fish-station/Content.Server/StationEvents/Components
VigersRay 0441b8b814 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Launcher/LauncherConnecting.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Launcher/LauncherConnectingGui.xaml.cs
#	Content.Server/Administration/Managers/BanManager.cs
#	Content.Server/Medical/Components/HealthAnalyzerComponent.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Content.Server/StationEvents/Events/RandomSentienceRule.cs
#	Content.Shared/Interaction/Components/BlockMovementComponent.cs
#	Content.Shared/Interaction/SharedInteractionSystem.Blocking.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Objectives/stealTargetGroups.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/migration.yml
2024-08-22 06:50:04 +03:00
..
AlertLevelInterceptionRuleComponent.cs Add syndicate sleeper agents random event (#27501) 2024-05-03 10:13:35 +10:00
AnomalySpawnRuleComponent.cs
BasicStationEventSchedulerComponent.cs refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
BluespaceArtifactRuleComponent.cs
BluespaceLockerRuleComponent.cs
BreakerFlipRuleComponent.cs
BureaucraticErrorRuleComponent.cs
CargoGiftsRuleComponent.cs Replace string data fields with LocId where relevant (#20883) 2023-10-10 23:06:24 -04:00
ClericalErrorRuleComponent.cs clerical error station event (#23091) 2023-12-27 20:09:05 -07:00
FalseAlarmRuleComponent.cs
GasLeakRuleComponent.cs buff gas leak event (#25864) 2024-03-06 12:41:03 +11:00
ImmovableRodRuleComponent.cs Immovable Rod visual variations (#25932) 2024-03-24 23:45:52 +01:00
IonStormRuleComponent.cs Ion storm event (#20277) 2023-10-26 22:40:13 -04:00
KudzuGrowthRuleComponent.cs
MassHallucinationsRuleComponent.cs MassHallucinationsRule Minor Refactor (#28748) 2024-07-20 15:53:57 +10:00
MeteorSwarmComponent.cs Фикс англ озвучек в событиях 2024-07-02 20:33:01 +03:00
PowerGridCheckRuleComponent.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
RampingStationEventSchedulerComponent.cs Event scheduler setting tweaks (#31018) 2024-08-15 13:33:17 -06:00
RandomEntityStorageSpawnRuleComponent.cs Fix closet skeletons spawning in nullspace (#22942) 2023-12-24 23:48:58 -07:00
RandomSentienceRuleComponent.cs Re-add improved random sentience event (#29123) 2024-08-18 17:41:12 -06:00
RandomSpawnRuleComponent.cs
SentienceTargetComponent.cs Re-add improved random sentience event (#29123) 2024-08-18 17:41:12 -06:00
SolarFlareRuleComponent.cs
SpaceSpawnRuleComponent.cs item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
StationEventComponent.cs Sleeper agents event no longer occurs when evacuation is called (#30646) 2024-08-05 13:17:53 +10:00
VentClogRuleComponent.cs A return to foam (foam rework) (#20831) 2023-10-27 13:52:11 +11:00
VentCritterSpawnLocationComponent.cs
VentCrittersRuleComponent.cs