fish-station/Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
VigersRay 6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/ISSUE_TEMPLATE/config.yml
#	.github/ISSUE_TEMPLATE/issue_report.md
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Destructible/Thresholds/DamageThreshold.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Armor/SharedArmorSystem.cs
#	Content.Shared/Bed/Sleep/SleepingSystem.cs
#	Content.Shared/Cabinet/ItemCabinetSystem.cs
#	Content.Shared/Chat/SharedChatSystem.Emote.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Clothing/EntitySystems/MaskSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
#	Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/IoC/SharedContentIoC.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Ninja/Components/NinjaSuitComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Revenant/Components/RevenantComponent.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/HitscanPrototype.cs
#	Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
#	README.md
#	Resources/Audio/Weapons/attributions.yml
#	Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
#	Resources/Locale/en-US/_strings/job/job-description.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/npc/hugbot.ftl
#	Resources/Locale/en-US/_strings/npc/npc-debug.ftl
#	Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
#	Resources/Locale/en-US/_strings/ui/stat-values.ftl
#	Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
#	Resources/Maps/Shuttles/cargo_relic.yml
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/_Sunrise/Station/relic.yml
#	Resources/Maps/_Sunrise/event/clon_mine.yml
#	Resources/Maps/_Sunrise/event/void.yml
#	Resources/Prototypes/Body/Prototypes/vox.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/security.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/wizard.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Stacks/Materials/crystals.yml
#	Resources/Prototypes/Stacks/floor_tile_stacks.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
#	Resources/migration.yml
#	RobustToolbox
2025-10-19 17:38:04 +02:00

926 lines
38 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Server._Sunrise.ScaleSprite;
using Content.Server.Administration.Components;
using Content.Server.Cargo.Components;
using Content.Server.Doors.Systems;
using Content.Server.Hands.Systems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Stack;
using Content.Server.Station.Systems;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared._Sunrise.ScaleSprite;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Construction.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Power.Components;
using Content.Shared.Stacks;
using Content.Shared.Station.Components;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Server.Physics;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Administration.Systems;
public sealed partial class AdminVerbSystem
{
[Dependency] private readonly DoorSystem _door = default!;
[Dependency] private readonly AirlockSystem _airlockSystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
[Dependency] private readonly HandsSystem _handsSystem = default!;
[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
[Dependency] private readonly AdminTestArenaSystem _adminTestArenaSystem = default!;
[Dependency] private readonly StationJobsSystem _stationJobsSystem = default!;
[Dependency] private readonly JointSystem _jointSystem = default!;
[Dependency] private readonly BatterySystem _batterySystem = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly GunSystem _gun = default!;
[Dependency] private readonly ScaleSpriteSystem _scaleSpriteSystem = default!; // Sunris-Edit
private void AddTricksVerbs(GetVerbsEvent<Verb> args)
{
if (!TryComp(args.User, out ActorComponent? actor))
return;
var player = actor.PlayerSession;
if (!_adminManager.HasAdminFlag(player, AdminFlags.Admin))
return;
if (TryComp<DoorBoltComponent>(args.Target, out var bolts))
{
Verb bolt = new()
{
Text = Loc.GetString(bolts.BoltsDown ? "admin-verbs-unbolt" : "admin-verbs-bolt"),
Category = VerbCategory.Tricks,
Icon = bolts.BoltsDown
? new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/unbolt.png"))
: new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bolt.png")),
Act = () =>
{
_door.SetBoltsDown((args.Target, bolts), !bolts.BoltsDown);
},
Impact = LogImpact.Medium,
Message = Loc.GetString(bolts.BoltsDown
? "admin-trick-unbolt-description"
: "admin-trick-bolt-description"),
Priority = (int)(bolts.BoltsDown ? TricksVerbPriorities.Unbolt : TricksVerbPriorities.Bolt),
};
args.Verbs.Add(bolt);
}
if (TryComp<AirlockComponent>(args.Target, out var airlockComp))
{
Verb emergencyAccess = new()
{
Text = Loc.GetString(airlockComp.EmergencyAccess ? "admin-verbs-emergency-access-off" : "admin-verbs-emergency-access-on"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/emergency_access.png")),
Act = () =>
{
_airlockSystem.SetEmergencyAccess((args.Target, airlockComp), !airlockComp.EmergencyAccess);
},
Impact = LogImpact.Medium,
Message = Loc.GetString(airlockComp.EmergencyAccess
? "admin-trick-emergency-access-off-description"
: "admin-trick-emergency-access-on-description"),
Priority = (int)(airlockComp.EmergencyAccess ? TricksVerbPriorities.EmergencyAccessOff : TricksVerbPriorities.EmergencyAccessOn),
};
args.Verbs.Add(emergencyAccess);
}
if (HasComp<DamageableComponent>(args.Target))
{
Verb rejuvenate = new()
{
Text = Loc.GetString("admin-verbs-rejuvenate"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rejuvenate.png")),
Act = () =>
{
_rejuvenate.PerformRejuvenate(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-rejuvenate-description"),
Priority = (int)TricksVerbPriorities.Rejuvenate,
};
args.Verbs.Add(rejuvenate);
}
if (!HasComp<GodmodeComponent>(args.Target))
{
Verb makeIndestructible = new()
{
Text = Loc.GetString("admin-verbs-make-indestructible"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
Act = () =>
{
_sharedGodmodeSystem.EnableGodmode(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-make-indestructible-description"),
Priority = (int)TricksVerbPriorities.MakeIndestructible,
};
args.Verbs.Add(makeIndestructible);
}
else
{
Verb makeVulnerable = new()
{
Text = Loc.GetString("admin-verbs-make-vulnerable"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
Act = () =>
{
_sharedGodmodeSystem.DisableGodmode(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-make-vulnerable-description"),
Priority = (int)TricksVerbPriorities.MakeVulnerable,
};
args.Verbs.Add(makeVulnerable);
}
if (TryComp<BatteryComponent>(args.Target, out var battery))
{
Verb refillBattery = new()
{
Text = Loc.GetString("admin-verbs-refill-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
Act = () =>
{
_batterySystem.SetCharge(args.Target, battery.MaxCharge, battery);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-refill-battery-description"),
Priority = (int)TricksVerbPriorities.RefillBattery,
};
args.Verbs.Add(refillBattery);
Verb drainBattery = new()
{
Text = Loc.GetString("admin-verbs-drain-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
Act = () =>
{
_batterySystem.SetCharge(args.Target, 0, battery);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-drain-battery-description"),
Priority = (int)TricksVerbPriorities.DrainBattery,
};
args.Verbs.Add(drainBattery);
Verb infiniteBattery = new()
{
Text = Loc.GetString("admin-verbs-infinite-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
Act = () =>
{
var recharger = EnsureComp<BatterySelfRechargerComponent>(args.Target);
recharger.AutoRecharge = true;
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
recharger.AutoRechargePause = false; // No delay.
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-infinite-battery-object-description"),
Priority = (int)TricksVerbPriorities.InfiniteBattery,
};
args.Verbs.Add(infiniteBattery);
}
if (TryComp<AnchorableComponent>(args.Target, out var anchor))
{
Verb blockUnanchor = new()
{
Text = Loc.GetString("admin-verbs-block-unanchoring"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
Act = () =>
{
RemComp(args.Target, anchor);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-block-unanchoring-description"),
Priority = (int)TricksVerbPriorities.BlockUnanchoring,
};
