..
Access
Xenoborg door control module ( #41546 )
2025-12-16 01:24:54 +00:00
Actions
Cleanup duplicate dependency in AddActionCommand ( #38360 )
2025-06-16 21:02:35 +02:00
Acz
Administration
Killsign cleanup ( #41845 )
2025-12-14 02:04:28 +00:00
Advertise /EntitySystems
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Afk
Command resolve mega pr batch 5 ( #38389 )
2025-06-17 22:49:58 +02:00
Alert
Fix alerts mispredict + log spam ( #36004 )
2025-03-22 12:41:16 +01:00
AlertLevel
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Ame
Don't show NaN/infinity if AME has no cores ( #41026 )
2025-10-21 19:15:32 +00:00
Animals
Cleanup warnings: CS0414 ( #39748 )
2025-08-19 09:42:54 +02:00
Announcements
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Anomaly
Fix anomaly shuffle particles type ( #40624 )
2025-10-02 20:00:39 +00:00
Antag
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Arcade
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Armor
Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared ( #37782 )
2025-05-24 19:36:38 +02:00
Atmos
Remove flammability mass ( #41803 )
2025-12-17 08:24:54 +00:00
Audio
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Beam
remove usages of obsolete EntityUid method variants ( #35106 )
2025-02-16 03:06:23 +01:00
Bed /Cryostorage
Predict BedSystem ( #41686 )
2025-12-03 19:44:17 +00:00
Bible
Fix Bible Fast Healing ( #41777 )
2025-12-08 01:10:28 +00:00
Body
[Bugfix/Optimization] Metabolize Foreign Blood ( #41892 )
2025-12-18 08:48:30 +00:00
Botany
Prevent Vestine and all other Botany chemicals from affecting all seeds. ( #41883 )
2025-12-16 23:30:15 +00:00
Buckle /Systems
Camera
CardboardBox
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Cargo
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
CartridgeLoader
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Changeling /Systems
Changeling cleanup and bugfix ( #39843 )
2025-08-24 15:50:19 +02:00
CharacterInfo
Charges
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
Chat
Admin improvements for Looc and Deadchat ( #41273 )
2025-11-21 21:41:24 +00:00
Chemistry
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
Chunking
Clock
Cloning
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
Clothing
Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. ( #40466 )
2025-10-10 20:17:24 +00:00
Cluwne
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Codewords
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
CombatMode
Refactor disarms ( #36546 )
2025-04-19 11:38:22 +10:00
Commands
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
Communications
Fix communications console thinking it can announce in the first 5 seconds after spawning it ( #38305 )
2025-07-18 13:21:51 +02:00
Configurable
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Connection
Fix some misc warnings ( #37858 )
2025-05-27 19:54:19 -04:00
Construction
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Containers
make throw insert container code more clear ( #36873 )
2025-05-07 15:08:28 +02:00
Coordinates
CPUJob/JobQueues /Queues
Crayon
Delete FoodComponent, migrate prototypes to EdibleComponent ( #41070 )
2025-10-24 18:32:14 +00:00
CrewManifest
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
CriminalRecords /Systems
Criminal console status expansion ( #36244 )
2025-10-21 08:44:50 +00:00
Cuffs
Make CuffableComponent and CuffableSystem not Crash (Hopefully) ( #39123 )
2025-11-01 13:22:13 +00:00
Damage
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Database
Antag Rolebans ( #35966 )
2025-09-17 23:59:07 +02:00
Decals
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Defusable
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Delivery
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Destructible
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
DeviceLinking
Adding a random gate ( #41627 )
2025-12-14 19:15:22 +00:00
DeviceNetwork
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Discord
Discord Command Arguments as List ( #41113 )
2025-10-27 14:15:51 +00:00
Disposal
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
DoAfter
Doors
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Dragon
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Drowsiness
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Drunk
Effects
Electrocution
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Emp
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Engineering
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Ensnaring
Fix #38935 : Remove empty EnsnaringComponent.cs file ( #39112 )
2025-07-21 17:20:37 +02:00
EntityConditions /Conditions
Entity effects ECS refactor ( #40580 )
2025-10-12 21:23:42 +00:00
EntityEffects /Effects
Prevent Vestine and all other Botany chemicals from affecting all seeds. ( #41883 )
2025-12-16 23:30:15 +00:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Entry
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
EUI
Cleanup some easy-to-fix static logger warnings ( #37820 )
2025-05-25 23:20:08 +02:00
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ExCable
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
Explosion
Ignite atmosphere on explosions ( #41262 )
2025-12-15 23:27:40 +00:00
Fax
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Flash
Predict Flashes ( #37640 )
2025-06-23 13:32:56 +02:00
Fluids
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
Forensics
Predict InjectorSystem ( #39976 )
2025-09-01 18:24:37 +03:00
GameTicking
Allow removing species from the RNG pool of a new player's initial auto-generated character ( #41678 )
2025-12-08 01:37:06 +00:00
