# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
925 lines
37 KiB
C#
925 lines
37 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Server._Sunrise.ScaleSprite;
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using Content.Server.Administration.Components;
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using Content.Server.Cargo.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Hands.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Stack;
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using Content.Server.Station.Systems;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared._Sunrise.ScaleSprite;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Construction.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Database;
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using Content.Shared.Doors.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Stacks;
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using Content.Shared.Station.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Server.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Administration.Systems;
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public sealed partial class AdminVerbSystem
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{
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[Dependency] private readonly DoorSystem _door = default!;
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[Dependency] private readonly AirlockSystem _airlockSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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[Dependency] private readonly AdminTestArenaSystem _adminTestArenaSystem = default!;
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[Dependency] private readonly StationJobsSystem _stationJobsSystem = default!;
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[Dependency] private readonly JointSystem _jointSystem = default!;
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[Dependency] private readonly BatterySystem _batterySystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly GunSystem _gun = default!;
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[Dependency] private readonly ScaleSpriteSystem _scaleSpriteSystem = default!; // Sunris-Edit
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private void AddTricksVerbs(GetVerbsEvent<Verb> args)
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{
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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var player = actor.PlayerSession;
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if (!_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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return;
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if (TryComp<DoorBoltComponent>(args.Target, out var bolts))
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{
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Verb bolt = new()
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{
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Text = bolts.BoltsDown ? "Unbolt" : "Bolt",
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Category = VerbCategory.Tricks,
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Icon = bolts.BoltsDown
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? new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/unbolt.png"))
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: new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bolt.png")),
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Act = () =>
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{
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_door.SetBoltsDown((args.Target, bolts), !bolts.BoltsDown);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(bolts.BoltsDown
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? "admin-trick-unbolt-description"
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: "admin-trick-bolt-description"),
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Priority = (int)(bolts.BoltsDown ? TricksVerbPriorities.Unbolt : TricksVerbPriorities.Bolt),
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};
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args.Verbs.Add(bolt);
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}
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if (TryComp<AirlockComponent>(args.Target, out var airlockComp))