args.Verbs.Add(blockUnanchor);
}
if (TryComp<GasTankComponent>(args.Target, out var tank))
{
Verb refillInternalsO2 = new()
{
Text = Loc.GetString("admin-verbs-refill-internals-oxygen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
Act = () =>
{
RefillGasTank(args.Target, Gas.Oxygen, tank);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
Priority = (int)TricksVerbPriorities.RefillOxygen,
};
args.Verbs.Add(refillInternalsO2);
Verb refillInternalsN2 = new()
{
Text = Loc.GetString("admin-verbs-refill-internals-nitrogen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
Act = () =>
{
RefillGasTank(args.Target, Gas.Nitrogen, tank);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
Priority = (int)TricksVerbPriorities.RefillNitrogen,
};
args.Verbs.Add(refillInternalsN2);
Verb refillInternalsPlasma = new()
{
Text = Loc.GetString("admin-verbs-refill-internals-plasma"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
Act = () =>
{
RefillGasTank(args.Target, Gas.Plasma, tank);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
Priority = (int)TricksVerbPriorities.RefillPlasma,
};
args.Verbs.Add(refillInternalsPlasma);
}
if (HasComp<InventoryComponent>(args.Target))
{
Verb refillInternalsO2 = new()
{
Text = Loc.GetString("admin-verbs-refill-internals-oxygen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Oxygen),
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
Priority = (int)TricksVerbPriorities.RefillOxygen,
};
args.Verbs.Add(refillInternalsO2);
Verb refillInternalsN2 = new()
{
Text = Loc.GetString("admin-verbs-refill-internals-nitrogen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Nitrogen),
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
Priority = (int)TricksVerbPriorities.RefillNitrogen,
};
args.Verbs.Add(refillInternalsN2);
Verb refillInternalsPlasma = new()
{
Text = Loc.GetString("admin-verbs-refill-internals-plasma"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Plasma),
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
Priority = (int)TricksVerbPriorities.RefillPlasma,
};
args.Verbs.Add(refillInternalsPlasma);
}
Verb sendToTestArena = new()
{
Text = Loc.GetString("admin-verbs-send-to-test-arena"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
Act = () =>
{
var (mapUid, gridUid) = _adminTestArenaSystem.AssertArenaLoaded(player);
_transformSystem.SetCoordinates(args.Target, new EntityCoordinates(gridUid ?? mapUid, Vector2.One));
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-send-to-test-arena-description"),
Priority = (int)TricksVerbPriorities.SendToTestArena,
};
args.Verbs.Add(sendToTestArena);
var activeId = FindActiveId(args.Target);
if (activeId is not null)
{
Verb grantAllAccess = new()
{
Text = Loc.GetString("admin-verbs-grant-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
Act = () =>
{
GiveAllAccess(activeId.Value);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-grant-all-access-description"),
Priority = (int)TricksVerbPriorities.GrantAllAccess,
};
args.Verbs.Add(grantAllAccess);
Verb revokeAllAccess = new()
{
Text = Loc.GetString("admin-verbs-revoke-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
Act = () =>
{
RevokeAllAccess(activeId.Value);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
};
args.Verbs.Add(revokeAllAccess);
}
if (HasComp<AccessComponent>(args.Target))
{
Verb grantAllAccess = new()
{
Text = Loc.GetString("admin-verbs-grant-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
Act = () =>
{
GiveAllAccess(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-grant-all-access-description"),
Priority = (int)TricksVerbPriorities.GrantAllAccess,
};
args.Verbs.Add(grantAllAccess);
Verb revokeAllAccess = new()
{
Text = Loc.GetString("admin-verbs-revoke-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
Act = () =>
{
RevokeAllAccess(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
};
args.Verbs.Add(revokeAllAccess);
}
if (TryComp<StackComponent>(args.Target, out var stack))
{
Verb adjustStack = new()
{
Text = Loc.GetString("admin-verbs-adjust-stack"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/adjust-stack.png")),
Act = () =>
{
// Unbounded intentionally.
