fish-station/Content.Server
Fildrance d38042a0c0
3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
..
Abilities/Mime Mime can no longer write on paper without breaking their vow (#35043) 2025-02-26 10:11:59 +01:00
Access Fix IDs without station records not being able to have nonstandard contents (#34921) 2025-04-14 17:02:27 +02:00
Actions Action stuff (#31305) 2024-08-25 22:43:31 +10:00
Acz
Administration 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Afk
Alert Fix alerts mispredict + log spam (#36004) 2025-03-22 12:41:16 +01:00
AlertLevel Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Ame "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Animals Reduce network burden of the hunger system (#32986) 2024-12-18 14:06:02 +01:00
Announcements Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Anomaly Allow sound to play at the start of anomaly supercritical animation (#36260) 2025-04-08 19:11:32 +10:00
Antag Metagame improvements to antag-before-job selection system (#35830) 2025-03-19 18:28:25 +01:00
Arcade Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Armor
Atmos Fire extinguishers can now extinguish items, including when held/worn (#36267) 2025-04-14 19:00:47 +10:00
Audio Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
Beam remove usages of obsolete EntityUid method variants (#35106) 2025-02-16 03:06:23 +01:00
Bed Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Bible Cleanup: Use `SoundCollectionSpecifier instead of string literals in BibleSystem` (#35448) 2025-02-25 08:23:50 +11:00
Body Fix thermal regulation (#35971) 2025-03-20 23:40:31 +01:00
Botany Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
Buckle/Systems Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera
CardboardBox
Cargo Fix station income instantly accumulating roundstart (#36572) 2025-04-15 01:00:34 +02:00
CartridgeLoader Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
CharacterInfo Localization of the title of the job (#30353) 2024-07-26 14:47:07 -04:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Chat Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Chemistry Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
Chunking
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
Clothing "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Cluwne Clumsy system refactor (#31147) 2024-11-16 00:46:01 +01:00
CombatMode
Commands Remove unused helper. Use EmplaceCommand instead 2025-01-02 17:00:45 +13:00
Communications "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Configurable Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
Connection IPIntel now rounds to 2 decimal points (#36298) 2025-04-04 20:42:13 +02:00
Construction Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Containers Prevent crates, pet carriers and other things from going into disposals (#35557) 2025-02-27 18:43:56 +01:00
Coordinates
CPUJob/JobQueues/Queues
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest
CriminalRecords/Systems Fix ninjas not being able to hack criminal records (#36299) 2025-04-04 19:46:59 +02:00
Cuffs
Damage Predict DamagePopup (#36547) 2025-04-14 21:10:09 +02:00
Database Add loadout names (#31303) 2025-02-11 18:30:24 +01:00
Decals "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Defusable Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
Delivery Departmental Economy (#36445) 2025-04-13 15:22:36 +02:00
Destructible Fix entities burning to ash not using identity, and bad formatting (#36268) 2025-04-03 04:02:09 +02:00
DeviceLinking move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
DeviceNetwork Even more engine changes 2024-12-24 21:00:53 +13:00
Devour Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) 2024-06-08 15:49:42 +10:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Discord Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Disposal move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
DoAfter
Doors move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
Dragon add: Dragon rift color changes based on charge (#36216) 2025-04-02 14:37:34 -04:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drunk
Effects
Electrocution Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Emoting
Emp 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Engineering Predict inflatable barriers verb (#32420) 2025-04-10 20:39:13 +10:00
Ensnaring Predict stripping (#32478) 2024-09-27 17:12:10 +10:00
EntityEffects 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
EntityList fix(Commands): Improve Localization of commands. Standardize some behaviors. (#30362) 2024-08-11 19:46:57 +10:00
Entry Add ability for admins to change certain cvars via command. (#35105) 2025-02-16 10:06:13 +01:00
EUI
Examine
Explosion move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
Fax Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
Flash Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Fluids Fix sink draining sound (#34173) 2025-02-22 20:20:44 +11:00
Forensics Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
GameTicking Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Gateway Localize planet dataset names (#33398) 2024-11-20 11:57:43 +11:00
Gatherable fix Gatherable magic number (#31327) 2024-08-22 22:03:05 -04:00
Ghost Ghost spring cleaning (#36194) 2025-04-14 22:12:04 +02:00
GhostKick Clean up command perms (#28451) 2024-06-01 01:14:43 -07:00