Gateway
Validate remaining ProtoId strings ( #38747 )
2025-07-04 22:55:45 +02:00
Gatherable
EntityLootTable deleted ( #37604 )
2025-05-19 19:53:29 +10:00
Ghost
Remove Aghosts from "Warp to Most Followed" ( #41448 )
2025-11-15 23:18:11 +00:00
GhostKick
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Gibbing /Systems
Paradox Clone ( #35794 )
2025-03-13 10:09:07 -07:00
Gravity
Gravity Generators cannot be unanchored while active ( #41256 )
2025-11-07 00:53:27 +00:00
GridPreloader
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
Guardian
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Guidebook
GuideGenerator
Entity effects ECS refactor ( #40580 )
2025-10-12 21:23:42 +00:00
Hands /Systems
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Holiday
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Holopad
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Holosign
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Humanoid
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
IconSmoothing
IgnitionSource
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
ImmovableRod
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Implants
move all the radio components and system to Shared ( #40293 )
2025-09-12 01:26:47 +02:00
Info
Tweaks to ShowRulesCommand structure, localization, and autocomplete. ( #38855 )
2025-07-11 13:48:58 -04:00
Instruments
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Interaction
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
Inventory
storage and inventory toolshed commands ( #39046 )
2025-09-11 15:07:37 -07:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
IP
Item
Predicted multihanded component ( #36712 )
2025-04-19 18:05:20 +10:00
ItemRecall
Wizard Item Recall Spell ( #34411 )
2025-02-08 16:56:08 -05:00
Jittering
Jobs
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
KillTracking
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Kitchen
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Labels /Label
Predict Labels ( #36406 )
2025-04-10 22:19:48 -07:00
LandMines
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Lathe
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Light
Predict borgs ( #41600 )
2025-11-30 10:25:22 +00:00
Lightning
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Lube
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
Machines /EntitySystems
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
Refactor magic speak system to be a component added to actions ( #36328 )
2025-05-04 13:34:19 -04:00
MagicMirror
Fix barber scissors cancel errors ( #40329 )
2025-10-13 11:29:30 +00:00
Mapping
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Maps
move GameMapPrototype and GameMapCondition to shared ( #41742 )
2025-12-06 15:45:50 +00:00
MapText
MassMedia
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Materials
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Mech
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Medical
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
Mind
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Mindshield
Remove inaccessible code ( #41209 )
2025-10-31 01:14:54 +00:00
Mining
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Mobs
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
Motd
MouseRotator
Movement
Remove StressTestMovementComponent ( #40993 )
2025-10-20 08:17:28 +00:00
NameIdentifier
predict name identifiers ( #41605 )
2025-11-30 10:52:13 +00:00
Ninja
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
NodeContainer
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
NPC
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Nuke
Add small cooldown to NukeKeypadEnterMessages ( #41831 )
2025-12-12 00:58:51 +00:00
NukeOps
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Nutrition
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
Objectives
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
PAI
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Paper
Parallax
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload /EntitySystems
[HOTFIX] Prevent Payload Enumeration Failure. ( #41376 )
2025-11-10 20:52:56 +01:00
PDA
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-05-30 12:07:25 +02:00
Physics
Admin smite: Homing rods. ( #40246 )
2025-09-25 14:43:53 -07:00
Pinpointer
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Placement
"New player" admin logging improvements ( #35961 )
2025-03-20 20:56:51 +01:00
Players
Antag Rolebans ( #35966 )
2025-09-17 23:59:07 +02:00
PneumaticCannon
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Pointing
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Points
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Polymorph
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Popups
Add PopupPredictedCursor and fix doubled popups on vending machines ( #36655 )
2025-04-18 14:01:46 +10:00
Power
Admin log now shows APC power toggle interactions ( #41839 )
2025-12-14 03:15:58 +00:00
PowerSink
Cleanup BatterySystem ( #41298 )
2025-11-08 20:55:02 +00:00
Prayer
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Preferences /Managers
Allow removing species from the RNG pool of a new player's initial auto-generated character ( #41678 )
2025-12-08 01:37:06 +00:00
Procedural
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Projectiles
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Puppet
Radiation
Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) ( #41065 )
2025-10-24 09:10:19 +00:00
Radio
Helper method for get charge level ( #41601 )
2025-11-27 17:52:02 +00:00
RandomAppearance
RandomMetadata
