# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
700 lines
28 KiB
C#
700 lines
28 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Cargo.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.BUI;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Cargo.Events;
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using Content.Shared.Cargo.Prototypes;
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using Content.Shared.Database;
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using Content.Shared.Emag.Systems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Labels.Components;
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using Content.Shared.Paper;
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using Content.Shared.Station.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Cargo.Systems
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{
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public sealed partial class CargoSystem
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{
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private void InitializeConsole()
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{
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SubscribeLocalEvent<CargoOrderConsoleComponent, CargoConsoleAddOrderMessage>(OnAddOrderMessage);
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SubscribeLocalEvent<CargoOrderConsoleComponent, CargoConsoleRemoveOrderMessage>(OnRemoveOrderMessage);
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SubscribeLocalEvent<CargoOrderConsoleComponent, CargoConsoleApproveOrderMessage>(OnApproveOrderMessage);
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SubscribeLocalEvent<CargoOrderConsoleComponent, BoundUIOpenedEvent>(OnOrderUIOpened);
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SubscribeLocalEvent<CargoOrderConsoleComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<CargoOrderConsoleComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<CargoOrderConsoleComponent, GotEmaggedEvent>(OnEmagged);
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}
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private void OnInteractUsingCash(EntityUid uid, CargoOrderConsoleComponent component, ref InteractUsingEvent args)
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{
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var price = _pricing.GetPrice(args.Used);
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if (price == 0)
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return;
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var stationUid = _station.GetOwningStation(args.Used);
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if (!TryComp(stationUid, out StationBankAccountComponent? bank))
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return;
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_audio.PlayPvs(ApproveSound, uid);
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UpdateBankAccount((stationUid.Value, bank), (int) price, component.Account);
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QueueDel(args.Used);
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args.Handled = true;
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}
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private void OnInteractUsingSlip(Entity<CargoOrderConsoleComponent> ent, ref InteractUsingEvent args, CargoSlipComponent slip)
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{
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if (slip.OrderQuantity <= 0)
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return;
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var stationUid = _station.GetOwningStation(ent);
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if (!TryGetOrderDatabase(stationUid, out var orderDatabase))
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return;
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if (!_protoMan.TryIndex(slip.Product, out var product))
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{
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Log.Error($"Tried to add invalid cargo product {slip.Product} as order!");
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return;
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}
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if (!ent.Comp.AllowedGroups.Contains(product.Group))
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return;
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var orderId = GenerateOrderId(orderDatabase);
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var data = new CargoOrderData(orderId, product.Product, product.Name, product.Cost, slip.OrderQuantity, slip.Requester, slip.Reason, slip.Account);
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if (!TryAddOrder(stationUid.Value, ent.Comp.Account, data, orderDatabase))
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{
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PlayDenySound(ent, ent.Comp);
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return;
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}
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// Log order addition
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_audio.PlayPvs(ent.Comp.ScanSound, ent);
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_adminLogger.Add(LogType.Action,
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LogImpact.Low,
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$"{ToPrettyString(args.User):user} inserted order slip [orderId:{data.OrderId}, quantity:{data.OrderQuantity}, product:{data.ProductId}, requester:{data.Requester}, reason:{data.Reason}]");
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QueueDel(args.Used);
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args.Handled = true;
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}
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private void OnInteractUsing(EntityUid uid, CargoOrderConsoleComponent component, ref InteractUsingEvent args)
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{
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if (HasComp<CashComponent>(args.Used))
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{
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OnInteractUsingCash(uid, component, ref args);
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}
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else if (TryComp<CargoSlipComponent>(args.Used, out var slip) && component.Mode == CargoOrderConsoleMode.DirectOrder)
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{
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OnInteractUsingSlip((uid, component), ref args, slip);
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}
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}
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private void OnInit(EntityUid uid, CargoOrderConsoleComponent orderConsole, ComponentInit args)
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{
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var station = _station.GetOwningStation(uid);
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UpdateOrderState(uid, station);
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}
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private void OnEmagged(Entity<CargoOrderConsoleComponent> ent, ref GotEmaggedEvent args)
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{
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if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
|
|
return;
|
|
|
|
if (_emag.CheckFlag(ent, EmagType.Interaction))
|
|
return;
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void UpdateConsole()
|
|
{
|
|
var stationQuery = EntityQueryEnumerator<StationBankAccountComponent>();
|
|
while (stationQuery.MoveNext(out var uid, out var bank))
|
|
{
|
|
if (Timing.CurTime < bank.NextIncomeTime)
|
|
continue;
|
|
bank.NextIncomeTime += bank.IncomeDelay;
|
|
|
|
var balanceToAdd = (int) Math.Round(bank.IncreasePerSecond * bank.IncomeDelay.TotalSeconds);
|
|
UpdateBankAccount((uid, bank), balanceToAdd, bank.RevenueDistribution);
|
|
}
|
|
}
|
|
|
|
#region Interface
|
|
|
|
private void OnApproveOrderMessage(EntityUid uid, CargoOrderConsoleComponent component, CargoConsoleApproveOrderMessage args)
|
|
{
|
|
if (args.Actor is not { Valid: true } player)
|
|
return;
|
|
|
|
if (component.Mode != CargoOrderConsoleMode.DirectOrder)
|
|
return;
|
|
|
|
if (!_accessReaderSystem.IsAllowed(player, uid))
|
|
{
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-order-not-allowed"));
|
|
PlayDenySound(uid, component);
|
|
return;
|
|
}
|
|
|
|
var station = _station.GetOwningStation(uid);
|
|
|
|
// No station to deduct from.
|
|
if (!TryComp(station, out StationBankAccountComponent? bank) ||
|
|
!TryComp(station, out StationDataComponent? stationData) ||
|
|
!TryGetOrderDatabase(station, out var orderDatabase))
|
|
{
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-station-not-found"));
|
|
PlayDenySound(uid, component);
|
|
return;
|
|
}
|
|
|
|
// Find our order again. It might have been dispatched or approved already
|
|
var order = orderDatabase.Orders[component.Account].Find(order => args.OrderId == order.OrderId && !order.Approved);
|
|
if (order == null || !_protoMan.TryIndex(order.Account, out var account))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Invalid order
|
|
if (!_protoMan.HasIndex<EntityPrototype>(order.ProductId))
|
|
{
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-invalid-product"));
|
|
PlayDenySound(uid, component);
|
|
return;
|
|
}
|
|
|
|
var amount = GetOutstandingOrderCount((station.Value, orderDatabase), order.Account);
|
|
var capacity = orderDatabase.Capacity;
|
|
|
|
// Too many orders, avoid them getting spammed in the UI.
|
|
if (amount >= capacity)
|
|
{
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-too-many"));
|
|
PlayDenySound(uid, component);
|
|
return;
|
|
}
|
|
|
|
// Cap orders so someone can't spam thousands.
|
|
var cappedAmount = Math.Min(capacity - amount, order.OrderQuantity);
|
|
|
|
if (cappedAmount != order.OrderQuantity)
|
|
{
|
|
order.OrderQuantity = cappedAmount;
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-snip-snip"));
|
|
PlayDenySound(uid, component);
|
|
}
|
|
|
|
var cost = order.Price * order.OrderQuantity;
|
|
var accountBalance = GetBalanceFromAccount((station.Value, bank), order.Account);
|
|
|
|
// Not enough balance
|
|
if (cost > accountBalance)
|
|
{
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-insufficient-funds", ("cost", cost)));
|
|
PlayDenySound(uid, component);
|
|
return;
|
|
}
|
|
|
|
var ev = new FulfillCargoOrderEvent((station.Value, stationData), order, (uid, component));
|
|
RaiseLocalEvent(ref ev);
|
|
ev.FulfillmentEntity ??= station.Value;
|
|
|
|
if (!ev.Handled)
|
|
{
|
|
ev.FulfillmentEntity = TryFulfillOrder((station.Value, stationData), order.Account, order, orderDatabase);
|
|
|
|
if (ev.FulfillmentEntity == null)
|
|
{
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-unfulfilled"));
|
|
PlayDenySound(uid, component);
|
|
return;
|
|
}
|
|
}
|
|
|
|
order.Approved = true;
|
|
_audio.PlayPvs(ApproveSound, uid);
|
|
|
|
if (!_emag.CheckFlag(uid, EmagType.Interaction))
|
|
{
|
|
var tryGetIdentityShortInfoEvent = new TryGetIdentityShortInfoEvent(uid, player);
|
|
RaiseLocalEvent(tryGetIdentityShortInfoEvent);
|
|
order.SetApproverData(tryGetIdentityShortInfoEvent.Title);
|
|
|
|
var message = Loc.GetString("cargo-console-unlock-approved-order-broadcast",
|
|
("productName", Loc.GetString(order.ProductName)),
|
|
("orderAmount", order.OrderQuantity),
|
|
("approver", order.Approver ?? string.Empty),
|
|
("cost", cost));
|
|
_radio.SendRadioMessage(uid, message, account.RadioChannel, uid, escapeMarkup: false);
|
|
if (CargoOrderConsoleComponent.BaseAnnouncementChannel != account.RadioChannel)
|
|
_radio.SendRadioMessage(uid, message, CargoOrderConsoleComponent.BaseAnnouncementChannel, uid, escapeMarkup: false);
|
|
}
|
|
|
|
ConsolePopup(args.Actor, Loc.GetString("cargo-console-trade-station", ("destination", MetaData(ev.FulfillmentEntity.Value).EntityName)));
|
|
|
|
// Log order approval
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(player):user} approved order [orderId:{order.OrderId}, quantity:{order.OrderQuantity}, product:{order.ProductId}, requester:{order.Requester}, reason:{order.Reason}] on account {order.Account} with balance at {accountBalance}");
|
|
|
|
orderDatabase.Orders[component.Account].Remove(order);
|
|
UpdateBankAccount((station.Value, bank), -cost, order.Account);
|
|
UpdateOrders(station.Value);
|
|
}
|
|
|
|
private EntityUid? TryFulfillOrder(Entity<StationDataComponent> stationData, ProtoId<CargoAccountPrototype> account, CargoOrderData order, StationCargoOrderDatabaseComponent orderDatabase)
|
|
{
|
|
// Sunrise-Edit
|
|
//_listEnts.Clear();
|
|
//GetTradeStations(stationData, ref _listEnts);
|
|
EntityUid? tradeDestination = null;
|
|
|
|
// Try to fulfill from any station where possible, if the pad is not occupied.
