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Abilities
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Alerts Cleanup and API (#39544)
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2025-09-05 12:45:48 +03:00 |
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Access
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fix: scan for ShowAccessReaderSettingsComponent on examiner and not on airlock (#40626)
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2025-10-01 11:43:21 +00:00 |
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ActionBlocker
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HOTFIX Fix pickup effects occurring with verb creation (#38705)
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2025-10-11 21:42:10 +02:00 |
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Actions
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Cleanup warnings: CS0067, CS8509, CS8073 (#39770)
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2025-09-23 15:11:29 +12:00 |
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Administration
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Antag Rolebans (#35966)
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2025-09-17 23:59:07 +02:00 |
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Advertise
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Predict vending machine UI (#33412)
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2025-03-02 13:47:52 +11:00 |
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Alert
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Alerts Cleanup and API (#39544)
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2025-09-05 12:45:48 +03:00 |
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AlertLevel
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Ame
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Predict AME Fuel Examine (#38018)
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2025-06-03 13:51:50 +02:00 |
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Animals
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Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
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2025-08-06 12:53:38 -04:00 |
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Anomaly
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Predict EMPs (#39802)
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2025-10-04 11:24:42 +00:00 |
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Antag
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Add support for antag-before-job selection (#35789)
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2025-03-12 16:48:39 +01:00 |
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APC
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Make APC UI work correctly with multiple users (#32465)
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2024-10-12 19:21:43 +11:00 |
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Arcade
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Armable
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Land mine armament (#33883)
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2025-04-25 16:53:50 -04:00 |
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Armor
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Fix masks with flash, eye, and damage protection working while being pulled down (#40331)
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2025-10-09 14:07:58 +00:00 |
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Atmos
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Predict LungSystem (#40729)
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2025-10-09 10:26:21 +00:00 |
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Audio
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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BarSign
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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Beam
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Bed
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PRevent the forever sleep. (#40366)
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2025-10-09 13:32:43 +00:00 |
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Beeper
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Refactor: ProximityDetectionSystem (#35133)
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2025-05-12 00:33:35 +10:00 |
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Bible
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Blocking
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Body
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Entity effects ECS refactor (#40580)
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2025-10-12 21:23:42 +00:00 |
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Botany
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Bql
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Buckle
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Alerts Cleanup and API (#39544)
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2025-09-05 12:45:48 +03:00 |
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Burial
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Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
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2025-06-09 10:36:04 -04:00 |
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Cabinet
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Power stuff (#31314)
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2024-08-25 22:18:42 +10:00 |
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Camera
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fix: EyeOffset when eyes are closed (#38534)
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2025-06-25 22:22:05 +02:00 |
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CardboardBox
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Cargo
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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CartridgeLoader
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Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)
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2025-05-15 20:30:50 +02:00 |
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CCVar
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Revert "Add heat distortion shader for hot gases" (#40352)
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2025-09-14 20:48:24 +02:00 |
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Changeling
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Changeling cleanup and bugfix (#39843)
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2025-08-24 15:50:19 +02:00 |
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ChangeNameInContainer
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Plushies can now have pAIs stuffed into them (v2)! (#30805)
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2024-10-09 20:01:32 +02:00 |
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CharacterInfo
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Charges
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fix: spellbooks can have charges ≠ 3 (#38769)
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2025-08-20 15:47:31 -07:00 |
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Chasm
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Being grappled with a grapple gun allows you to cross chasms (#39983)
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2025-09-07 17:34:00 -07:00 |
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Chat
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Move ChatSystem.Emotes to shared (#40866)
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2025-10-13 18:06:01 +00:00 |
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Chemistry
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Entity effects ECS refactor (#40580)
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2025-10-12 21:23:42 +00:00 |
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Climbing