Make RandomMetadata properly support localization ( #36343 )
2025-04-06 11:12:39 -07:00
RatKing
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Remotes
Feature/door remote radial ( #36378 )
2025-10-21 12:16:38 +00:00
RequiresGrid
Research
feat: RnD tech research console now have reroll feature ( #32931 )
2025-12-18 21:06:24 +00:00
Resist
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
Respawn
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Revenant
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Revolutionary
Robotics /Systems
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
MingGetBriefing -> MindGetBriefing ( #41413 )
2025-11-13 16:24:28 +00:00
Rotation
RoundEnd
Fix xenoborg evac calling announcment ( #41437 )
2025-12-02 14:28:33 +00:00
Salvage
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
Sandbox
Revert "Fix bug with pipe color" ( #39135 )
2025-08-04 13:10:54 -07:00
Screens
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Security
Genpop wall lockers ( #38102 )
2025-06-07 17:51:38 +02:00
SensorMonitoring
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Sericulture
ServerInfo
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00
ServerUpdates
Shuttles
Revert 39040 FTL Fixes ( #41540 )
2025-11-23 05:14:12 -08:00
Silicons
fix AI battery alert ( #41879 )
2025-12-16 18:48:20 +00:00
Singularity
Remove unused dependency ( #41231 )
2025-11-01 09:42:05 +00:00
Solar
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Sound
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Spawners
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Species /Systems
remove a bunch of redundant IsFirstTimePredicted checks ( #41119 )
2025-10-26 12:59:52 +00:00
Speech
Helper method for get charge level ( #41601 )
2025-11-27 17:52:02 +00:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
SprayPainter
Fix recharging spray painter ( #40953 )
2025-10-18 05:38:50 +00:00
Spreader
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Sprite
Move scale command to content and turn it into a toolshed command ( #39349 )
2025-08-06 14:33:21 +02:00
Stack
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Station
Add bank toolshed commands ( #40614 )
2025-10-15 15:10:25 +00:00
StationEvents
Cleanup warnings: Use TransformSystem for anchoring ( #39778 )
2025-09-23 14:52:51 +12:00
StationRecords
Predict identity ( #40185 )
2025-09-24 01:32:20 +02:00
Stealth
Storage
cleanup EntityStorageSystem ( #40163 )
2025-12-02 18:33:40 +00:00
Store
Add Changeling DNA store ( #41632 )
2025-12-01 12:21:52 +00:00
StoreDiscount /Systems
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Strip
Fix forensics not being applied to held items ( #30609 )
2025-04-18 21:02:41 -04:00
Stunnable
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
SubFloor
Predict pipe anchoring and unanchroing ( #35977 )
2025-03-21 12:43:35 +03:00
SurveillanceCamera
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Tabletop
Fix tabletop grids rarely spawning on top of another ( #39327 )
2025-08-01 23:48:40 +02:00
Telephone
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Teleportation
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Temperature
TemperatureSystem Base Class Initialization ( #41196 )
2025-10-30 09:29:02 +00:00
Tesla
Cleanup BatterySystem ( #41298 )
2025-11-08 20:55:02 +00:00
Thief
Change thief backpack ui name and description with Component fields ( #41583 )
2025-11-27 16:28:18 +00:00
Tiles
Predict DestructibleSystem Part 2: First batch of entity effects ( #41039 )
2025-10-23 10:33:30 +00:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2025-11-18 18:09:49 +00:00
Tools
Predict passive welding fuel consumption ( #38876 )
2025-07-31 00:38:38 +02:00
Toolshed /Commands
Clone toolshed commands ( #41261 )
2025-11-03 13:05:56 +00:00
Traitor
PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor ( #41069 )
2025-10-24 05:47:05 +00:00
Traits
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
Trigger /Systems
TriggerOnUserInteractHand and TriggerOnUserInteractUsing ( #41843 )
2025-12-14 02:11:58 +00:00
TurretController
Logging for turret controller ( #40884 )
2025-10-14 23:30:27 +00:00
Turrets
Predict RepairableSystem ( #38886 )
2025-07-10 04:39:34 +02:00
UserInterface
Fix showvalue Ui for melee weapons ( #38703 )
2025-08-06 15:01:49 -07:00
VendingMachines
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Verbs
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Vocalization
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
VoiceMask
Add voice mask implant ( #41551 )
2025-12-07 02:35:46 +00:00
VoiceTrigger
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Voting
move GameMapPrototype and GameMapCondition to shared ( #41742 )
2025-12-06 15:45:50 +00:00
Wagging
Changeling devour and transform ( #34002 )
2025-08-06 21:55:49 +02:00
Weapons
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Weather
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
Whitelist
Command resolves. ( #38519 )
2025-06-23 02:40:55 +02:00
Wieldable
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
Wires
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Worldgen
Fix prototypes so they pass analyzer checks (again) (AGAIN) ( #41882 )
2025-12-17 18:15:49 +00:00
Xenoarchaeology
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Xenoborgs
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Zombies
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
AssemblyInfo.cs
Content.Server.csproj
Treat duplicate dependency warnings as errors ( #38480 )
2025-06-22 00:25:20 +02:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs