fish-station/Content.Shared/Interaction
Ciarán Walsh c2f4b5145d
Defibs will now also shock anyone still interacting with the target. (#35998)
* Defibs will now also shock anyone still interacting with the target.

* Improvements to test readability

* Apply fixes to other tests

* Refactor the interacting entities query to use an event.

* Include pullers as interacting with the entity they are pulling

* Broadcast event

* Use a constant

* Convert new test to InteractionTest

* Convert existing test

* Add behaviour note

* Revert "Convert existing test"

This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7.

* Move new test into separate (InteractionTest) test file

* Use ToServer

* Use a constant for prototype id

* Use ToServer

* Add EntProtoId constructor

* Add assertion failure messages

* Manual cleanup of test entities

* Remove obsolete flag

* Add test summaries

* Remove tuple constructor

* Wrap entity deletion in WaitPost

* Extend DoAfter interacting test with an extra mob
2025-11-22 23:44:26 +00:00
..
Components Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
Events Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
ActivateInWorldEvent.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
AfterInteract.cs Remove IAfterInteract (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
InteractHand.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
InteractionPopupSystem.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InteractUsing.cs Remove IInteractUsing (#9718) 2022-07-14 04:42:54 -07:00
ITargetedInteractEventArgs.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
RangedInteract.cs Remove IAfterInteract (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
SharedInteractionSystem.Blocking.cs Fix AI movement (#37114) 2025-05-02 12:07:12 +02:00
SharedInteractionSystem.cs Defibs will now also shock anyone still interacting with the target. (#35998) 2025-11-22 23:44:26 +00:00
SharedInteractionSystem.Relay.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
SmartEquipSystem.cs Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975) 2025-10-04 01:33:59 +00:00