fish-station/Content.Client/_Sunrise/MarkingEffectsClient/MarkingEffectShaders.cs
Copilot 9e4af03965
Fix character import crash with missing gradient colors (#2930)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
2025-08-23 21:54:24 +03:00

53 lines
2.3 KiB
C#

using System.Numerics;
using Content.Shared._Sunrise.MarkingEffects;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
namespace Content.Client._Sunrise.MarkingEffectsClient;
public static class MarkingEffectShaders
{
public static Vector3 ColorToVec(Color col)
{
return new Vector3(col.R, col.G, col.B);
}
public static void ApplyShaderParams(this ShaderInstance instance, MarkingEffect color, Vector2 texScale)
{
instance.SetParameter("useDisplacement", false);
switch (color.Type)
{
case MarkingEffectType.Gradient:
if (color is not GradientMarkingEffect gradient)
return;
// Safely get colors with fallback for old imported characters
var baseColor = gradient.Colors.TryGetValue("base", out var bColor) ? bColor : Color.White;
var gradientColor = gradient.Colors.TryGetValue("gradient", out var gColor) ? gColor : baseColor;
instance.SetParameter("color1", ColorToVec(baseColor));
instance.SetParameter("color2", ColorToVec(gradientColor));
instance.SetParameter("texScale", texScale);
instance.SetParameter("offset", gradient.Offset);
instance.SetParameter("size", gradient.Size);
instance.SetParameter("rotation", gradient.Rotation);
instance.SetParameter("pixelated", gradient.Pixelated);
instance.SetParameter("mirrored", gradient.Mirrored);
break;
case MarkingEffectType.RoughGradient:
if (color is not RoughGradientMarkingEffect roughGradient)
return;
// Safely get colors with fallback for old imported characters
var baseColor2 = roughGradient.Colors.TryGetValue("base", out var bColor2) ? bColor2 : Color.White;
var gradientColor2 = roughGradient.Colors.TryGetValue("gradient", out var gColor2) ? gColor2 : baseColor2;
instance.SetParameter("color1", ColorToVec(baseColor2));
instance.SetParameter("color2", ColorToVec(gradientColor2));
instance.SetParameter("horizontal", roughGradient.Horizontal);
break;
}
}
}