fish-station/Content.Client/Mapping
LordCarve a3ddba6f42
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:40:48 +12:00
..
MappingActionsButton.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingActionsButton.xaml.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingDoNotMeasure.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingDoNotMeasure.xaml.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingManager.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingOverlay.cs Validate ShaderPrototype IDs (#38728) 2025-07-03 18:11:31 -07:00
MappingPrototype.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingPrototypeList.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingPrototypeList.xaml.cs Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848) 2025-09-23 15:40:48 +12:00
MappingScreen.xaml Fix separated game screen bumping (#33046) 2024-10-29 16:07:57 +11:00
MappingScreen.xaml.cs Fix separated game screen bumping (#33046) 2024-10-29 16:07:57 +11:00
MappingSpawnButton.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingSpawnButton.xaml.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingState.cs Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848) 2025-09-23 15:40:48 +12:00
MappingSystem.cs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00