19 lines
449 B
C#
19 lines
449 B
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Content.Shared.Damage;
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namespace Content.Shared._Sunrise.SyndicateTeleporter;
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[RegisterComponent]
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public sealed partial class SyndicateTeleporterComponent : Component
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{
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[DataField]
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public int RandomDistanceValue = 4;
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[DataField]
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public float TeleportationValue = 4f;
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[DataField]
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public DamageSpecifier? DamageOnBlocked;
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}
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