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Stunnable New Status and Cleanup (#38618)
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2025-07-21 19:22:11 +02:00 |
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Clock
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Watches (#29550)
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2024-07-13 16:09:19 +10:00 |
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Cloning
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Changeling devour and transform (#34002)
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2025-08-06 21:55:49 +02:00 |
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Clothing
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Fix visual bug with masks appearing to be pulled down after re-equipping (#40332)
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2025-10-11 22:21:04 +00:00 |
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Clumsy
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Stunnable New Status and Cleanup (#38618)
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2025-07-21 19:22:11 +02:00 |
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Cluwne
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Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466)
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2025-10-10 20:17:24 +00:00 |
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CombatMode
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make PacifiedComponent session specific (#38137)
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2025-06-07 14:37:13 -07:00 |
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Communications
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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ComponentTable
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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Computer
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Configurable
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fix: auto-update mailing unit + gas canister UIs on state (#39289)
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2025-08-04 18:26:52 +02:00 |
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Construction
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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ContainerHeld
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Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
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2025-05-30 19:53:56 -04:00 |
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Containers
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HOTFIX Fix pickup effects occurring with verb creation (#38705)
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2025-10-11 21:42:10 +02:00 |
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Contraband
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Add support for contraband text to the reagent guidebook (#37113)
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2025-09-10 15:30:53 +02:00 |
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Conveyor
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Mob movement rewrite (#35931)
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2025-03-28 09:29:02 +11:00 |
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Coordinates
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Cleanup warnings: Use TransformSystem for anchoring (#39778)
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2025-09-23 14:52:51 +12:00 |
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Crayon
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Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575)
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2025-10-10 19:45:48 +00:00 |
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CrewManifest
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CriminalRecords
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Predict identity (#40185)
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2025-09-24 01:32:20 +02:00 |
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Cuffs
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[Hotfix] Remove pull-escape trick (#40368)
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2025-09-15 13:31:22 +02:00 |
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Damage
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Predict damage examine (#40168)
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2025-10-10 23:23:26 +00:00 |
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Dataset
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Decals
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Make MappingDataNode use string keys (#36111)
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2025-04-18 19:28:22 +10:00 |
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Defusable
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Delivery
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change Identity.Name to Identity.Entity for delivery popups (#38909)
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2025-07-10 19:44:37 +02:00 |
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Destructible
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Predict DestructibleSystem, Part 1: IThresholdTrigger (#40876)
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2025-10-13 15:41:34 +00:00 |
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DetailExaminable
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make the detailed examine verb predicted (#35362)
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2025-02-21 11:30:06 -08:00 |
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DeviceLinking
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Fix NetEntity DataField in AnalysisConsoleComponent (#39984)
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2025-10-11 00:22:31 +00:00 |
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DeviceNetwork
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Xenoborg jammer now ignores xenoborg associated frequencies (#38005)
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2025-09-24 17:02:46 -05:00 |
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Devour
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Predict DevourSystem. (#38970)
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2025-07-16 02:21:18 +02:00 |
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Dice
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Predicted dice rolls (#34863)
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2025-02-14 16:46:25 +01:00 |
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Directions
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DisplacementMap
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Handle inventory template updating V2 (#39246)
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2025-07-27 23:05:58 +02:00 |
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Disposal
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Miscellaneous Body Decoupling (#38958)
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2025-08-06 15:01:20 -04:00 |
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DoAfter
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Do after checks for being inside container (#39880)
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2025-09-10 12:22:24 -07:00 |
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Doors
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Fix emag sparking animation on doors (#40350)
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2025-10-14 23:13:40 +00:00 |
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DragDrop
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Dragon
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Content changes for entity categories PR (#27232)
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2024-06-02 14:08:15 +10:00 |
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DrawDepth
