fish-station/Content.Server/_Sunrise/Speech/EntitySystems/UkrainianAccentSystem.cs

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using System.Text;
using Content.Server._Sunrise.Speech.Components;
using Content.Server.Speech;
using Content.Server.Speech.Components;
using Content.Server.Speech.EntitySystems;
namespace Content.Server._Sunrise.Speech.EntitySystems;
public sealed class UkrainianAccentSystem : EntitySystem
{
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
public override void Initialize()
{
SubscribeLocalEvent<UkrainianAccentComponent, AccentGetEvent>(OnAccent);
}
private string Accentuate(string message)
{
var accentedMessage = new StringBuilder(_replacement.ApplyReplacements(message, "ukrainian"));
for (var i = 0; i < accentedMessage.Length; i++)
{
var c = accentedMessage[i];
accentedMessage[i] = c switch
{
'и' => 'і',
'ы' => 'и',
'ё' => 'ї',
'е' => 'є',
_ => accentedMessage[i]
};
}
return accentedMessage.ToString();
}
private void OnAccent(EntityUid uid, UkrainianAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message);
}
}