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-adjust-stack"), Loc.GetString("admin-verbs-dialog-adjust-stack-amount", ("max", _stackSystem.GetMaxCount(stack))), (int newAmount) =>
{
_stackSystem.SetCount(args.Target, newAmount, stack);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-adjust-stack-description"),
Priority = (int) TricksVerbPriorities.AdjustStack,
};
args.Verbs.Add(adjustStack);
Verb fillStack = new()
{
Text = Loc.GetString("admin-verbs-fill-stack"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill-stack.png")),
Act = () =>
{
_stackSystem.SetCount(args.Target, _stackSystem.GetMaxCount(stack), stack);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-fill-stack-description"),
Priority = (int) TricksVerbPriorities.FillStack,
};
args.Verbs.Add(fillStack);
}
Verb rename = new()
{
Text = Loc.GetString("admin-verbs-rename"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-rename-title"), Loc.GetString("admin-verbs-dialog-rename-name"), (string newName) =>
{
_metaSystem.SetEntityName(args.Target, newName);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-rename-description"),
Priority = (int) TricksVerbPriorities.Rename,
};
args.Verbs.Add(rename);
Verb redescribe = new()
{
Text = Loc.GetString("admin-verbs-redescribe"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/redescribe.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-redescribe-title"), Loc.GetString("admin-verbs-dialog-redescribe-description"), (LongString newDescription) =>
{
_metaSystem.SetEntityDescription(args.Target, newDescription.String);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-redescribe-description"),
Priority = (int) TricksVerbPriorities.Redescribe,
};
args.Verbs.Add(redescribe);
Verb renameAndRedescribe = new()
{
Text = Loc.GetString("admin-verbs-rename-and-redescribe"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-rename-and-redescribe-title"), Loc.GetString("admin-verbs-dialog-rename-name"), Loc.GetString("admin-verbs-dialog-redescribe-description"),
(string newName, LongString newDescription) =>
{
var meta = MetaData(args.Target);
_metaSystem.SetEntityName(args.Target, newName, meta);
_metaSystem.SetEntityDescription(args.Target, newDescription.String, meta);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-rename-and-redescribe-description"),
Priority = (int) TricksVerbPriorities.RenameAndRedescribe,
};
args.Verbs.Add(renameAndRedescribe);
if (TryComp<StationDataComponent>(args.Target, out var stationData))
{
if (_adminManager.HasAdminFlag(player, AdminFlags.Round))
{
Verb barJobSlots = new()
{
Text = Loc.GetString("admin-verbs-bar-job-slots"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bar_jobslots.png")),
Act = () =>
{
foreach (var (job, _) in _stationJobsSystem.GetJobs(args.Target))
{
_stationJobsSystem.TrySetJobSlot(args.Target, job, 0, true);
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-bar-job-slots-description"),
Priority = (int) TricksVerbPriorities.BarJobSlots,
};
args.Verbs.Add(barJobSlots);
}
Verb locateCargoShuttle = new()
{
Text = Loc.GetString("admin-verbs-locate-cargo-shuttle"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
Act = () =>
{
var shuttle = Comp<StationCargoOrderDatabaseComponent>(args.Target).Shuttle;
if (shuttle is null)
return;
_transformSystem.SetCoordinates(args.User, new EntityCoordinates(shuttle.Value, Vector2.Zero));
},
Impact = LogImpact.Low,
Message = Loc.GetString("admin-trick-locate-cargo-shuttle-description"),
Priority = (int) TricksVerbPriorities.LocateCargoShuttle,
};
args.Verbs.Add(locateCargoShuttle);
}
if (TryGetGridChildren(args.Target, out var childEnum))
{
Verb refillBattery = new()
{
Text = Loc.GetString("admin-verbs-refill-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
Act = () =>
{
foreach (var ent in childEnum)
{
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
continue;
var battery = EnsureComp<BatteryComponent>(ent);
_batterySystem.SetCharge(ent, battery.MaxCharge, battery);
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-refill-battery-description"),
Priority = (int) TricksVerbPriorities.RefillBattery,
};
args.Verbs.Add(refillBattery);
Verb drainBattery = new()
{
Text = Loc.GetString("admin-verbs-drain-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
Act = () =>
{
foreach (var ent in childEnum)
{
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
continue;
var battery = EnsureComp<BatteryComponent>(ent);
_batterySystem.SetCharge(ent, 0, battery);
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-drain-battery-description"),
Priority = (int) TricksVerbPriorities.DrainBattery,
};
args.Verbs.Add(drainBattery);
Verb infiniteBattery = new()
{
Text = Loc.GetString("admin-verbs-infinite-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
Act = () =>
{
// this kills the sloth
foreach (var ent in childEnum)
{
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
continue;
var recharger = EnsureComp<BatterySelfRechargerComponent>(ent);
var battery = EnsureComp<BatteryComponent>(ent);
recharger.AutoRecharge = true;
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
recharger.AutoRechargePause = false; // No delay.
