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AI
Remove pathfinding graph node directions ( #1223 )
2020-06-28 17:43:06 +02:00
Click
Implement unarmed combat
2020-06-21 18:31:56 -07:00
JobQueues
Fix Job<T> debug timer ( #1248 )
2020-07-02 11:46:45 +02:00
ActSystem.cs
Add backpack bombing ( #1156 )
2020-06-21 21:57:22 +02:00
BaseChargerSystem.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
BatteryDischargerSystem.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
BatteryStorageSystem.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
BloodstreamSystem.cs
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
2020-02-24 01:47:33 +01:00
CargoConsoleSystem.cs
Refactored GalacticBankManager ( #1089 )
2020-06-12 18:31:57 +02:00
ChemistrySystem.cs
Chemistry revamp and bartending features
2020-04-08 15:53:15 +05:00
CombatModeSystem.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
ConstructionSystem.cs
Deconstruction Features ( #1242 )
2020-07-02 14:50:57 -07:00
DoorSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
GravitySystem.cs
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
2020-06-07 15:55:15 +02:00
HandHeldLightSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
HandsSystem.cs
Add Buckling ( #1155 )
2020-06-25 15:52:24 +02:00
HungerSystem.cs
Make nutrition less harsh ( #439 )
2019-11-17 02:26:31 +01:00
InstrumentSystem.cs
Better timing
2020-05-20 17:13:49 +02:00
LatheSystem.cs
Lathes ( #207 )
2019-04-26 15:51:05 +02:00
MedicalScannerSystem.cs
Added medical scanner ( #338 )
2019-09-18 20:24:55 +02:00
MeleeWeaponSystem.cs
Shitty combat mode & animations. ( #367 )
2019-09-26 22:32:32 +02:00
MicrowaveSystem.cs
Sweeping changes/improvements to the microwave. ( #997 )
2020-05-28 22:28:35 +02:00
MoverSystem.cs
Fix a player's mob continuing to move after disconnecting ( #1265 )
2020-07-03 23:32:41 +02:00
NodeGroupSystem.cs
NodeGroup remake deferment ( #1268 )
2020-07-06 15:48:18 +02:00
PortalSystem.cs
Add basic teleportation and portals ( #269 )
2019-07-19 10:09:33 +02:00
PowerApcSystem.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
PowerSmesSystem.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
PowerSolarControlConsoleSystem.cs
Solar panels occlusion and tracking ( #961 )
2020-06-02 13:32:18 +02:00
PowerSolarSystem.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
ProjectileSystem.cs
Don't let bullets fly forever. Give them 10 seconds until deleted.
2019-08-13 23:43:44 +02:00
PuddleSystem.cs
Add puddles / reagent spills ( #743 )
2020-04-21 20:23:12 +02:00
ResearchSystem.cs
Adds Research, unlockable technologies, Protolathes... ( #264 )
2019-09-03 22:51:19 +02:00
RoundEndSystem.cs
Use TimeSpan instead of an int for the countdown time
2020-04-10 13:37:13 +02:00
StomachSystem.cs
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
2020-02-24 01:47:33 +01:00
StorageSystem.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
StressTestMovementSystem.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
StunSystem.cs
Adds stun status effect
2020-05-14 17:44:09 +02:00
TemperatureSystem.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
ThirstSystem.cs
Make nutrition less harsh ( #439 )
2019-11-17 02:26:31 +01:00
TriggerSystem.cs
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
2019-06-07 13:15:20 +02:00
VerbSystem.cs
Fancy Verb Menu & Verb API Refactor ( #928 )
2020-05-23 03:09:44 +02:00
WelderSystem.cs
Add WelderComponent back
2020-05-11 15:26:07 +02:00
WireHackingSystem.cs
Wire hacking is now fancy.
2020-05-27 15:24:07 +02:00