fish-station/Content.Client/GameObjects/Components
Acruid d16f433f45 Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
Fixes state handling code on components to not throw exceptions when called with null components.
2020-02-09 02:28:47 -08:00
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Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Actor Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed. 2020-01-24 00:54:17 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Clothing Removed the StateType property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Construction API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Doors Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
HUD/Inventory Implement female uniform masking. 2020-01-21 18:11:15 +01:00
IconSmoothing EventBus Refactor (#490) 2019-12-08 19:52:29 -08:00
Instruments Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
Items Removed the StateType property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
MedicalScanner UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Mobs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Power UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Research UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Storage UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
Wires Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
LowWallComponent.cs Fix low wall layering. 2019-12-24 13:40:13 +01:00
MagicMirrorBoundUserInterface.cs Implemented random character creation (#548) 2020-01-24 00:56:26 +01:00
StackComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
SubFloorHideComponent.cs Map & Grid Entities (#493) 2019-12-22 13:23:38 +01:00
WelderComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
WindowComponent.cs EventBus Refactor (#490) 2019-12-08 19:52:29 -08:00