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-infinite-battery-description"),
Priority = (int) TricksVerbPriorities.InfiniteBattery,
};
args.Verbs.Add(infiniteBattery);
}
if (TryComp<PhysicsComponent>(args.Target, out var physics))
{
Verb haltMovement = new()
{
Text = Loc.GetString("admin-verbs-halt-movement"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/halt.png")),
Act = () =>
{
_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
_physics.SetAngularVelocity(args.Target, 0f, body: physics);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-halt-movement-description"),
Priority = (int) TricksVerbPriorities.HaltMovement,
};
args.Verbs.Add(haltMovement);
// Sunrie-Start
Verb spin = new()
{
Text = "Spin",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/rotate_cw.svg.192dpi.png")),
Act = () =>
{
_quickDialog.OpenDialog<float, float>(player, "Spin", "Speed", "Angular Damping", (float speed, float drag) =>
{
_physics.SetAngularDamping(args.Target, physics, drag);
_physics.SetAngularVelocity(args.Target, speed, body: physics);
});
},
Impact = LogImpact.Medium,
Message = "Заставить объект вращаться",
Priority = (int) TricksVerbPriorities.HaltMovement - 1,
};
args.Verbs.Add(spin);
// Sunrie-End
}
if (TryComp<MapComponent>(args.Target, out var map))
{
if (_adminManager.HasAdminFlag(player, AdminFlags.Mapping))
{
if (_map.IsPaused(map.MapId))
{
Verb unpauseMap = new()
{
Text = Loc.GetString("admin-verbs-unpause-map"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/play.png")),
Act = () =>
{
_map.SetPaused(map.MapId, false);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-unpause-map-description"),
Priority = (int) TricksVerbPriorities.Unpause,
};
args.Verbs.Add(unpauseMap);
}
else
{
Verb pauseMap = new()
{
Text = Loc.GetString("admin-verbs-pause-map"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/pause.png")),
Act = () =>
{
_map.SetPaused(map.MapId, true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-pause-map-description"),
Priority = (int) TricksVerbPriorities.Pause,
};
args.Verbs.Add(pauseMap);
}
}
}
if (TryComp<JointComponent>(args.Target, out var joints))
{
Verb snapJoints = new()
{
Text = Loc.GetString("admin-verbs-snap-joints"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/snap_joints.png")),
Act = () =>
{
_jointSystem.ClearJoints(args.Target, joints);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-snap-joints-description"),
Priority = (int) TricksVerbPriorities.SnapJoints,
};
args.Verbs.Add(snapJoints);
}
if (TryComp<GunComponent>(args.Target, out var gun))
{
Verb minigunFire = new()
{
Text = Loc.GetString("admin-verbs-make-minigun"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
Act = () =>
{
EnsureComp<AdminMinigunComponent>(args.Target);
_gun.RefreshModifiers((args.Target, gun));
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-minigun-fire-description"),
Priority = (int) TricksVerbPriorities.MakeMinigun,
};
args.Verbs.Add(minigunFire);
}
if (TryComp<BallisticAmmoProviderComponent>(args.Target, out var ballisticAmmo))
{
Verb setCapacity = new()
{
Text = Loc.GetString("admin-verbs-set-bullet-amount"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
Act = () =>
{
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-set-bullet-amount-title"), Loc.GetString("admin-verbs-dialog-set-bullet-amount-amount", ("cap", ballisticAmmo.Capacity)), (string amount) =>
{
if (!int.TryParse(amount, out var result))
return;
_gun.SetBallisticUnspawned((args.Target, ballisticAmmo), result);
_gun.UpdateBallisticAppearance(args.Target, ballisticAmmo);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-set-bullet-amount-description"),
Priority = (int) TricksVerbPriorities.SetBulletAmount,
};
args.Verbs.Add(setCapacity);
}
// Sunrie-Start
Verb scaleSprite = new()
{
Text = "Set Scale",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/zoom.png")),
Act = () =>
{
_quickDialog.OpenDialog<float, float>(player, "Set Scale", "Scale X", "Scale Y", (float scaleX, float scaleY) =>
{
_scaleSpriteSystem.Scale(args.Target, new Vector2(scaleX, scaleY));
});
},
Impact = LogImpact.Medium,
Message = "Изменить визуальный масштаб объекта",
Priority = (int) TricksVerbPriorities.AdjustStack - 1,
};
args.Verbs.Add(scaleSprite);
// Sunrie-End
}
private void RefillEquippedTanks(EntityUid target, Gas gasType)
{
foreach (var held in _inventorySystem.GetHandOrInventoryEntities(target))
{
RefillGasTank(held, gasType);
}
}
private void RefillGasTank(EntityUid tank, Gas gasType, GasTankComponent? tankComponent = null)
{
if (!Resolve(tank, ref tankComponent, false))
return;
var mixSize = tankComponent.Air.Volume;
var newMix = new GasMixture(mixSize);
newMix.SetMoles(gasType, (1000.0f * mixSize) / (Atmospherics.R * Atmospherics.T20C)); // Fill the tank to 1000KPA.
