fish-station/Content.Client/_Sunrise/Overlays/Systems/SaturationScaleSystem.cs
2024-10-30 10:42:02 +03:00

62 lines
1.9 KiB
C#

using Content.Shared._Sunrise.Mood;
using Content.Shared.GameTicking;
using Robust.Client.Graphics;
using Robust.Shared.Player;
namespace Content.Client._Sunrise.Overlays.Systems;
public sealed class SaturationScaleSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ISharedPlayerManager _playerMan = default!;
private SaturationScaleOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
_overlay = new();
SubscribeLocalEvent<SaturationScaleOverlayComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SaturationScaleOverlayComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SaturationScaleOverlayComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<SaturationScaleOverlayComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeNetworkEvent<RoundRestartCleanupEvent>(RoundRestartCleanup);
}
private void RoundRestartCleanup(RoundRestartCleanupEvent ev)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, SaturationScaleOverlayComponent component, PlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(EntityUid uid, SaturationScaleOverlayComponent component, PlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnShutdown(EntityUid uid, SaturationScaleOverlayComponent component, ComponentShutdown args)
{
if (uid != _playerMan.LocalEntity)
return;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, SaturationScaleOverlayComponent component, ComponentInit args)
{
if (uid != _playerMan.LocalEntity)
return;
_overlayMan.AddOverlay(_overlay);
}
}