fish-station/Content.Shared/Shuttles/Systems/SharedShuttleSystem.cs
Vigers Ray d791eb37bd Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Options/UI/Tabs/AccessibilityTab.xaml
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Server/Access/Systems/AgentIDCardSystem.cs
#	Content.Server/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Server/Entry/IgnoredComponents.cs
#	Content.Shared/Access/Systems/SharedIdCardSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.ChamberMagazine.cs
#	Resources/Locale/en-US/_strings/atmos/atmos-pipe-layers.ftl
#	Resources/Locale/en-US/_strings/chat/highlights.ftl
#	Resources/Locale/en-US/_strings/implant/chameleon-controller.ftl
#	Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
#	Resources/Locale/en-US/_strings/reagents/absinthe.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/air_alarm.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/mirror.yml
#	Resources/Prototypes/Entities/Structures/cryogenic_sleep_unit.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/cburn.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/official.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chaplain.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Textures/Structures/Doors/secret_door.rsi/assembly.png
#	Resources/Textures/Structures/Doors/secret_door.rsi/closed.png
#	Resources/Textures/Structures/Doors/secret_door.rsi/closing.png
#	Resources/Textures/Structures/Doors/secret_door.rsi/meta.json
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#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
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#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
#	Resources/migration.yml
2025-06-04 13:39:57 +03:00

286 lines
9.2 KiB
C#

using Content.Shared._Sunrise.Shuttles;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.UI.MapObjects;
using Content.Shared.Whitelist;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.Shuttles.Systems;
public abstract partial class SharedShuttleSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] protected readonly FixtureSystem Fixtures = default!;
[Dependency] protected readonly SharedMapSystem Maps = default!;
[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public const float FTLRange = 256f;
public const float FTLBufferRange = 8f;
public const float TileDensityMultiplier = 0.5f;
private EntityQuery<MapGridComponent> _gridQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TransformComponent> _xformQuery;
private List<Entity<MapGridComponent>> _grids = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
_gridQuery = GetEntityQuery<MapGridComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
}
private void OnGridFixtureChange(EntityUid uid, FixturesComponent manager, GridFixtureChangeEvent args)
{
foreach (var fixture in args.NewFixtures)
{
Physics.SetDensity(uid, fixture.Key, fixture.Value, TileDensityMultiplier, false, manager);
Fixtures.SetRestitution(uid, fixture.Key, fixture.Value, 0.1f, false, manager);
}
}
/// <summary>
/// Returns whether an entity can FTL to the specified map.
/// </summary>
public bool CanFTLTo(EntityUid shuttleUid, MapId targetMap, EntityUid consoleUid)
{
var mapUid = Maps.GetMapOrInvalid(targetMap);
var shuttleMap = _xformQuery.GetComponent(shuttleUid).MapID;
if (shuttleMap == targetMap)
return true;
if (!TryComp<FTLDestinationComponent>(mapUid, out var destination) || !destination.Enabled)
return false;
if (destination.RequireCoordinateDisk)
{
if (!TryComp<ItemSlotsComponent>(consoleUid, out var slot))
{
return false;
}
if (!_itemSlots.TryGetSlot(consoleUid, SharedShuttleConsoleComponent.DiskSlotName, out var itemSlot, component: slot) || !itemSlot.HasItem)
{
return false;
}
if (itemSlot.Item is { Valid: true } disk)
{
ShuttleDestinationCoordinatesComponent? diskCoordinates = null;
if (!Resolve(disk, ref diskCoordinates))
{
return false;
}
var diskCoords = diskCoordinates.Destination;
if (diskCoords == null || !TryComp<FTLDestinationComponent>(diskCoords.Value, out var diskDestination) || diskDestination != destination)
{
return false;
}
}
else
{
return false;
}
}
if (HasComp<FTLMapComponent>(mapUid))
return false;
return _whitelistSystem.IsWhitelistPassOrNull(destination.Whitelist, shuttleUid);
}
/// <summary>
/// Gets the list of map objects relevant for the specified map.
/// </summary>
public IEnumerable<(ShuttleExclusionObject Exclusion, MapCoordinates Coordinates)> GetExclusions(MapId mapId, List<ShuttleExclusionObject> exclusions)
{
foreach (var exc in exclusions)
{
var beaconCoords = XformSystem.ToMapCoordinates(GetCoordinates(exc.Coordinates));
if (beaconCoords.MapId != mapId)
continue;
yield return (exc, beaconCoords);
}
}
/// <summary>
/// Gets the list of map objects relevant for the specified map.