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Layering for atmospheric pipes (#36124)
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2025-06-01 22:01:43 -07:00 |
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Drowsiness
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New status effect system (#37238)
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2025-06-25 07:41:35 -04:00 |
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Drugs
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Refactor SeeingRainbows to new status effect system (#38620)
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2025-06-27 21:19:04 +03:00 |
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Drunk
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[NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678)
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2025-08-18 16:26:29 -04:00 |
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Effects
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Electrocution
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Reduce base electrocution stun time from 8 to 5 seconds (#34578)
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2025-03-15 16:57:35 +01:00 |
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Emag
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[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)
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2025-07-03 22:08:45 -07:00 |
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Emoting
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Move ChatSystem.Emotes to shared (#40866)
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2025-10-13 18:06:01 +00:00 |
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Emp
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Predict EMPs (#39802)
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2025-10-04 11:24:42 +00:00 |
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Engineering
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Inflatable Module (#35100)
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2025-08-23 15:15:28 -07:00 |
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Ensnaring
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Allow Pacifists to Use Bola (#37188)
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2025-05-06 12:55:00 -04:00 |
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EntityConditions
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Predict DestructibleSystem, Part 1: IThresholdTrigger (#40876)
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2025-10-13 15:41:34 +00:00 |
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EntityEffects
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Undo effect logging changes (#40919)
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2025-10-15 06:15:05 +00:00 |
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EntityList
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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EntityTable
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Multiantag Gamemode (#37783)
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2025-08-15 16:06:51 +02:00 |
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Entry
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Remove static IoC from client & server EntryPoint (#40562)
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2025-10-02 14:32:56 +00:00 |
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Eui
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Examine
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Clean up all missing EntitySystem proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Exchanger
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Execution
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Execution System uses the identity of an entity; added "the" to execution message (#32536)
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2024-09-30 00:36:47 +02:00 |
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Explosion
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Clean up some parts of ExplosionSystem (#40485)
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2025-09-28 16:23:40 +00:00 |
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Eye
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Fix masks with flash, eye, and damage protection working while being pulled down (#40331)
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2025-10-09 14:07:58 +00:00 |
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Fax
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Seperate EMAG into EMAG and Authentication Disruptor (#34337)
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2025-01-29 23:05:47 -05:00 |
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FingerprintReader
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Tearable Deliveries V2 (#36815)
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2025-04-24 21:47:46 +02:00 |
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FixedPoint
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Add FixedPoint2TypeParser (#38169)
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2025-06-09 18:01:53 +10:00 |
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Flash
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Flash immunity examine visibility toggle (#40848)
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2025-10-12 10:42:57 +00:00 |
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Fluids
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Increase puddle spillover volume to 50u (#38044)
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2025-10-01 20:17:31 +00:00 |
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Foldable
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Fix: Don't deploy foldables when clicking on items inside containers (#38709)
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2025-07-03 14:10:20 +02:00 |
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Follower
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fix: auto-update mailing unit + gas canister UIs on state (#39289)
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2025-08-04 18:26:52 +02:00 |
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Forensics
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Predict InjectorSystem (#39976)
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2025-09-01 18:24:37 +03:00 |
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Friction
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EVENT BASED WEIGHTLESSNESS (#37971)
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2025-08-19 14:35:09 -04:00 |
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Friends
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fix fish petting misprediction (#30175)
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2024-07-20 13:23:46 +10:00 |
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GameTicking
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Multiantag Gamemode (#37783)
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2025-08-15 16:06:51 +02:00 |
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GameWindow
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Gateway
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Ghost
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Move BrainSystem and necessary components to Shared (#40499)
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2025-10-07 13:10:21 +00:00 |
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GhostKick
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Gibbing
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fix: Use PredictedQueueDel for gib spell (#38729)
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2025-07-04 14:48:16 +02:00 |
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Glue
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Predict GlueSystem (#39079)
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2025-07-30 12:57:50 -07:00 |
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GPS