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{
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Verb emergencyAccess = new()
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{
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Text = airlockComp.EmergencyAccess ? "Emergency Access Off" : "Emergency Access On",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/emergency_access.png")),
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Act = () =>
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{
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_airlockSystem.SetEmergencyAccess((args.Target, airlockComp), !airlockComp.EmergencyAccess);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(airlockComp.EmergencyAccess
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? "admin-trick-emergency-access-off-description"
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: "admin-trick-emergency-access-on-description"),
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Priority = (int)(airlockComp.EmergencyAccess ? TricksVerbPriorities.EmergencyAccessOff : TricksVerbPriorities.EmergencyAccessOn),
|
|
};
|
|
args.Verbs.Add(emergencyAccess);
|
|
}
|
|
|
|
if (HasComp<DamageableComponent>(args.Target))
|
|
{
|
|
Verb rejuvenate = new()
|
|
{
|
|
Text = "Rejuvenate",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rejuvenate.png")),
|
|
Act = () =>
|
|
{
|
|
_rejuvenate.PerformRejuvenate(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-rejuvenate-description"),
|
|
Priority = (int)TricksVerbPriorities.Rejuvenate,
|
|
};
|
|
args.Verbs.Add(rejuvenate);
|
|
}
|
|
|
|
if (!HasComp<GodmodeComponent>(args.Target))
|
|
{
|
|
Verb makeIndestructible = new()
|
|
{
|
|
Text = "Make Indestructible",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
|
|
Act = () =>
|
|
{
|
|
_sharedGodmodeSystem.EnableGodmode(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-make-indestructible-description"),
|
|
Priority = (int)TricksVerbPriorities.MakeIndestructible,
|
|
};
|
|
args.Verbs.Add(makeIndestructible);
|
|
}
|
|
else
|
|
{
|
|
Verb makeVulnerable = new()
|
|
{
|
|
Text = "Make Vulnerable",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
|
|
Act = () =>
|
|
{
|
|
_sharedGodmodeSystem.DisableGodmode(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-make-vulnerable-description"),
|
|
Priority = (int)TricksVerbPriorities.MakeVulnerable,
|
|
};
|
|
args.Verbs.Add(makeVulnerable);
|
|
}
|
|
|
|
if (TryComp<BatteryComponent>(args.Target, out var battery))
|
|
{
|
|
Verb refillBattery = new()
|
|
{
|
|
Text = "Refill Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
|
|
Act = () =>
|
|
{
|
|
_batterySystem.SetCharge(args.Target, battery.MaxCharge, battery);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-refill-battery-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillBattery,
|
|
};
|
|
args.Verbs.Add(refillBattery);
|
|
|
|
Verb drainBattery = new()
|
|
{
|
|
Text = "Drain Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
|
|
Act = () =>
|
|
{
|
|
_batterySystem.SetCharge(args.Target, 0, battery);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-drain-battery-description"),
|
|
Priority = (int)TricksVerbPriorities.DrainBattery,
|
|
};
|
|
args.Verbs.Add(drainBattery);
|
|
|
|
Verb infiniteBattery = new()
|
|
{
|
|
Text = "Infinite Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
|
|
Act = () =>
|
|
{
|
|
var recharger = EnsureComp<BatterySelfRechargerComponent>(args.Target);
|
|
recharger.AutoRecharge = true;
|
|
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
|
|
recharger.AutoRechargePause = false; // No delay.
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-infinite-battery-object-description"),
|
|
Priority = (int)TricksVerbPriorities.InfiniteBattery,
|
|
};
|
|
args.Verbs.Add(infiniteBattery);
|
|
}
|
|
|
|
if (TryComp<AnchorableComponent>(args.Target, out var anchor))
|
|
{
|
|
Verb blockUnanchor = new()
|
|
{
|
|
Text = "Block Unanchoring",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
|
|
Act = () =>
|
|
{
|
|
RemComp(args.Target, anchor);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-block-unanchoring-description"),
|
|
Priority = (int)TricksVerbPriorities.BlockUnanchoring,
|
|
};
|
|
args.Verbs.Add(blockUnanchor);
|
|
}
|
|
|
|
if (TryComp<GasTankComponent>(args.Target, out var tank))
|
|
{
|
|
Verb refillInternalsO2 = new()
|
|
{
|
|
Text = "Refill Internals Oxygen",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
RefillGasTank(args.Target, Gas.Oxygen, tank);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillOxygen,
|
|
};
|
|
args.Verbs.Add(refillInternalsO2);
|
|
|
|
Verb refillInternalsN2 = new()
|
|
{
|
|
Text = "Refill Internals Nitrogen",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
RefillGasTank(args.Target, Gas.Nitrogen, tank);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillNitrogen,
|
|
};
|
|
args.Verbs.Add(refillInternalsN2);
|
|
|
|
Verb refillInternalsPlasma = new()
|
|
{
|
|
Text = "Refill Internals Plasma",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
RefillGasTank(args.Target, Gas.Plasma, tank);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillPlasma,
|
|
};
|
|
args.Verbs.Add(refillInternalsPlasma);
|
|
}
|
|
|
|
if (HasComp<InventoryComponent>(args.Target))
|
|
{
|
|
Verb refillInternalsO2 = new()
|
|
{
|
|
Text = "Refill Internals Oxygen",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Oxygen),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillOxygen,
|
|
};
|
|
args.Verbs.Add(refillInternalsO2);
|
|
|
|
Verb refillInternalsN2 = new()
|
|
{
|
|
Text = "Refill Internals Nitrogen",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Nitrogen),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillNitrogen,
|
|
};
|
|
args.Verbs.Add(refillInternalsN2);
|
|
|
|
Verb refillInternalsPlasma = new()
|
|
{
|
|
Text = "Refill Internals Plasma",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Plasma),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillPlasma,
|
|
};
|
|
args.Verbs.Add(refillInternalsPlasma);
|
|
}
|
|
|
|
Verb sendToTestArena = new()
|
|
{
|
|
Text = "Send to test arena",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
|
|
|
|
Act = () =>
|
|
{
|
|
var (mapUid, gridUid) = _adminTestArenaSystem.AssertArenaLoaded(player);
|
|
_transformSystem.SetCoordinates(args.Target, new EntityCoordinates(gridUid ?? mapUid, Vector2.One));
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-send-to-test-arena-description"),
|
|
Priority = (int)TricksVerbPriorities.SendToTestArena,
|
|
};
|
|
args.Verbs.Add(sendToTestArena);
|
|
|
|
var activeId = FindActiveId(args.Target);
|
|
|
|
if (activeId is not null)
|
|
{
|
|
Verb grantAllAccess = new()
|
|
{
|
|
Text = "Grant All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
|
|
Act = () =>
|
|
{
|
|
GiveAllAccess(activeId.Value);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-grant-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.GrantAllAccess,
|
|
};
|
|
args.Verbs.Add(grantAllAccess);
|
|
|
|
Verb revokeAllAccess = new()
|
|
{
|
|
Text = "Revoke All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
|
|
Act = () =>
|
|
{
|
|
RevokeAllAccess(activeId.Value);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
|
|
};
|
|
args.Verbs.Add(revokeAllAccess);
|
|
}
|
|
|
|
if (HasComp<AccessComponent>(args.Target))
|
|
{
|
|
Verb grantAllAccess = new()
|
|
{
|
|
Text = "Grant All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
|
|
Act = () =>
|
|
{
|
|
GiveAllAccess(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-grant-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.GrantAllAccess,
|
|
};
|
|
args.Verbs.Add(grantAllAccess);
|
|
|
|
Verb revokeAllAccess = new()
|
|
{
|
|
Text = "Revoke All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
|
|
Act = () =>
|
|
{
|
|
RevokeAllAccess(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
|
|
};
|
|
args.Verbs.Add(revokeAllAccess);
|
|
}
|
|
|
|
if (TryComp<StackComponent>(args.Target, out var stack))
|
|
{
|
|
Verb adjustStack = new()
|
|
{
|
|
Text = "Adjust Stack",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/adjust-stack.png")),
|
|
Act = () =>
|
|
{
|
|
// Unbounded intentionally.
|
|
_quickDialog.OpenDialog(player, "Adjust stack", $"Amount (max {_stackSystem.GetMaxCount(stack)})", (int newAmount) =>
|
|
{
|
|
_stackSystem.SetCount(args.Target, newAmount, stack);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-adjust-stack-description"),
|
|
Priority = (int) TricksVerbPriorities.AdjustStack,
|
|
};
|
|
args.Verbs.Add(adjustStack);
|
|
|
|
Verb fillStack = new()
|
|
{
|
|
Text = "Fill Stack",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill-stack.png")),
|
|
Act = () =>
|
|
{
|
|
_stackSystem.SetCount(args.Target, _stackSystem.GetMaxCount(stack), stack);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-fill-stack-description"),
|
|
Priority = (int) TricksVerbPriorities.FillStack,
|
|
};
|
|
args.Verbs.Add(fillStack);
|
|
}
|
|
|
|
Verb rename = new()
|
|
{
|
|
Text = "Rename",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Rename", "Name", (string newName) =>
|
|
{
|
|
_metaSystem.SetEntityName(args.Target, newName);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-rename-description"),
|
|
Priority = (int) TricksVerbPriorities.Rename,
|
|
};
|
|
args.Verbs.Add(rename);
|
|
|
|
Verb redescribe = new()
|
|
{
|
|
Text = "Redescribe",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/redescribe.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Redescribe", "Description", (LongString newDescription) =>
|
|
{
|
|
_metaSystem.SetEntityDescription(args.Target, newDescription.String);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-redescribe-description"),
|
|
Priority = (int) TricksVerbPriorities.Redescribe,
|
|
};
|
|
args.Verbs.Add(redescribe);
|
|
|
|
Verb renameAndRedescribe = new()
|
|
{
|
|
Text = "Redescribe",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Rename & Redescribe", "Name", "Description",
|
|
(string newName, LongString newDescription) =>
|
|
{
|
|
var meta = MetaData(args.Target);
|
|
_metaSystem.SetEntityName(args.Target, newName, meta);
|
|
_metaSystem.SetEntityDescription(args.Target, newDescription.String, meta);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-rename-and-redescribe-description"),
|
|
Priority = (int) TricksVerbPriorities.RenameAndRedescribe,
|
|
};
|
|
args.Verbs.Add(renameAndRedescribe);
|
|
|
|
if (TryComp<StationDataComponent>(args.Target, out var stationData))
|
|
{
|
|
if (_adminManager.HasAdminFlag(player, AdminFlags.Round))
|
|
{
|
|
Verb barJobSlots = new()
|
|
{
|
|
Text = "Bar job slots",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bar_jobslots.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var (job, _) in _stationJobsSystem.GetJobs(args.Target))
|
|
{
|
|
_stationJobsSystem.TrySetJobSlot(args.Target, job, 0, true);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-bar-job-slots-description"),
|
|
Priority = (int) TricksVerbPriorities.BarJobSlots,
|
|
};
|
|
args.Verbs.Add(barJobSlots);
|
|
}
|
|
|
|
Verb locateCargoShuttle = new()
|
|
{
|
|
Text = "Locate Cargo Shuttle",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
var shuttle = Comp<StationCargoOrderDatabaseComponent>(args.Target).Shuttle;
|
|
|
|
if (shuttle is null)
|
|
return;
|
|
|
|
_transformSystem.SetCoordinates(args.User, new EntityCoordinates(shuttle.Value, Vector2.Zero));
|
|
},
|
|
Impact = LogImpact.Low,
|
|
Message = Loc.GetString("admin-trick-locate-cargo-shuttle-description"),
|
|
Priority = (int) TricksVerbPriorities.LocateCargoShuttle,
|
|
};
|
|
args.Verbs.Add(locateCargoShuttle);
|
|
}
|
|
|
|
if (TryGetGridChildren(args.Target, out var childEnum))
|
|
{
|
|
Verb refillBattery = new()
|
|
{
|
|
Text = "Refill Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
_batterySystem.SetCharge(ent, battery.MaxCharge, battery);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-refill-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.RefillBattery,
|
|
};
|
|
args.Verbs.Add(refillBattery);
|
|
|
|
Verb drainBattery = new()
|
|
{
|
|
Text = "Drain Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
_batterySystem.SetCharge(ent, 0, battery);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-drain-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.DrainBattery,
|
|
};
|
|
args.Verbs.Add(drainBattery);
|
|
|
|
Verb infiniteBattery = new()
|
|
{
|
|
Text = "Infinite Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
|
|
Act = () =>
|
|
{
|
|
// this kills the sloth
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
|
|
var recharger = EnsureComp<BatterySelfRechargerComponent>(ent);
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
|
|
recharger.AutoRecharge = true;
|
|
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
|
|
recharger.AutoRechargePause = false; // No delay.
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-infinite-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.InfiniteBattery,
|
|
};
|
|
args.Verbs.Add(infiniteBattery);
|
|
}
|
|
|
|
if (TryComp<PhysicsComponent>(args.Target, out var physics))
|
|
{
|
|
Verb haltMovement = new()
|
|
{
|
|
Text = "Halt Movement",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/halt.png")),
|
|
Act = () =>
|
|
{
|
|
_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
|
|
_physics.SetAngularVelocity(args.Target, 0f, body: physics);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-halt-movement-description"),
|
|
Priority = (int) TricksVerbPriorities.HaltMovement,
|
|
};
|
|
args.Verbs.Add(haltMovement);
|
|
|
|
// Sunrie-Start
|
|
Verb spin = new()
|
|
{
|
|
Text = "Spin",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/rotate_cw.svg.192dpi.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog<float, float>(player, "Spin", "Speed", "Angular Damping", (float speed, float drag) =>
|
|
{
|
|
_physics.SetAngularDamping(args.Target, physics, drag);
|
|
_physics.SetAngularVelocity(args.Target, speed, body: physics);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = "Заставить объект вращаться",
|
|
Priority = (int) TricksVerbPriorities.HaltMovement - 1,
|
|
};
|
|
args.Verbs.Add(spin);
|
|
// Sunrie-End
|
|
}
|
|
|
|
if (TryComp<MapComponent>(args.Target, out var map))
|
|
{
|
|
if (_adminManager.HasAdminFlag(player, AdminFlags.Mapping))
|
|
{
|
|
if (_map.IsPaused(map.MapId))
|
|
{
|
|
Verb unpauseMap = new()
|
|
{
|
|
Text = "Unpause Map",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/play.png")),
|
|
Act = () =>
|
|
{
|
|
_map.SetPaused(map.MapId, false);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-unpause-map-description"),
|
|
Priority = (int) TricksVerbPriorities.Unpause,
|
|
};
|
|
args.Verbs.Add(unpauseMap);
|
|
}
|
|
else
|
|
{
|
|
Verb pauseMap = new()
|
|
{
|
|
Text = "Pause Map",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/pause.png")),
|
|
Act = () =>
|
|
{
|
|
_map.SetPaused(map.MapId, true);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-pause-map-description"),
|
|
Priority = (int) TricksVerbPriorities.Pause,
|
|
};
|
|
args.Verbs.Add(pauseMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (TryComp<JointComponent>(args.Target, out var joints))
|
|
{
|
|
Verb snapJoints = new()
|
|
{
|
|
Text = "Snap Joints",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/snap_joints.png")),
|
|
Act = () =>
|
|
{
|
|
_jointSystem.ClearJoints(args.Target, joints);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-snap-joints-description"),
|
|
Priority = (int) TricksVerbPriorities.SnapJoints,
|
|
};
|
|
args.Verbs.Add(snapJoints);
|
|
}
|
|
|
|
if (TryComp<GunComponent>(args.Target, out var gun))
|
|
{
|
|
Verb minigunFire = new()
|
|
{
|
|
Text = "Make Minigun",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
EnsureComp<AdminMinigunComponent>(args.Target);
|
|
_gun.RefreshModifiers((args.Target, gun));
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-minigun-fire-description"),
|
|
Priority = (int) TricksVerbPriorities.MakeMinigun,
|
|
};
|
|
args.Verbs.Add(minigunFire);
|
|
}
|
|
|
|
if (TryComp<BallisticAmmoProviderComponent>(args.Target, out var ballisticAmmo))
|
|
{
|
|
Verb setCapacity = new()
|
|
{
|
|
Text = "Set Bullet Amount",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Set Bullet Amount", $"Amount (standard {ballisticAmmo.Capacity}):", (string amount) =>
|
|
{
|
|
if (!int.TryParse(amount, out var result))
|
|
return;
|
|
|
|
_gun.SetBallisticUnspawned((args.Target, ballisticAmmo), result);
|
|
_gun.UpdateBallisticAppearance(args.Target, ballisticAmmo);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-set-bullet-amount-description"),
|
|
Priority = (int) TricksVerbPriorities.SetBulletAmount,
|
|
};
|
|
args.Verbs.Add(setCapacity);
|
|
}
|
|
|
|
// Sunrie-Start
|
|
Verb scaleSprite = new()
|
|
{
|
|
Text = "Set Scale",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/zoom.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog<float, float>(player, "Set Scale", "Scale X", "Scale Y", (float scaleX, float scaleY) =>
|
|
{
|
|
_scaleSpriteSystem.Scale(args.Target, new Vector2(scaleX, scaleY));
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = "Изменить визуальный масштаб объекта",
|
|
Priority = (int) TricksVerbPriorities.AdjustStack - 1,
|
|
};
|
|
args.Verbs.Add(scaleSprite);
|
|
// Sunrie-End
|
|
}
|
|
|
|
private void RefillEquippedTanks(EntityUid target, Gas gasType)
|
|
{
|
|
foreach (var held in _inventorySystem.GetHandOrInventoryEntities(target))
|
|
{
|
|
RefillGasTank(held, gasType);
|
|
}
|
|
}
|
|
|
|
private void RefillGasTank(EntityUid tank, Gas gasType, GasTankComponent? tankComponent = null)
|
|
{
|
|
if (!Resolve(tank, ref tankComponent, false))
|
|
return;
|
|
|
|
var mixSize = tankComponent.Air.Volume;
|
|
var newMix = new GasMixture(mixSize);
|
|
newMix.SetMoles(gasType, (1000.0f * mixSize) / (Atmospherics.R * Atmospherics.T20C)); // Fill the tank to 1000KPA.
|
|
newMix.Temperature = Atmospherics.T20C;
|
|
tankComponent.Air = newMix;
|
|
}
|
|
|
|
private bool TryGetGridChildren(EntityUid target, [NotNullWhen(true)] out IEnumerable<EntityUid>? enumerator)
|
|
{
|
|
if (!HasComp<MapComponent>(target) && !HasComp<MapGridComponent>(target) &&
|
|
!HasComp<StationDataComponent>(target))
|
|
{
|
|
enumerator = null;
|
|
return false;
|
|
}
|
|
|
|
enumerator = GetGridChildrenInner(target);
|
|
return true;
|
|
}
|
|
|
|
// ew. This finds everything supposedly on a grid.
|
|
private IEnumerable<EntityUid> GetGridChildrenInner(EntityUid target)
|
|
{
|
|
if (TryComp<StationDataComponent>(target, out var station))
|
|
{
|
|
foreach (var grid in station.Grids)
|
|
{
|
|
var enumerator = Transform(grid).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
else if (HasComp<MapComponent>(target))
|
|
{
|
|
var enumerator = Transform(target).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var possibleGrid))
|
|
{
|
|
var enumerator2 = Transform(possibleGrid).ChildEnumerator;
|
|
while (enumerator2.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var enumerator = Transform(target).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
|
|
private EntityUid? FindActiveId(EntityUid target)
|
|
{
|
|
if (_inventorySystem.TryGetSlotEntity(target, "id", out var slotEntity))
|
|
{
|
|
if (HasComp<AccessComponent>(slotEntity))
|
|
{
|
|
return slotEntity.Value;
|
|
}
|
|
else if (TryComp<PdaComponent>(slotEntity, out var pda)
|
|
&& HasComp<IdCardComponent>(pda.ContainedId))
|
|
{
|
|
return pda.ContainedId;
|
|
}
|
|
}
|
|
else if (TryComp<HandsComponent>(target, out var hands))
|
|
{
|
|
foreach (var held in _handsSystem.EnumerateHeld((target, hands)))
|
|
{
|
|
if (HasComp<AccessComponent>(held))
|
|
{
|
|
return held;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void GiveAllAccess(EntityUid entity)
|
|
{
|
|
var allAccess = _prototypeManager
|
|
.EnumeratePrototypes<AccessLevelPrototype>()
|
|
.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToArray();
|
|
|
|
_accessSystem.TrySetTags(entity, allAccess);
|
|
}
|
|
|
|
private void RevokeAllAccess(EntityUid entity)
|
|
{
|
|
_accessSystem.TrySetTags(entity, new List<ProtoId<AccessLevelPrototype>>());
|
|
}
|
|
|
|
public enum TricksVerbPriorities
|
|
{
|
|
Bolt = 0,
|
|
Unbolt = -1,
|
|
EmergencyAccessOn = -2,
|
|
EmergencyAccessOff = -3,
|
|
MakeIndestructible = -4,
|
|
MakeVulnerable = -5,
|
|
BlockUnanchoring = -6,
|
|
RefillBattery = -7,
|
|
DrainBattery = -8,
|
|
RefillOxygen = -9,
|
|
RefillNitrogen = -10,
|
|
RefillPlasma = -11,
|
|
SendToTestArena = -12,
|
|
GrantAllAccess = -13,
|
|
RevokeAllAccess = -14,
|
|
Rejuvenate = -15,
|
|
AdjustStack = -16,
|
|
FillStack = -17,
|
|
Rename = -18,
|
|
Redescribe = -19,
|
|
RenameAndRedescribe = -20,
|
|
BarJobSlots = -21,
|
|
LocateCargoShuttle = -22,
|
|
InfiniteBattery = -23,
|
|
HaltMovement = -24,
|
|
Unpause = -25,
|
|
Pause = -26,
|
|
SnapJoints = -27,
|
|
MakeMinigun = -28,
|
|
SetBulletAmount = -29,
|
|
}
|
|
}
|