# Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Lobby/LobbyUIController.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs # Content.Server/Shuttles/Systems/ArrivalsSystem.cs # Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs # Content.Shared/Roles/JobRequirements.cs # Resources/Prototypes/Accents/word_replacements.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml # Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml # Resources/Prototypes/Loadouts/Jobs/Command/captain.yml # Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml # Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml # Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml # Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml # Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml # Resources/Prototypes/Loadouts/Jobs/Security/detective.yml # Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/Jobs/Security/warden.yml # Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Roles/Jobs/Command/captain.yml # Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Roles/Jobs/Science/research_director.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json # Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Structures/Power/apc.rsi/base.png # Resources/Textures/Structures/Power/apc.rsi/broken.png # Resources/Textures/Structures/Power/apc.rsi/display-charging.png # Resources/Textures/Structures/Power/apc.rsi/display-full.png # Resources/Textures/Structures/Power/apc.rsi/display-lack.png # Resources/Textures/Structures/Power/apc.rsi/display-remote.png # Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png # Resources/Textures/Structures/Power/apc.rsi/frame.png # Resources/Textures/Structures/Power/apc.rsi/static.png
76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.Roles;
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[Prototype("department")]
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public sealed partial class DepartmentPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = string.Empty;
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/// <summary>
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/// The name LocId of the department that will be displayed in the various menus.
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/// </summary>
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[DataField(required: true)]
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public LocId Name = string.Empty;
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/// <summary>
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/// A description LocId to display in the character menu as an explanation of the department's function.
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/// </summary>
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[DataField(required: true)]
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public LocId Description = string.Empty;
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/// <summary>
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/// A color representing this department to use for text.
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/// </summary>
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[DataField(required: true)]
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public Color Color;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<ProtoId<JobPrototype>> Roles = new();
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[DataField("sort")] public int Sort; // Sunrise-Edit
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/// <summary>
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/// Whether this is a primary department or not.
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/// For example, CE's primary department is engineering since Command has primary: false.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Primary = true;
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/// <summary>
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/// Departments with a higher weight sorted before other departments in UI.
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/// </summary>
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[DataField]
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public int Weight { get; private set; }
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/// <summary>
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/// Toggles the display of the department in the priority setting menu in the character editor.
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/// </summary>
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[DataField]
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public bool EditorHidden;
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}
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/// <summary>
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/// Sorts <see cref="DepartmentPrototype"/> appropriately for display in the UI,
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/// respecting their <see cref="DepartmentPrototype.Weight"/>.
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/// </summary>
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public sealed class DepartmentUIComparer : IComparer<DepartmentPrototype>
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{
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public static readonly DepartmentUIComparer Instance = new();
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public int Compare(DepartmentPrototype? x, DepartmentPrototype? y)
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{
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if (ReferenceEquals(x, y))
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return 0;
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if (ReferenceEquals(null, y))
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return 1;
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if (ReferenceEquals(null, x))
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return -1;
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var cmp = -x.Weight.CompareTo(y.Weight);
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return cmp != 0 ? cmp : string.Compare(x.ID, y.ID, StringComparison.Ordinal);
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}
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}
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