fish-station/Content.Shared/Movement/Systems
Vigers Ray cef39bc293 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Controls/RadialContainer.cs
#	Content.Server/Lathe/LatheSystem.cs
#	Content.Server/Silicons/Laws/SiliconLawSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Locale/en-US/_strings/station-events/events/radiation-storm.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Security/CriminalRecords.xml
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/migration.yml
2025-01-30 11:33:49 +03:00
..
AutoOrientSystem.cs Add delay to AutoOrient (#33479) 2024-11-23 17:52:58 +01:00
FrictionContactsSystem.cs SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110) 2024-03-17 13:27:22 +11:00
MovementIgnoreGravitySystem.cs Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
MovementSoundSystem.cs Add MovementSound (#31313) 2024-12-20 14:51:17 +03:00
MovementSpeedModifierSystem.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SharedContentEyeSystem.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
SharedFloorOcclusionSystem.cs Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
SharedJetpackSystem.cs Включил джетпаки на станциях без гравитации. (#722) 2024-11-27 19:39:56 +03:00
SharedMoverController.cs Revert "требует баланса (#938)" 2024-12-28 06:35:36 +03:00
SharedMoverController.Input.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00
SharedMoverController.Relay.cs Update MoverController.cs to not use Component.Owner (#29965) 2024-08-02 11:32:32 +10:00
SharedSpriteMovementSystem.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00
SpeedModifierContactsSystem.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-23 19:59:51 +10:00