255 lines
9.6 KiB
C#
255 lines
9.6 KiB
C#
using Content.Shared.Chat;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Climbing.Systems;
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using Content.Shared.Gravity;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Standing;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared._Sunrise.Jump;
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public abstract class SharedJumpSystem : EntitySystem
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{
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedStandingStateSystem _standingStateSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ClimbSystem _climbSystem = default!;
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[Dependency] private readonly PullingSystem _pullingSystem = default!;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<FixturesComponent> _fixturesQuery;
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[ValidatePrototypeId<StatusEffectPrototype>]
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private const string JumpStatusEffectKey = "Jump";
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[ValidatePrototypeId<EmotePrototype>]
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private const string EmoteFallOnNeckProto = "FallOnNeck";
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private const string JumpSound = "/Audio/_Sunrise/jump_mario.ogg";
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public bool Enable;
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private static float _deadChance;
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public bool BunnyHopEnable;
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private static TimeSpan _bunnyHopSpeedBoostWindow;
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private static float _bunnyHopSpeedUpPerJump;
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private static float _bunnyHopSpeedLimit;
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private static float _bunnyHopMinSpeedThreshold;
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private readonly List<ICommonSession> _ignoredRecipients = [];
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<JumpComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<JumpComponent, ComponentShutdown>(OnShutdown);
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SubscribeNetworkEvent<ClientOptionJumpSoundEvent>(OnClientOptionJumpSound);
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SubscribeLocalEvent<BunnyHopComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_fixturesQuery = GetEntityQuery<FixturesComponent>();
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_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.JumpEnable, OnJumpEnableChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.JumpDeadChanse, OnJumpDeadChanseChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopEnable, OnBunnyHopEnableChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopMinSpeedThreshold, OnBunnyHopMinSpeedThresholdChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopSpeedBoostWindow, OnBunnyHopSpeedBoostWindowChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopSpeedUpPerJump, OnBunnyHopSpeedUpPerJumpChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopSpeedLimit, OnBunnyHopSpeedLimitChanged, true);
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}
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private void OnRefreshMoveSpeed(EntityUid uid, BunnyHopComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (component.CanBunnyHop)
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args.ModifySpeed(component.SpeedMultiplier, component.SpeedMultiplier);
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}
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private async void OnClientOptionJumpSound(ClientOptionJumpSoundEvent ev, EntitySessionEventArgs args)
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{
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if (ev.Enabled)
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_ignoredRecipients.Remove(args.SenderSession);
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else
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_ignoredRecipients.Add(args.SenderSession);
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}
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private void OnJumpEnableChanged(bool enanle)
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{
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Enable = enanle;
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}
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private void OnJumpDeadChanseChanged(float value)
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{
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_deadChance = value;
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}
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private void OnBunnyHopEnableChanged(bool enanle)
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{
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BunnyHopEnable = enanle;
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}
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private void OnBunnyHopMinSpeedThresholdChanged(float value)
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{
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_bunnyHopMinSpeedThreshold = value;
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}
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private void OnBunnyHopSpeedBoostWindowChanged(float value)
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{
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_bunnyHopSpeedBoostWindow = TimeSpan.FromSeconds(value);
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}
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private void OnBunnyHopSpeedUpPerJumpChanged(float value)
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{
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_bunnyHopSpeedUpPerJump = value;
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}
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private void OnBunnyHopSpeedLimitChanged(float value)
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{
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_bunnyHopSpeedLimit = value;
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}
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public bool CanJump(EntityUid uid)
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{
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return !_gravity.IsWeightless(uid) &&
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!_standingStateSystem.IsDown(uid) &&
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_mobState.IsAlive(uid) &&
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!_climbSystem.IsClimbing(uid) &&
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Enable;
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}
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public void TryJump(EntityUid uid)
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{
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if (_gravity.IsWeightless(uid) ||
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_standingStateSystem.IsDown(uid) ||
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!_mobState.IsAlive(uid) ||
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_climbSystem.IsClimbing(uid) ||
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!Enable)
