fish-station/Content.Shared/Inventory
Vigers Ray cef39bc293 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Controls/RadialContainer.cs
#	Content.Server/Lathe/LatheSystem.cs
#	Content.Server/Silicons/Laws/SiliconLawSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Locale/en-US/_strings/station-events/events/radiation-storm.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Security/CriminalRecords.xml
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/migration.yml
2025-01-30 11:33:49 +03:00
..
Events make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
VirtualItem Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124) 2024-08-18 20:42:22 -06:00
InventoryComponent.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs Merge remote-tracking branch 'refs/remotes/wizards/master' 2025-01-30 11:33:49 +03:00
InventorySystem.Slots.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventoryTemplatePrototype.cs Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SlotFlags.cs Нижнее белье (#42) 2024-06-07 20:12:45 +03:00