* Decoupled from gravity, constant animation time, manual networking, cubic interpolation * Reduced overshoot * Implemented PointAttemptEvent, reacts with mobstate & sleeping * Brains can no longer point, PBs must be inside a chassis * Removed chassis check, made callback more obvious |
||
|---|---|---|
| .. | ||
| BorgSystem.cs | ||
| BorgSystem.MMI.cs | ||
| BorgSystem.Modules.cs | ||
| BorgSystem.Ui.cs | ||