Gibbing/Systems Paradox Clone (#35794) 2025-03-13 10:09:07 -07:00
Glue Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
Gravity Use Transform instead of TryComp<TransformComponent> (#32170) 2024-09-14 23:34:44 +02:00
GridPreloader Refactor map loading & saving 2024-12-23 02:42:17 +13:00
Guardian Holoparasite injector fix (#36109) 2025-03-31 17:18:21 -04:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-12 13:31:56 +03:00
GuideGenerator Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Hands/Systems Rework the way held items scatter when holder is knocked down (#36232) 2025-03-31 15:00:04 -07:00
Holiday Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Holopad Minor station AI code cleanup (#34476) 2025-02-18 16:26:02 +11:00
Holosign Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
HotPotato
Humanoid Move CloneAppearance to Shared (#35017) 2025-02-10 04:13:27 +01:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement DNA scrambler examine fixes (#34920) 2025-02-06 11:09:59 -08:00
IgnitionSource predict IgnitionSourceComponent (#36310) 2025-04-06 17:54:47 -07:00
ImmovableRod Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Implants Cloning Refactor and bugfixes (#35555) 2025-03-02 16:50:12 +01:00
Info After getting banned, you now have to re-read the rules! (#33270) 2025-01-30 13:09:31 +01:00
Instruments 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Interaction Remove obsolete functions from tile commands. (#31112) 2024-08-23 03:10:13 +02:00
Inventory
IoC Add ability for admins to change certain cvars via command. (#35105) 2025-02-16 10:06:13 +01:00
IP Fixed IP bans preventing non-banned players from connecting to SQLite-backed servers (#31154) 2024-08-18 13:53:09 +02:00
Item item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
ItemRecall Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
Jittering
Jobs improve job special (#30753) 2024-08-09 17:43:57 +10:00
KillTracking Try fix KeyNotFoundException in KillTrackingSystem (#28553) 2024-06-03 09:36:07 -04:00
Kitchen move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
Labels/Label Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
LandMines
Lathe move lathe recipes into packs (easier for forks and maintaining) (#33095) 2025-02-07 19:22:49 +01:00
Light Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Lightning Log enrichment: Explosion damage to players (#29762) 2024-08-09 16:24:05 +10:00
Lube Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
Magic Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
MagicMirror Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Mapping Fix autosave path (#36352) 2025-04-14 13:41:41 +03:00
Maps Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Materials "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Mech Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-18 11:43:30 +10:00
Medical Make Health Analyzer scan range nullable and adjust admin PDA (#36347) 2025-04-06 10:31:06 +02:00
Mind Fix KeyNotFoundException that sometimes happens on server shutdown (#36221) 2025-04-01 23:11:15 -04:00
Mindshield Removable mindshields and revolutionary tweaks. (#35769) 2025-03-11 10:41:13 +01:00
Mining "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Mobs
MoMMI
Morgue "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Motd Clean up command perms (#28451) 2024-06-01 01:14:43 -07:00
MouseRotator
Mousetrap UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Movement Mob collision tweaks (#36296) 2025-04-04 17:14:04 +02:00
NameIdentifier Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Ninja Fix ninja battery drain debug assertion (#36461) 2025-04-11 19:42:54 +02:00
NodeContainer Fix gas pipe leaking when unanchoring or breaking them (#33774) 2024-12-09 00:20:04 +01:00
NPC Use approx NPC steering checks (#36110) 2025-04-14 22:15:16 +02:00
Nuke Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
NukeOps
Nutrition Fire extinguishers can now extinguish items, including when held/worn (#36267) 2025-04-14 19:00:47 +10:00
Objectives remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00
PAI 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Paper Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Parallax Allow Aghosts to load biomes. (#36325) 2025-04-06 14:10:17 +02:00
ParticleAccelerator Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Payload/EntitySystems Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
PDA Add Chameleon PDA (#30514) 2025-01-02 19:23:28 +01:00
Physics move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
Pinpointer remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 15:24:49 +10:00
Placement "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Players Role Types (#33420) 2025-01-11 22:17:26 +01:00
PneumaticCannon Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
Pointing Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Points Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Polymorph delete PolymorphOnCollideComponent (#36227) 2025-03-31 17:45:18 +02:00
Popups add predicted popups with PVS filtering (#36092) 2025-03-26 12:45:29 +01:00
Power move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
PowerCell decouple ItemToggle from PowerCellDraw (#31392) 2024-08-25 22:17:03 +10:00
PowerSink Various Locale Typo Fixes (and spaces) (#34483) 2025-01-17 23:37:37 -08:00
Prayer Fix null ref exception in PrayerSystem (#28712) 2024-06-08 14:50:20 -04:00
