fish-station/Content.Server/GameTicking/Rules
2023-10-04 23:22:30 -06:00
..
Components Revolutionaries (#18477) 2023-10-04 18:47:33 -07:00
DeathMatchRuleSystem.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
GameRulePrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameRuleSystem.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
KillCalloutRuleSystem.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
PiratesRuleSystem.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RespawnRuleSystem.cs Suiciding no longer sends you to The Void (#19710) 2023-09-01 10:46:05 +10:00
RevolutionaryRuleSystem.cs Fix printing $username at round end for head revs when it doesn't have a session (#20742) 2023-10-04 23:22:30 -06:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ZombieRuleSystem.cs Action container rejig (#20260) 2023-09-23 18:49:39 +10:00