fish-station/Content.Shared/_Sunrise/Weapons/EnergyGunFireModesSystem.cs
2024-12-27 03:15:15 +03:00

190 lines
7.3 KiB
C#

using System.Linq;
using Content.Shared._Sunrise.Weapons.Ranged;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Shared._Sunrise.Weapons;
public sealed class EnergyGunFireModesSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EnergyGunFireModesComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<EnergyGunFireModesComponent, ActivateInWorldEvent>(OnInteractHandEvent);
SubscribeLocalEvent<EnergyGunFireModesComponent, GetVerbsEvent<Verb>>(OnGetVerb);
SubscribeLocalEvent<EnergyGunFireModesComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<EnergyGunFireModesComponent, AttemptShootEvent>(OnAttemptShoot);
}
private void OnAttemptShoot(EntityUid uid, EnergyGunFireModesComponent component, ref AttemptShootEvent args)
{
if (HasComp<HitscanBatteryAmmoProviderComponent>(uid) || HasComp<ProjectileBatteryAmmoProviderComponent>(uid))
return;
args.Cancelled = true;
if (component.FireModes.Count == 0)
return;
SetFireMode(uid, component, component.FireModes[0]);
}
private void OnStartup(Entity<EnergyGunFireModesComponent> ent, ref ComponentStartup args)
{
if (ent.Comp.FireModes.Count == 0 || _entityManager.IsPaused(ent.Owner))
return;
SetFireMode(ent.Owner, ent.Comp, ent.Comp.FireModes[0]);
}
private void OnExamined(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, ExaminedEvent args)
{
if (fireModesComponent.FireModes.Count < 2)
return;
if (fireModesComponent.CurrentFireMode == null)
{
SetFireMode(uid, fireModesComponent, fireModesComponent.FireModes.First());
}
if (fireModesComponent.CurrentFireMode == null)
return;
args.PushMarkup(Loc.GetString("energygun-examine-fire-mode", ("mode", Loc.GetString(fireModesComponent.CurrentFireMode.Name))));
}
private void OnGetVerb(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
if (fireModesComponent.FireModes.Count < 2)
return;
if (fireModesComponent.CurrentFireMode == null)
{
SetFireMode(uid, fireModesComponent, fireModesComponent.FireModes.First());
}
foreach (var fireMode in fireModesComponent.FireModes)
{
var v = new Verb
{
Priority = 1,
Category = VerbCategory.SelectType,
Text = Loc.GetString(fireMode.Name),
Disabled = fireMode == fireModesComponent.CurrentFireMode,
Impact = LogImpact.Low,
DoContactInteraction = true,
Act = () =>
{
SetFireMode(uid, fireModesComponent, fireMode, args.User);
}
};
args.Verbs.Add(v);
}
}
private void OnInteractHandEvent(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, ActivateInWorldEvent args)
{
if (fireModesComponent.FireModes.Count < 2)
return;
CycleFireMode(uid, fireModesComponent, args.User);
}
private void CycleFireMode(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, EntityUid user)
{
var index = (fireModesComponent.CurrentFireMode != null) ? Math.Max(fireModesComponent.FireModes.IndexOf(fireModesComponent.CurrentFireMode), 0) + 1 : 1;
EnergyGunFireMode? fireMode;
fireMode = index >= fireModesComponent.FireModes.Count ? fireModesComponent.FireModes.FirstOrDefault() : fireModesComponent.FireModes[index];
SetFireMode(uid, fireModesComponent, fireMode, user);
}
private void SetFireMode(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, EnergyGunFireMode? fireMode, EntityUid? user = null)
{
if (fireMode == null)
return;
switch (fireMode.ShotType)
{
case ShotType.Projectile when fireMode.ProjectilePrototype != null:
{
fireModesComponent.CurrentFireMode = fireMode;
RemComp<HitscanBatteryAmmoProviderComponent>(uid);
var projectileBatteryAmmoProvider = EnsureComp<ProjectileBatteryAmmoProviderComponent>(uid);
if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.ProjectilePrototype, out var projectilePrototype))
return;
projectileBatteryAmmoProvider.Prototype = fireMode.ProjectilePrototype;
projectileBatteryAmmoProvider.FireCost = fireMode.FireCost;
Dirty(uid, projectileBatteryAmmoProvider);
break;
}
case ShotType.Hitscan when fireMode.HitscanPrototype != null:
{
fireModesComponent.CurrentFireMode = fireMode;
RemComp<ProjectileBatteryAmmoProviderComponent>(uid);
var hitscanBatteryAmmoProvider = EnsureComp<HitscanBatteryAmmoProviderComponent>(uid);
if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.HitscanPrototype, out var hitscanPrototype))
return;
hitscanBatteryAmmoProvider.Prototype = fireMode.HitscanPrototype;
hitscanBatteryAmmoProvider.FireCost = fireMode.FireCost;
Dirty(uid, hitscanBatteryAmmoProvider);
break;
}
}
if (user != null && _net.IsServer)
{
_popupSystem.PopupEntity(Loc.GetString("gun-set-fire-mode", ("mode", Loc.GetString(fireMode.Name))), uid, user.Value);
}
if (fireMode.State == string.Empty)
return;
if (TryComp<AppearanceComponent>(uid, out var _) && TryComp<ItemComponent>(uid, out var item))
{
_item.SetHeldPrefix(uid, fireMode.State, false, item);
switch (fireMode.State)
{
case "disabler":
UpdateAppearance(uid, EnergyGunFireModeState.Disabler);
break;
case "lethal":
UpdateAppearance(uid, EnergyGunFireModeState.Lethal);
break;
case "special":
UpdateAppearance(uid, EnergyGunFireModeState.Special);
break;
}
}
}
private void UpdateAppearance(EntityUid uid, EnergyGunFireModeState state)
{
_appearance.SetData(uid, EnergyGunFireModeVisuals.State, state);
}
}