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Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814)
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2025-04-13 11:29:13 -04:00 |
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Gravity
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Fix throwing objects causing pushback on the player who threw them in a not weightless environment (#40335)
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2025-09-13 21:51:13 +02:00 |
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GridPreloader
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Guardian
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Fix for holoparasite's ability to attack the host through mech (#36659)
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2025-06-14 20:22:45 +03:00 |
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Guidebook
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Hands
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HOTFIX Fix pickup effects occurring with verb creation (#38705)
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2025-10-11 21:42:10 +02:00 |
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HealthExaminable
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Improved Health examination text (#38126)
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2025-06-09 00:31:49 -07:00 |
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Holiday
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Holopad
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Station AI customizations (#34501)
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2025-05-13 01:50:43 -07:00 |
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HotPotato
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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HUD
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Humanoid
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Cleanup warnings: CS0414, CS8524 (#40776)
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2025-10-08 12:43:59 +00:00 |
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IconSmoothing
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randomize iconSmoothing (#28158)
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2024-07-19 18:13:35 +10:00 |
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IdentityManagement
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Predict identity (#40185)
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2025-09-24 01:32:20 +02:00 |
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IgnitionSource
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Fix matchstick prediction issues (#31418)
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2025-04-08 23:00:57 +02:00 |
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Implants
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Cleanup subdermal implant code (#39755)
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2025-08-20 13:52:03 +02:00 |
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Info
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Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752)
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2024-06-15 00:41:25 -04:00 |
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Input
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Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975)
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2025-10-04 01:33:59 +00:00 |
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Instruments
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sanitize MIDI parser (#38806)
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2025-07-07 14:23:45 +02:00 |
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Intellicard/Components
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Sentry turrets - Part 8: AI notifications (#35277)
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2025-08-08 21:56:01 +03:00 |
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Interaction
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Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975)
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2025-10-04 01:33:59 +00:00 |
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Internals
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Use distinct action labels for toggling internals on and off. (#36073)
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2025-06-02 13:09:45 +02:00 |
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Inventory
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Move ChatSystem.Emotes to shared (#40866)
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2025-10-13 18:06:01 +00:00 |
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IoC
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Remove static IoC from client & server EntryPoint (#40562)
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2025-10-02 14:32:56 +00:00 |
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Item
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HOTFIX Fix pickup effects occurring with verb creation (#38705)
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2025-10-11 21:42:10 +02:00 |
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ItemRecall
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action refactor proper ecs edition (#27422)
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2025-05-28 15:52:11 -04:00 |
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Jaunt
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Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
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2024-11-14 00:36:37 +01:00 |
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Jittering
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Clean up all missing EntitySystem proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Kitchen
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Conditional Meat spike logging severity (#40604)
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2025-10-03 11:20:18 +00:00 |
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Labels
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Fix label markup escapeing (#40600)
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2025-09-28 18:33:11 +00:00 |
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LandMines
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Land mine armament (#33883)
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2025-04-25 16:53:50 -04:00 |
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Lathe
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Batchable lathe jobs, editable lathe job order (#38624)
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2025-08-24 17:02:47 +02:00 |
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Light
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Don't add ImplicitRoof to grids with roof component (#38551)
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2025-10-14 23:05:29 +00:00 |
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Lightning
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Localizations
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Devices with access restrictions list those restrictions in their examination description (#37712)
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2025-09-15 10:19:25 +03:00 |
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Lock
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Fix chameleon backpacks not being able to be opened when locked (#39784)
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2025-08-26 23:50:19 +02:00 |
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Lube
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Add a system for modifying entity names without causing conflicts (#27863)
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2024-06-16 15:38:53 -04:00 |
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MachineLinking
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Machines
