fish-station/Content.Shared/Chemistry/Components
Vigers Ray d853b875eb Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Client/Lobby/UI/CharacterSetupGui.xaml
#	Content.Client/Lobby/UI/CharacterSetupGui.xaml.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/GameTicking/GameTicker.Lobby.cs
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Resources/Maps/_Sunrise/Shuttles/abandoned_outpost.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm1.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b1.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b2.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_bitem.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmp.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmx.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/meta.json
2024-11-19 18:34:32 +03:00
..
SolutionManager Fix 'Hypopen shouldn't display solution examine text' (#26453) 2024-03-31 15:59:36 +11:00
DrainableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
DumpableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
FitsInDispenserComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
HyposprayComponent.cs Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-11-19 18:34:32 +03:00
InjectorComponent.cs Make Droppers Respect Closed/Sealed Containers (#33011) 2024-11-12 19:06:43 +07:00
MixableSolutionComponent.cs You can bless more containers with a bible (#26526) 2024-04-20 16:16:55 +10:00
MovespeedModifierMetabolismComponent.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
PillComponent.cs Remove server-side sprite references from chem master (#15888) 2023-04-29 19:27:14 +10:00
ReactiveContainerComponent.cs [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079) 2024-10-31 19:46:19 +01:00
ReagentTankComponent.cs add fuel costs back to finishing welding (#27030) 2024-04-19 19:20:30 -04:00
RefillableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
RehydratableComponent.cs fishops nerf real (#25148) 2024-03-05 14:13:50 +11:00
ScoopableSolutionComponent.cs scoopable ash and foam, solution transfer prediction (#25832) 2024-04-01 17:27:39 +11:00
SmokeAffectedComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SmokeComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Solution.cs Add ReagentWhitelist to Injector component and system (#28262) 2024-09-12 13:29:11 +03:00
SolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
SolutionContainerMixerComponent.cs Electrolysis and Centrifuge (#22517) 2023-12-15 02:52:46 -07:00
SolutionContainerVisualsComponent.cs Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865) 2024-08-02 17:18:59 +10:00
SolutionScannerComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolutionSpikerComponent.cs predict egg cracking + refactor (#25028) 2024-02-08 17:24:24 +11:00
SolutionTransferComponent.cs tweak(SolutionTransfer): Raise default max transfer amount. (#29969) 2024-08-06 00:59:51 +02:00