* damage overlay refactor: new visuals and ignored damage types feature * remove unused popup types * add horizontal direction movement * fix default popup type * fix fix * fix fix fix * add damage overlay to structures * comments + better implementation * add ui dropdown option * better values * fix missing disabled sessions check * asdasdadasd new commit on my pr * ЧЕ БЛЯДЬ СЛОЖНО ДА * ы --------- Co-authored-by: Vigers Ray <vigersray@gmail.com>
11 lines
401 B
C#
11 lines
401 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared._Sunrise.DamageOverlay;
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[Serializable, NetSerializable]
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public sealed class DamageOverlayOptionEvent(bool enabled, bool selfEnabled, bool structuresEnabled) : EntityEventArgs
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{
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public bool Enabled { get; } = enabled;
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public bool SelfEnabled { get; } = selfEnabled;
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public bool StructuresEnabled { get; } = structuresEnabled;
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}
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