/// </summary>
public IEnumerable<(ShuttleBeaconObject Beacon, MapCoordinates Coordinates)> GetBeacons(MapId mapId, List<ShuttleBeaconObject> beacons)
{
foreach (var beacon in beacons)
{
var beaconCoords = XformSystem.ToMapCoordinates(GetCoordinates(beacon.Coordinates));
if (beaconCoords.MapId != mapId)
continue;
yield return (beacon, beaconCoords);
}
}
public bool CanDraw(EntityUid gridUid, PhysicsComponent? physics = null, IFFComponent? iffComp = null)
{
if (!Resolve(gridUid, ref physics))
return true;
if (physics.BodyType != BodyType.Static && physics.Mass < 10f)
{
return false;
}
if (!Resolve(gridUid, ref iffComp, false))
{
return true;
}
// Hide it entirely.
return (iffComp.Flags & IFFFlags.Hide) == 0x0;
}
public bool IsBeaconMap(EntityUid mapUid)
{
return TryComp(mapUid, out FTLDestinationComponent? ftlDest) && ftlDest.BeaconsOnly;
}
/// <summary>
/// Returns true if a beacon can be FTLd to.
/// </summary>
public bool CanFTLBeacon(NetCoordinates nCoordinates)
{
// Only beacons parented to map supported.
var coordinates = GetCoordinates(nCoordinates);
return HasComp<MapGridComponent>(coordinates.EntityId); // Sunrise-Edit
}
public float GetFTLRange(EntityUid shuttleUid) => FTLRange;
public float GetFTLBufferRange(EntityUid shuttleUid, MapGridComponent? grid = null)
{
if (!_gridQuery.Resolve(shuttleUid, ref grid))
return 0f;
var localAABB = grid.LocalAABB;
var maxExtent = localAABB.MaxDimension / 2f;
var range = maxExtent + FTLBufferRange;
return range;
}
/// <summary>
/// Returns true if the spot is free to be FTLd to (not close to any objects and in range).
/// </summary>
public bool FTLFree(EntityUid shuttleUid, EntityCoordinates coordinates, Angle angle, List<ShuttleExclusionObject>? exclusionZones)
{
if (!_physicsQuery.TryGetComponent(shuttleUid, out var shuttlePhysics) ||
!_xformQuery.TryGetComponent(shuttleUid, out var shuttleXform))
{
return false;
}
// Just checks if any grids inside of a buffer range at the target position.
_grids.Clear();
var mapCoordinates = XformSystem.ToMapCoordinates(coordinates);
var ourPos = Maps.GetGridPosition((shuttleUid, shuttlePhysics, shuttleXform));
// This is the already adjusted position
var targetPosition = mapCoordinates.Position;
// Check range even if it's cross-map.
if ((targetPosition - ourPos).Length() > FTLRange)
{
return false;
}
// Sunrise-Start
// Запрет летать по планете туда сюда
if (shuttleXform.MapID == mapCoordinates.MapId)
return false;
// Sunrise-End
// Check exclusion zones.
// This needs to be passed in manually due to PVS.
if (exclusionZones != null)
{
foreach (var exclusion in exclusionZones)
{
var exclusionCoords = XformSystem.ToMapCoordinates(GetCoordinates(exclusion.Coordinates));
if (exclusionCoords.MapId != mapCoordinates.MapId)
continue;
if ((mapCoordinates.Position - exclusionCoords.Position).Length() <= exclusion.Range)
return false;
}
}
var ourFTLBuffer = GetFTLBufferRange(shuttleUid);
var circle = new PhysShapeCircle(ourFTLBuffer + FTLBufferRange, targetPosition);
_mapManager.FindGridsIntersecting(mapCoordinates.MapId, circle, Robust.Shared.Physics.Transform.Empty,
ref _grids, includeMap: false);
// If any grids in range that aren't us then can't FTL.
foreach (var grid in _grids)
{
if (grid.Owner == shuttleUid)
continue;
// Sunrise-Start
if (HasComp<IgnoreFtlCheckComponent>(grid))
continue;
// Sunrise-End
return false;
}
return true;
}
}
[Flags]
public enum FTLState : byte
{
Invalid = 0,
/// <summary>
/// A dummy state for presentation
/// </summary>
Available = 1 << 0,
/// <summary>
/// Sound played and launch started
/// </summary>
Starting = 1 << 1,
/// <summary>
/// When they're on the FTL map
/// </summary>
Travelling = 1 << 2,
/// <summary>
/// Approaching destination, play effects or whatever,
/// </summary>
Arriving = 1 << 3,
Cooldown = 1 << 4,
}