12 lines
368 B
C#
12 lines
368 B
C#
using System.Numerics;
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using Content.Shared._Starlight.Combat.Ranged.Pierce;
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using Content.Shared.Inventory;
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using Content.Shared.Weapons.Reflect;
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namespace Content.Shared._Starlight.Weapon;
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[ByRefEvent]
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public record struct HitScanPierceAttemptEvent(PierceLevel Level, bool Pierced) : IInventoryRelayEvent
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{
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public SlotFlags TargetSlots => ~SlotFlags.POCKET;
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}
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