190 lines
7.3 KiB
C#
190 lines
7.3 KiB
C#
using System.Linq;
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using Content.Shared._Sunrise.Weapons.Ranged;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.Weapons;
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public sealed class EnergyGunFireModesSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly INetManager _net = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EnergyGunFireModesComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<EnergyGunFireModesComponent, ActivateInWorldEvent>(OnInteractHandEvent);
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SubscribeLocalEvent<EnergyGunFireModesComponent, GetVerbsEvent<Verb>>(OnGetVerb);
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SubscribeLocalEvent<EnergyGunFireModesComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<EnergyGunFireModesComponent, AttemptShootEvent>(OnAttemptShoot);
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}
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private void OnAttemptShoot(EntityUid uid, EnergyGunFireModesComponent component, ref AttemptShootEvent args)
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{
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if (HasComp<HitscanBatteryAmmoProviderComponent>(uid) || HasComp<ProjectileBatteryAmmoProviderComponent>(uid))
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return;
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args.Cancelled = true;
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if (component.FireModes.Count == 0)
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return;
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SetFireMode(uid, component, component.FireModes[0]);
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}
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private void OnStartup(Entity<EnergyGunFireModesComponent> ent, ref ComponentStartup args)
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{
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if (ent.Comp.FireModes.Count == 0 || _entityManager.IsPaused(ent.Owner))
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return;
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SetFireMode(ent.Owner, ent.Comp, ent.Comp.FireModes[0]);
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}
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private void OnExamined(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, ExaminedEvent args)
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{
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if (fireModesComponent.FireModes.Count < 2)
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return;
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if (fireModesComponent.CurrentFireMode == null)
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{
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SetFireMode(uid, fireModesComponent, fireModesComponent.FireModes.First());
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}
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if (fireModesComponent.CurrentFireMode == null)
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return;
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args.PushMarkup(Loc.GetString("energygun-examine-fire-mode", ("mode", Loc.GetString(fireModesComponent.CurrentFireMode.Name))));
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}
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private void OnGetVerb(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (fireModesComponent.FireModes.Count < 2)
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return;
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if (fireModesComponent.CurrentFireMode == null)
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{
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SetFireMode(uid, fireModesComponent, fireModesComponent.FireModes.First());
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}
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foreach (var fireMode in fireModesComponent.FireModes)
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{
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var v = new Verb
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{
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Priority = 1,
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Category = VerbCategory.SelectType,
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Text = Loc.GetString(fireMode.Name),
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Disabled = fireMode == fireModesComponent.CurrentFireMode,
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Impact = LogImpact.Low,
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DoContactInteraction = true,
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Act = () =>
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{
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SetFireMode(uid, fireModesComponent, fireMode, args.User);
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}
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};
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args.Verbs.Add(v);
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}
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}
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private void OnInteractHandEvent(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, ActivateInWorldEvent args)
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{
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if (fireModesComponent.FireModes.Count < 2)
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return;
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CycleFireMode(uid, fireModesComponent, args.User);
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}
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private void CycleFireMode(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, EntityUid user)
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{
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var index = (fireModesComponent.CurrentFireMode != null) ? Math.Max(fireModesComponent.FireModes.IndexOf(fireModesComponent.CurrentFireMode), 0) + 1 : 1;
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EnergyGunFireMode? fireMode;
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fireMode = index >= fireModesComponent.FireModes.Count ? fireModesComponent.FireModes.FirstOrDefault() : fireModesComponent.FireModes[index];
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SetFireMode(uid, fireModesComponent, fireMode, user);
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}
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private void SetFireMode(EntityUid uid, EnergyGunFireModesComponent fireModesComponent, EnergyGunFireMode? fireMode, EntityUid? user = null)
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{
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if (fireMode == null)
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return;
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switch (fireMode.ShotType)
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{
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case ShotType.Projectile when fireMode.ProjectilePrototype != null:
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{
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fireModesComponent.CurrentFireMode = fireMode;
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RemComp<HitscanBatteryAmmoProviderComponent>(uid);
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var projectileBatteryAmmoProvider = EnsureComp<ProjectileBatteryAmmoProviderComponent>(uid);
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if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.ProjectilePrototype, out var projectilePrototype))
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return;
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projectileBatteryAmmoProvider.Prototype = fireMode.ProjectilePrototype;
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projectileBatteryAmmoProvider.FireCost = fireMode.FireCost;
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Dirty(uid, projectileBatteryAmmoProvider);
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break;
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}
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case ShotType.Hitscan when fireMode.HitscanPrototype != null:
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{
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fireModesComponent.CurrentFireMode = fireMode;
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RemComp<ProjectileBatteryAmmoProviderComponent>(uid);
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var hitscanBatteryAmmoProvider = EnsureComp<HitscanBatteryAmmoProviderComponent>(uid);
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if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.HitscanPrototype, out var hitscanPrototype))
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return;
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hitscanBatteryAmmoProvider.Prototype = fireMode.HitscanPrototype;
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hitscanBatteryAmmoProvider.FireCost = fireMode.FireCost;
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Dirty(uid, hitscanBatteryAmmoProvider);
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break;
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}
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}
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if (user != null && _net.IsServer)
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{
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_popupSystem.PopupEntity(Loc.GetString("gun-set-fire-mode", ("mode", Loc.GetString(fireMode.Name))), uid, user.Value);
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}
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if (fireMode.State == string.Empty)
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return;
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if (TryComp<AppearanceComponent>(uid, out var _) && TryComp<ItemComponent>(uid, out var item))
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{
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_item.SetHeldPrefix(uid, fireMode.State, false, item);
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switch (fireMode.State)
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{
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case "disabler":
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UpdateAppearance(uid, EnergyGunFireModeState.Disabler);
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break;
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case "lethal":
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UpdateAppearance(uid, EnergyGunFireModeState.Lethal);
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break;
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case "special":
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UpdateAppearance(uid, EnergyGunFireModeState.Special);
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break;
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}
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}
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}
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private void UpdateAppearance(EntityUid uid, EnergyGunFireModeState state)
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{
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_appearance.SetData(uid, EnergyGunFireModeVisuals.State, state);
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}
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}
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