newMix.Temperature = Atmospherics.T20C;
tankComponent.Air = newMix;
}
private bool TryGetGridChildren(EntityUid target, [NotNullWhen(true)] out IEnumerable<EntityUid>? enumerator)
{
if (!HasComp<MapComponent>(target) && !HasComp<MapGridComponent>(target) &&
!HasComp<StationDataComponent>(target))
{
enumerator = null;
return false;
}
enumerator = GetGridChildrenInner(target);
return true;
}
// ew. This finds everything supposedly on a grid.
private IEnumerable<EntityUid> GetGridChildrenInner(EntityUid target)
{
if (TryComp<StationDataComponent>(target, out var station))
{
foreach (var grid in station.Grids)
{
var enumerator = Transform(grid).ChildEnumerator;
while (enumerator.MoveNext(out var ent))
{
yield return ent;
}
}
}
else if (HasComp<MapComponent>(target))
{
var enumerator = Transform(target).ChildEnumerator;
while (enumerator.MoveNext(out var possibleGrid))
{
var enumerator2 = Transform(possibleGrid).ChildEnumerator;
while (enumerator2.MoveNext(out var ent))
{
yield return ent;
}
}
}
else
{
var enumerator = Transform(target).ChildEnumerator;
while (enumerator.MoveNext(out var ent))
{
yield return ent;
}
}
}
private EntityUid? FindActiveId(EntityUid target)
{
if (_inventorySystem.TryGetSlotEntity(target, "id", out var slotEntity))
{
if (HasComp<AccessComponent>(slotEntity))
{
return slotEntity.Value;
}
else if (TryComp<PdaComponent>(slotEntity, out var pda)
&& HasComp<IdCardComponent>(pda.ContainedId))
{
return pda.ContainedId;
}
}
else if (TryComp<HandsComponent>(target, out var hands))
{
foreach (var held in _handsSystem.EnumerateHeld((target, hands)))
{
if (HasComp<AccessComponent>(held))
{
return held;
}
}
}
return null;
}
private void GiveAllAccess(EntityUid entity)
{
var allAccess = _prototypeManager
.EnumeratePrototypes<AccessLevelPrototype>()
.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToArray();
_accessSystem.TrySetTags(entity, allAccess);
}
private void RevokeAllAccess(EntityUid entity)
{
_accessSystem.TrySetTags(entity, new List<ProtoId<AccessLevelPrototype>>());
}
public enum TricksVerbPriorities
{
Bolt = 0,
Unbolt = -1,
EmergencyAccessOn = -2,
EmergencyAccessOff = -3,
MakeIndestructible = -4,
MakeVulnerable = -5,
BlockUnanchoring = -6,
RefillBattery = -7,
DrainBattery = -8,
RefillOxygen = -9,
RefillNitrogen = -10,
RefillPlasma = -11,
SendToTestArena = -12,
GrantAllAccess = -13,
RevokeAllAccess = -14,
Rejuvenate = -15,
AdjustStack = -16,
FillStack = -17,
Rename = -18,
Redescribe = -19,
RenameAndRedescribe = -20,
BarJobSlots = -21,
LocateCargoShuttle = -22,
InfiniteBattery = -23,
HaltMovement = -24,
Unpause = -25,
Pause = -26,
SnapJoints = -27,
MakeMinigun = -28,
SetBulletAmount = -29,
}
}