30 lines
728 B
C#
30 lines
728 B
C#
using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.Mech;
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/// <summary>
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/// Делает мех уязвимым к электромагнитным импульсам
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MechVulnerableToEMPComponent : Component
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{
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[ViewVariables]
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public TimeSpan NextPulseTime;
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[DataField]
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public TimeSpan CooldownTime = TimeSpan.FromSeconds(6);
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[DataField]
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public DamageSpecifier EmpDamage = new()
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{
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DamageDict = new()
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{
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{ "Shock", 30f },
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}
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};
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[DataField]
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public EntProtoId EffectEMP = "EffectMechSparks";
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}
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