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return;
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Jump(uid);
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}
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public void Jump(EntityUid uid)
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{
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_statusEffects.TryAddStatusEffect<JumpComponent>(uid,
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JumpStatusEffectKey,
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TimeSpan.FromMilliseconds(500),
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false);
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}
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private void OnStartup(Entity<JumpComponent> ent, ref ComponentStartup args)
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{
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if (!_physicsQuery.TryGetComponent(ent.Owner, out var body) ||
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!_fixturesQuery.TryGetComponent(ent.Owner, out var fixtures))
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return;
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// SUNRISE-TODO: Прыжки тратят стамину
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//_staminaSystem.TakeStaminaDamage(uid, 10);
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if (_net.IsServer)
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_audioSystem.PlayEntity(JumpSound, Filter.Pvs(ent.Owner).RemovePlayers(_ignoredRecipients), ent.Owner, true, AudioParams.Default.WithVolume(-5f));
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EnsureComp<CanMoveInAirComponent>(ent.Owner);
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_physics.SetBodyStatus(ent.Owner, body, BodyStatus.InAir);
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foreach (var (id, fixture) in fixtures.Fixtures)
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{
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ent.Comp.OriginalCollisionMasks[id] = fixture.CollisionMask;
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ent.Comp.OriginalCollisionLayers[id] = fixture.CollisionLayer;
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_physics.RemoveCollisionMask(ent.Owner, id, fixture, (int) CollisionGroup.LowImpassable, manager: fixtures);
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_physics.RemoveCollisionMask(ent.Owner, id, fixture, (int) CollisionGroup.MidImpassable, manager: fixtures);
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}
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if (!BunnyHopEnable)
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return;
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if (TryComp<PullerComponent>(ent, out var pull) && _pullingSystem.IsPulling(ent, pull))
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return;
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var currentSpeed = body.LinearVelocity.Length();
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if (currentSpeed < _bunnyHopMinSpeedThreshold)
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return;
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var bunnyHopComp = EnsureComp<BunnyHopComponent>(ent.Owner);
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bunnyHopComp.LastLandingTime = _timing.CurTime;
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var timeSinceLastLand = _timing.CurTime - bunnyHopComp.LastLandingTime;
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if (timeSinceLastLand <= _bunnyHopSpeedBoostWindow)
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{
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var speedMultiplier = bunnyHopComp.SpeedMultiplier += _bunnyHopSpeedUpPerJump;
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bunnyHopComp.SpeedMultiplier = Math.Min(speedMultiplier, _bunnyHopSpeedLimit);
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_movementSpeedModifier.RefreshMovementSpeedModifiers(ent.Owner);
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}
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}
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private void OnShutdown(Entity<JumpComponent> ent, ref ComponentShutdown args)
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{
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if (!_physicsQuery.TryGetComponent(ent.Owner, out var body) ||
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!_fixturesQuery.TryGetComponent(ent.Owner, out var fixtures))
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return;
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RemCompDeferred<CanMoveInAirComponent>(ent.Owner);
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_physics.SetBodyStatus(ent.Owner, body, BodyStatus.OnGround);
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foreach (var (id, fixture) in fixtures.Fixtures)
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{
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if (ent.Comp.OriginalCollisionMasks.TryGetValue(id, out var originalMask))
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{
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_physics.SetCollisionMask(ent.Owner, id, fixture, originalMask, manager: fixtures);
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}
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if (ent.Comp.OriginalCollisionLayers.TryGetValue(id, out var originalLayer))
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{
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_physics.SetCollisionLayer(ent.Owner, id, fixture, originalLayer, manager: fixtures);
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}
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}
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if (_random.Prob(_deadChance) && _net.IsServer)
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{
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RaiseLocalEvent(ent, new PlayEmoteMessage(EmoteFallOnNeckProto));
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}
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if (TryComp(ent.Owner, out BunnyHopComponent? bunnyHopComp))
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{
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bunnyHopComp.LastLandingTime = _timing.CurTime;
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<BunnyHopComponent, PhysicsComponent>();
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while (query.MoveNext(out var uid, out var bunnyHop, out var physics))
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{
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var timeSinceLastLand = _timing.CurTime - bunnyHop.LastLandingTime;
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var currentSpeed = physics.LinearVelocity.Length();
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if (timeSinceLastLand > _bunnyHopSpeedBoostWindow || currentSpeed < _bunnyHopMinSpeedThreshold)
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{
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RemComp<BunnyHopComponent>(uid);
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_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
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}
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}
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}
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}
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