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ActionGunComponent.cs
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AmmoComponent.cs
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Automatically add trash tag to spent bullet casings (#40829)
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2025-10-12 18:34:20 +00:00 |
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AmmoProviderComponent.cs
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Spray nozzle can suck puddles into tank directly! (#30600)
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2025-05-25 23:36:16 -04:00 |
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AutoShootGunComponent.cs
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BallisticAmmoProviderComponent.cs
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Implement some field-level deltas (#28242)
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2024-12-21 15:54:11 +11:00 |
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BasicEntityAmmoProviderComponent.cs
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BatteryAmmoProviderComponent.cs
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BatteryWeaponFireModesComponent.cs
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Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029)
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2025-10-30 19:19:36 +00:00 |
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ChamberMagazineAmmoProviderComponent.cs
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ClothingSlotAmmoProviderComponent.cs
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Spray nozzle can suck puddles into tank directly! (#30600)
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2025-05-25 23:36:16 -04:00 |
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ContainerAmmoProviderComponent.cs
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FlyBySoundComponent.cs
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GrapplingGunComponent.cs
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GunComponent.cs
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Implement some field-level deltas (#28242)
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2024-12-21 15:54:11 +11:00 |
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GunRequiresWieldComponent.cs
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Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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2025-01-28 00:20:45 +01:00 |
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GunSpreadModifierComponent.cs
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Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616)
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2025-05-19 15:45:18 -07:00 |
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GunWieldBonusComponent.cs
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Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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2025-01-28 00:20:45 +01:00 |
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HitscanBatteryAmmoProviderComponent.cs
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Hitscans are now entities (#38035)
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2025-10-18 05:42:08 +00:00 |
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MagazineAmmoProviderComponent.cs
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ProjectileBatteryAmmoProviderComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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RechargeBasicEntityAmmoComponent.cs
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RechargeCycleAmmoComponent.cs
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ReflectiveComponent.cs
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RevolverAmmoProviderComponent.cs
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SharedAmmoCounterComponent.cs
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SolutionAmmoProviderComponent.cs
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Implement some field-level deltas (#28242)
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2024-12-21 15:54:11 +11:00 |
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SpeedLoaderComponent.cs
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TargetedProjectileComponent.cs
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UseDelayOnShootComponent.cs
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