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Add multipart machines system (#35969)
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2025-06-02 17:02:41 +03:00 |
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Magic
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Fix wizard's recharge spell not adding charges to wands that use LimitedChargesComponent (#40347)
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2025-09-14 21:26:42 +02:00 |
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MagicMirror
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Make magic mirror do-after longer, add popups to notify the target (#30366)
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2024-07-30 12:17:27 +10:00 |
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Mapping
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action refactor proper ecs edition (#27422)
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2025-05-28 15:52:11 -04:00 |
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Maps
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Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
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2025-07-07 21:57:05 +02:00 |
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MapText
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Implement map text (#28705)
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2024-06-09 15:18:54 -04:00 |
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MassMedia
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Save unpublished news articles (#31491)
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2024-09-09 13:38:49 -06:00 |
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Materials
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Fix industrial reagent grinder bug, second attempt (#39690)
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2025-08-16 21:54:15 +02:00 |
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Maths
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Mech
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fix: Block EntityStorage from inserting into mechs (#37942)
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2025-08-26 12:29:12 +02:00 |
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Medical
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VomitSystem, Predict! (#39921)
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2025-10-04 11:57:24 +00:00 |
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MedicalScanner
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Add health analyzer unrevivability warning (#32636)
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2024-10-26 19:22:08 +02:00 |
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Mind
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Rejig LogStringHandler (#30706)
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2025-09-05 14:22:49 +02:00 |
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Mindshield
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Cleanup subdermal implant code (#39755)
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2025-08-20 13:52:03 +02:00 |
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Mining
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Mineral Scanner (#31390)
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2024-09-07 00:05:53 +10:00 |
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Mobs
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action refactor proper ecs edition (#27422)
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2025-05-28 15:52:11 -04:00 |
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Module
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Morgue
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predict morgue and crematorium (#39293)
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2025-08-21 16:49:50 -07:00 |
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MouseRotator
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Fix mouse rotator error spam (#39071)
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2025-07-20 01:16:40 +02:00 |
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Mousetrap
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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Movement
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Entity effects ECS refactor (#40580)
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2025-10-12 21:23:42 +00:00 |
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NameIdentifier
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make name identifier prefix LocId (#39035)
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2025-07-18 21:59:49 +03:00 |
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NameModifier
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Add GetBaseName method to NameModifierSystem (#35633)
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2025-03-03 02:03:16 +01:00 |
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Ninja
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Ninja Bomb Blacklisting (#40726)
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2025-10-10 21:16:50 +00:00 |
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NodeContainer
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Add explosive cord. (#25875)
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2025-09-25 23:33:28 +02:00 |
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NPC
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Forbid string literals for NpcFactionSystem methods (#38140)
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2025-06-08 00:39:18 +02:00 |
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Nuke
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Add microwave-nukedisk interaction (#36114)
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2025-05-21 11:06:58 -07:00 |
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NukeOps
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Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
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2024-08-09 16:14:07 +10:00 |
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Nutrition
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Entity effects ECS refactor (#40580)
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2025-10-12 21:23:42 +00:00 |
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Objectives
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Rejig LogStringHandler (#30706)
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2025-09-05 14:22:49 +02:00 |
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Overlays
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improve noir glasses shader (#37996)
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2025-06-02 09:16:10 -07:00 |
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PAI
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Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475)
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2025-10-09 21:14:12 +00:00 |
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Paper
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Revert "Added Kill Tome (Death Note). (#39011)"
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2025-08-03 22:03:43 +02:00 |
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Parallax
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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ParcelWrap
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Prevent mice etc from unwrapping parcels (#40838)
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2025-10-11 21:22:12 +00:00 |
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ParticleAccelerator
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Add multipart machines system (#35969)
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2025-06-02 17:02:41 +03:00 |
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Payload
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Make Modular Grenades with Chemical payload respect their trigger delay (#39905)
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2025-08-27 00:26:13 +02:00 |
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PDA
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Cleanup warning CS0414 (#37648)
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2025-05-20 23:14:10 +02:00 |
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Physics
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fix NetEntity datafield in JointVisualsComponent (#39987)
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2025-10-10 23:59:56 +00:00 |
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Pinpointer
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Predict Nav Beacon Examine (#39408)
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2025-08-05 23:20:43 +02:00 |
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Placeable
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Implement SmartFridge functionality (#38648)
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2025-07-20 23:21:28 -04:00 |
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Players
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Antag Rolebans (#35966)
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2025-09-17 23:59:07 +02:00 |
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Plunger
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Resolve all non-obsoleting warnings in content (#27934)
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2024-05-11 20:13:58 -07:00 |
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PneumaticCannon
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Pointing
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Points
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Polymorph
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Fix nuke disk getting lost when polymorphed holder is deleted (#36058)
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2025-08-20 00:02:41 -07:00 |
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Popups
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PopupOnTrigger (#39913)
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2025-09-10 20:01:03 +03:00 |
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Power
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Predict EMPs (#39802)
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2025-10-04 11:24:42 +00:00 |
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PowerCell
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Predict EMPs (#39802)
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2025-10-04 11:24:42 +00:00 |
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Prayer
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Prayable datafield typo (#28622)
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2024-06-05 10:32:58 +03:00 |
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Preferences
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Fix species default skin tones (#40707)
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2025-10-05 20:53:58 +00:00 |
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Procedural
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Revert biome rework (#38724)
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2025-07-03 20:48:04 +02:00 |
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Projectiles
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Minor ReflectionSystem refactor (#37039)
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2025-05-01 00:10:54 +10:00 |
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Prototypes
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Layering for atmospheric pipes (#36124)
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2025-06-01 22:01:43 -07:00 |
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ProximityDetection
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Refactor: ProximityDetectionSystem (#35133)
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2025-05-12 00:33:35 +10:00 |
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Prying
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Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan (#40419)
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2025-09-17 15:03:51 +02:00 |
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Puppet
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Turn interaction related attempt events into structs (#29168)
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2024-06-19 00:30:41 +10:00 |
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Radiation
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Geiger counters can now be heard by everyone nearby (#30463)
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2025-04-17 21:24:47 +10:00 |
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Radio
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Predict EMPs (#39802)
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2025-10-04 11:24:42 +00:00 |
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Random
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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RatKing
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Rat King Refactor Part 0: Separate Rummaging from RatKingComponent. (#40530)
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2025-09-25 03:50:24 +02:00 |
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RCD
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Fix RCD errors (#40278)
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2025-09-20 12:05:57 -07:00 |
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ReagentSpeed
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make lube speed up lathes (#25515)
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2024-05-07 14:20:43 -04:00 |
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Rejuvenate
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Remotes
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Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)
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2025-06-29 18:21:14 +02:00 |
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Repairable
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Predict RepairableSystem (#38886)
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2025-07-10 04:39:34 +02:00 |
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RepulseAttract
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Wizard: Repulse Spell (#35377)
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2025-02-22 10:56:54 -05:00 |
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Research
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Resist
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Respawn
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RetractableItemAction
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Revenant
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Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475)
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2025-10-09 21:14:12 +00:00 |
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Revolutionary
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Stunnable New Status and Cleanup (#38618)
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2025-07-21 19:22:11 +02:00 |
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Robotics
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Better robotics console (#38023)
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2025-08-11 21:57:39 +03:00 |
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Roles
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make nobody supervisor a locale key and cleanup JobPrototype (#39102)
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2025-10-11 00:36:58 +00:00 |
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Rootable
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Alerts Cleanup and API (#39544)
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2025-09-05 12:45:48 +03:00 |
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Rotatable
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Fix rotate verbs not being predicted (#38165)
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2025-08-02 17:34:36 -07:00 |
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Rotation
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Rounding
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Salvage
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Sandbox
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SecretLocks
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Add voice locks to various hidden syndicate items (#39310)
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2025-08-10 11:10:13 -07:00 |
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Security
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HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)
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2025-05-17 15:27:39 +10:00 |
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SelectableComponentAdder
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Syndicate locks are now selectable (#39532)
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2025-08-26 16:18:10 +02:00 |
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SensorMonitoring
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Sericulture
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Fix sericulture zombies (#40279)
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2025-10-14 23:08:00 +00:00 |
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Shuttles
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Fix emergency evac shuttle console early launch mispredict (#39751)
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2025-09-10 15:56:18 +02:00 |
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Silicons
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Fix AI radial on objects without access (#38444)
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2025-10-13 20:42:21 +00:00 |
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Singularity
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Predict EmitterSystem ExamineEvent and GetVerbsEvent (#39318)
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2025-08-01 19:40:15 +02:00 |
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Slippery
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Crawling Fixes 1: Dragons and Borgs can't do the worm. (#39084)
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2025-08-10 10:49:29 -07:00 |
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SmartFridge
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feat: add verb for smartfridge item insertion (#39807)
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2025-08-22 22:33:04 +02:00 |
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SMES
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Smoking
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ciggie sounds (#32426)
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2025-04-19 00:01:52 +02:00 |
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Solar
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Sound
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Throwing triggers (#39650)
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2025-08-14 22:33:37 -07:00 |
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Spawning
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Various system spring cleaning (#36206)
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2025-04-16 13:08:22 +02:00 |
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Species
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fix: reform dionas via SpawnNextToOrDrop (#39505)
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2025-08-11 13:00:12 +02:00 |
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Speech
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Move ChatSystem.Emotes to shared (#40866)
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2025-10-13 18:06:01 +00:00 |
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Spider
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NPC spiders sometimes spin webs 🕷️🕸️ (#38319)
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2025-07-17 12:34:00 -04:00 |
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Spillable
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SprayPainter
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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Spreader
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Sprite
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fix repeated scale visuals removal/ensuring (#39432)
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2025-08-06 20:54:50 +02:00 |
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SSDIndicator
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fix: dirty SSD indicator comp on mapinit (#38891)
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2025-07-22 17:40:15 +02:00 |
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Stacks
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Reorganize tile StackPrototypes and add inheritance (#39491)
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2025-10-11 23:21:07 +00:00 |
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Standing
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[Cleanup] Remove FellDownEvent (#39762)
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2025-08-27 22:43:55 +02:00 |
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Station
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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StationRecords
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Predict identity (#40185)
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2025-09-24 01:32:20 +02:00 |
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StatusEffect
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feat: add a component for rejuvenateable status effects (#39025)
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2025-07-24 17:13:29 +02:00 |
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StatusEffectNew
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Entity effects ECS refactor (#40580)
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2025-10-12 21:23:42 +00:00 |
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StatusIcon
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Fix prototypes so they pass analyzer checks (#35435)
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2025-02-24 15:21:59 +11:00 |
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Stealth
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Content changes for engine exception tolerance PR (#27455)
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2024-04-29 18:43:15 +10:00 |
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StepTrigger
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EVENT BASED WEIGHTLESSNESS (#37971)
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2025-08-19 14:35:09 -04:00 |
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Sticky
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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Storage
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Very small Shared Storage Optimization (#39092)
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2025-10-11 00:21:05 +00:00 |
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Store
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Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475)
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2025-10-09 21:14:12 +00:00 |
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StoreDiscount/Components
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Cleanup remaining IMapManager.MapExists uses (#37851)
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2025-05-26 18:45:55 +02:00 |
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StoryGen
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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Strip
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HOTFIX Fix pickup effects occurring with verb creation (#38705)
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2025-10-11 21:42:10 +02:00 |
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Stunnable
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Entity effects ECS refactor (#40580)
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2025-10-12 21:23:42 +00:00 |
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SubFloor
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feat: allow admins to interact under subfloors (#38813)
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2025-07-10 13:14:37 +02:00 |
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SurveillanceCamera
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Predict EMPs (#39802)
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2025-10-04 11:24:42 +00:00 |
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Survivor/Components
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Fix/Addition - Wizard Survivor Antag Status (#35226)
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2025-02-23 12:24:36 -05:00 |
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Swab
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Tabletop
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Clean up all missing EntitySystem proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Tag
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Add warnings when TagSystem methods are called with string literals (#36281)
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2025-04-12 16:18:31 +02:00 |
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Telephone
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Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823)
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2025-07-07 17:55:09 +02:00 |
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Teleportation
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Fix dev crash when alt+clicking portals (#37540)
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2025-09-23 19:04:53 -05:00 |
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Temperature
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Entity effects ECS refactor (#40580)
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2025-10-12 21:23:42 +00:00 |
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TextScreen
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Thief
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Throwing
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Cleanup warnings: CS0067, CS8509, CS8073 (#39770)
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2025-09-23 15:11:29 +12:00 |
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Tiles
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Fix a logic error in Protectedgridsystem (#39271)
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2025-07-29 14:01:40 +02:00 |
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Timing
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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Tips
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Fix tippy speech time (#36616)
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2025-04-16 08:23:40 -04:00 |
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Toggleable
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Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
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2025-05-30 19:53:56 -04:00 |
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Toilet
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feat: properly perform predicted porta pottys (fix toilet prediction) (#39394)
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2025-08-05 18:34:41 -07:00 |
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Tools
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tool lock
|
2025-08-26 20:04:10 +02:00 |
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Toolshed/TypeParsers
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Add FixedPoint2TypeParser (#38169)
|
2025-06-09 18:01:53 +10:00 |
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Traits
|
Fix changeling blindness (#40517)
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2025-10-09 05:03:11 +00:00 |
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Trigger
|
Mindrole trigger condition (#40323)
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2025-10-10 22:27:14 +00:00 |
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TurretController
|
Sentry turrets - Part 6: Sentry turret control panels (#35235)
|
2025-05-26 16:00:50 +03:00 |
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Turrets
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Sentry turrets - Part 8: AI notifications (#35277)
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2025-08-08 21:56:01 +03:00 |
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Udder
|
|
|
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UserInterface
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Shuttle UI now properly goes into pilot mode only when using the UI (#40491)
|
2025-09-21 23:40:13 -07:00 |
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Vapor
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|
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VendingMachines
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Predict EMPs (#39802)
|
2025-10-04 11:24:42 +00:00 |
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Verbs
|
Layering for atmospheric pipes (#36124)
|
2025-06-01 22:01:43 -07:00 |
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VoiceMask
|
|
|
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Voting
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Add Votekick functionality (#32005)
|
2024-09-26 18:32:13 +02:00 |
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Wagging
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Emotes Menu (#26702)
|
2024-04-28 21:38:23 -07:00 |
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Wall
|
Network WallMountComponent (#30837)
|
2024-08-10 11:08:56 +10:00 |
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Warps
|
Predict warp point location examines. (#39402)
|
2025-08-05 20:26:41 +02:00 |
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Weapons
|
Automatically add trash tag to spent bullet casings (#40829)
|
2025-10-12 18:34:20 +00:00 |
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Weather
|
MapManager warnings cleanup Server Edition 2003 (#36781)
|
2025-06-09 02:09:42 +02:00 |
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Whistle
|
UseInHandEvent cleanup (#35231)
|
2025-02-18 23:27:30 +11:00 |
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Whitelist
|
CompFactory updates (#37559)
|
2025-05-20 01:08:55 -04:00 |
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Wieldable
|
Don't show item dropping popup when wielding. (#40032)
|
2025-09-03 13:09:40 +02:00 |
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Wires
|
localization support to air alarms, wire panels and more (#39307)
|
2025-08-05 17:13:04 +02:00 |
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Xenoarchaeology
|
Fix NetEntity DataField in AnalysisConsoleComponent (#39984)
|
2025-10-11 00:22:31 +00:00 |
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Xenoborgs/Components
|
Xenoborgs part 2 (#36844)
|
2025-04-28 18:10:35 -04:00 |
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Zombies
|
Entity effects ECS refactor (#40580)
|
2025-10-12 21:23:42 +00:00 |
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Content.Shared.csproj
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Treat duplicate dependency warnings as errors (#38480)
|
2025-06-22 00:25:20 +02:00 |
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Content.Shared.csproj.DotSettings
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GlobalUsings.cs
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SharedArrayExtension.cs
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