Preferences/Managers Vanquish inaccurate docs (#30449) 2024-07-30 12:14:34 +10:00
Procedural Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Projectiles "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Puppet
Radiation 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Radio Intercoms and Radios both pick up proximate speech (#32737) 2024-11-02 16:04:22 +01:00
RandomAppearance
RandomMetadata Make RandomMetadata properly support localization (#36343) 2025-04-06 11:12:39 -07:00
RatKing Localize rat king commands datasets (#35780) 2025-03-11 22:49:32 -07:00
Remotes CentComm Map Updates (#34475) 2025-01-18 22:32:33 -07:00
Repairable Recycler Overhaul (#30802) 2024-08-18 21:39:00 -06:00
RequiresGrid
Research Fix multiple research consoles exploit (#34334) 2025-02-11 13:52:26 +11:00
Resist Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Respawn Cleanup SpecialRespawnSystem (#36087) 2025-03-25 23:16:48 +01:00
Revenant Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Revolutionary Fix warden being and qm being not considered head for tot kill head objective (#32721) 2024-10-18 11:43:05 +02:00
Robotics/Systems
Roles Show paradox clones in deadchat (#35940) 2025-03-26 16:30:14 +01:00
Rotatable Rotation warnings cleanup (#36197) 2025-04-01 23:56:37 +02:00
Rotation
RoundEnd Localization of the shuttle call sender (#32286) 2024-09-18 21:16:47 +02:00
Salvage add some error logging to exped generation (#32867) 2025-04-13 18:03:13 +02:00
Sandbox Fix colornetwork command not checking for correct permissions (#35180) 2025-02-15 10:01:46 +01:00
Screens
SensorMonitoring
Sericulture
ServerInfo Add telegram to the server info-links (#33459) 2024-11-22 16:38:41 +01:00
ServerUpdates System to automatically restart server after certain uptime. (#32814) 2024-10-20 16:46:22 +02:00
Shuttles Fix shuttle arrival visualizer (#35772) 2025-04-15 00:34:18 +10:00
Silicons Update to borg ion storms (#35751) 2025-03-12 02:21:59 +01:00
Singularity move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
Solar Engineering guidebook improvements (#34695) 2025-02-14 19:59:19 -08:00
Sound Station AI (#30944) 2024-08-28 10:57:12 +10:00
Spawners Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
Species/Systems
Speech Corrupt borg speech if they are damaged or low power (#35318) 2025-03-15 02:31:09 +11:00
Spider
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Spreader metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
Sprite
Stack Departmental Economy (#36445) 2025-04-13 15:22:36 +02:00
Station Admin spring cleaning (#36190) 2025-04-14 14:06:36 +10:00
StationEvents 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
StationRecords Fix Chameleon PDAs renaming the user in station records (#35782) 2025-03-11 14:52:38 +01:00
Stealth
Storage UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Store Hotfix: Fix uplinks allowing buying conditionally restricted items (#35334) 2025-03-02 20:40:57 +01:00
StoreDiscount/Systems Increase syndicate uplink discount amount to 6. (#33950) 2024-12-20 20:14:08 -06:00
Strip Predict stripping (#32478) 2024-09-27 17:12:10 +10:00
Stunnable Item HeldPrefix and Clothing EquippedPrefix toggler (#33054) 2025-04-14 15:50:21 -07:00
SubFloor Predict pipe anchoring and unanchroing (#35977) 2025-03-21 12:43:35 +03:00
SurveillanceCamera Voice Mask refactor (#30798) 2024-09-26 18:55:59 +02:00
Tabletop Cleanup TabletopSystem.Map (#36097) 2025-03-26 15:17:28 +01:00
Telephone Speech is relayed by holopad holograms (#33978) 2025-01-02 12:41:12 +01:00
Teleportation Fix admeme hand teleproter. (#36147) 2025-03-29 17:51:46 +03:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
Tesla
Thief Undetermined thieving satchel (#36201) 2025-03-31 15:32:31 -07:00
Tiles Make Ignite tryget flammablecomp (#34970) 2025-02-08 11:56:44 +01:00
Tips
Toilet
Tools Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Toolshed/Commands Change visualize command perms to VarEdit instead of Admin (#35221) 2025-02-16 20:06:53 +01:00
Traitor Mind Swap Fix (#33553) 2025-02-04 17:25:54 +01:00
Traits Cloning Refactor and bugfixes (#35555) 2025-03-02 16:50:12 +01:00
Turrets Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
UserInterface Predict IntrinsicUI (#31310) 2024-08-22 13:03:05 -04:00
VendingMachines Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Verbs Hover examine buttons (#35206) 2025-03-22 13:22:01 +11:00
VoiceMask Voice Mask refactor (#30798) 2024-09-26 18:55:59 +02:00
VoiceTrigger DetGadget Hat Revitalization (#35438) 2025-03-01 19:03:27 +01:00
Voting New Feature: Votekick bans distinguish themselves as votekicks (#35258) 2025-02-17 21:39:12 +01:00
Wagging
Warps
Weapons Add ability for +VVEDIT users to scale damage/healing in the game (#35255) 2025-02-18 08:28:42 +01:00
Weather tweak: weather command tooltip (#33130) 2024-11-09 22:26:51 -06:00
Whitelist Implement a playerpanel (#30238) 2024-08-09 15:33:25 +10:00
Wieldable Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
Wires Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Worldgen Worldgen spring cleaning (#36199) 2025-04-14 13:36:54 +10:00
Xenoarchaeology 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Zombies Dehardcode zombie damage values (#36494) 2025-04-12 13:43:31 -07:00
AssemblyInfo.cs
Content.Server.csproj Remove some wayward folder includes in the csproj (#31244) 2024-08-22 13:19:29 -04:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs