fish-station/Content.Client/_Sunrise/Overlays/Systems/DogVisionSystem.cs
pacable c25ce2d210
В игру добавлен афродезиак. (#148)
* базовый оверлей (без реагента и очков)

* Оно и не крашится и не работает ._.

* Оно не крашится И оно работает

* locale fix

* Бутылочка с афродезиаком
2024-06-26 19:12:39 +03:00

53 lines
1.7 KiB
C#

// Inspired by Nyanotrasen
using Content.Shared.Abilities;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client._Sunrise.Overlays;
public sealed class DogVisionSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private DogVisionOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DogVisionComponent, ComponentInit>(OnDogVisionInit);
SubscribeLocalEvent<DogVisionComponent, ComponentShutdown>(OnDogVisionShutdown);
SubscribeLocalEvent<DogVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DogVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, DogVisionComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, DogVisionComponent component, LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnDogVisionInit(EntityUid uid, DogVisionComponent component, ComponentInit args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnDogVisionShutdown(EntityUid uid, DogVisionComponent component, ComponentShutdown args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
{
_overlayMan.RemoveOverlay(_overlay);
}
}
}