = "JobIconUnknown";
[DataField(serverOnly: true)]
public JobSpecial[] Special { get; private set; } = Array.Empty<JobSpecial>();
[DataField]
public IReadOnlyCollection<ProtoId<AccessLevelPrototype>> Access { get; private set; } = Array.Empty<ProtoId<AccessLevelPrototype>>();
[DataField]
public IReadOnlyCollection<ProtoId<AccessGroupPrototype>> AccessGroups { get; private set; } = Array.Empty<ProtoId<AccessGroupPrototype>>();
[DataField]
public IReadOnlyCollection<ProtoId<AccessLevelPrototype>> ExtendedAccess { get; private set; } = Array.Empty<ProtoId<AccessLevelPrototype>>();
[DataField]
public IReadOnlyCollection<ProtoId<AccessGroupPrototype>> ExtendedAccessGroups { get; private set; } = Array.Empty<ProtoId<AccessGroupPrototype>>();
[DataField]
public bool Whitelisted;
/// <summary>
/// Optional list of guides associated with this role. If the guides are opened, the first entry in this list
/// will be used to select the currently selected guidebook.
/// </summary>
[DataField]
public List<ProtoId<GuideEntryPrototype>>? Guides;
// Sunrise-Start
/// <summary>
/// Вот так работает расизм по мнению буржуев
/// </summary>
[DataField("speciesBlacklist", customTypeSerializer: typeof(PrototypeIdListSerializer<SpeciesPrototype>))]
public List<string> SpeciesBlacklist = new();
/// <summary>
/// Для космической тюрьмы
/// </summary>
[DataField("alwaysUseSpawner")]
public bool AlwaysUseSpawner { get; }
[DataField]
public SpriteSpecifier PreviewIcon = new SpriteSpecifier.Rsi(new ResPath("/Textures/_Sunrise/Interface/Misc/job_preview.rsi"), "test");
// Sunrise-End
}
/// <summary>
/// Sorts <see cref="JobPrototype"/>s appropriately for display in the UI,
/// respecting their <see cref="JobPrototype.Weight"/>.
/// </summary>
public sealed class JobUIComparer : IComparer<JobPrototype>
{
public static readonly JobUIComparer Instance = new();
public int Compare(JobPrototype? x, JobPrototype? y)
{
if (ReferenceEquals(x, y))
return 0;
if (ReferenceEquals(null, y))
return 1;
if (ReferenceEquals(null, x))
return -1;
var cmp = -x.RealDisplayWeight.CompareTo(y.RealDisplayWeight);
if (cmp != 0)
return cmp;
return string.Compare(x.ID, y.ID, StringComparison.Ordinal);
}
}
}