|
|
foreach (var gridUid in stationData.Comp.Grids) // Sunrise-Edit
|
|
{
|
|
var tradePads = GetCargoPallets(gridUid, BuySellType.Buy); // Sunrise-Edit
|
|
_random.Shuffle(tradePads);
|
|
|
|
var freePads = GetFreeCargoPallets(gridUid, tradePads); // Sunrise-Edit
|
|
if (freePads.Count >= order.OrderQuantity) //check if the station has enough free pallets
|
|
{
|
|
foreach (var pad in freePads)
|
|
{
|
|
var coordinates = new EntityCoordinates(gridUid, pad.Transform.LocalPosition); // Sunrise-Edit
|
|
|
|
if (FulfillOrder(order, account, coordinates, orderDatabase.PrinterOutput))
|
|
{
|
|
tradeDestination = gridUid; // Sunrise-Edit
|
|
order.NumDispatched++;
|
|
if (order.OrderQuantity <= order.NumDispatched) //Spawn a crate on free pellets until the order is fulfilled.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tradeDestination != null)
|
|
break;
|
|
}
|
|
|
|
return tradeDestination;
|
|
}
|
|
|
|
private void GetTradeStations(StationDataComponent data, ref List<EntityUid> ents)
|
|
{
|
|
foreach (var gridUid in data.Grids)
|
|
{
|
|
if (!_tradeQuery.HasComponent(gridUid))
|
|
continue;
|
|
|
|
ents.Add(gridUid);
|
|
}
|
|
}
|
|
|
|
private void OnRemoveOrderMessage(EntityUid uid, CargoOrderConsoleComponent component, CargoConsoleRemoveOrderMessage args)
|
|
{
|
|
var station = _station.GetOwningStation(uid);
|
|
|
|
if (component.Mode != CargoOrderConsoleMode.DirectOrder)
|
|
return;
|
|
|
|
if (!TryGetOrderDatabase(station, out var orderDatabase))
|
|
return;
|
|
|
|
RemoveOrder(station.Value, component.Account, args.OrderId, orderDatabase);
|
|
}
|
|
|
|
private void OnAddOrderMessageSlipPrinter(EntityUid uid, CargoOrderConsoleComponent component, CargoConsoleAddOrderMessage args, CargoProductPrototype product)
|
|
{
|
|
if (!_protoMan.TryIndex(component.Account, out var account))
|
|
return;
|
|
|
|
if (Timing.CurTime < component.NextPrintTime)
|
|
return;
|
|
|
|
var label = Spawn(account.AcquisitionSlip, Transform(uid).Coordinates);
|
|
component.NextPrintTime = Timing.CurTime + component.PrintDelay;
|
|
_audio.PlayPvs(component.PrintSound, uid);
|
|
|
|
var paper = EnsureComp<PaperComponent>(label);
|
|
var msg = new FormattedMessage();
|
|
|
|
msg.AddMarkupPermissive(Loc.GetString("cargo-acquisition-slip-body",
|
|
("product", product.Name),
|
|
("description", product.Description),
|
|
("unit", product.Cost),
|
|
("amount", args.Amount),
|
|
("cost", product.Cost * args.Amount),
|
|
("orderer", args.Requester),
|
|
("reason", args.Reason)));
|
|
_paperSystem.SetContent((label, paper), msg.ToMarkup());
|
|
|
|
var slip = EnsureComp<CargoSlipComponent>(label);
|
|
slip.Product = product.ID;
|
|
slip.Requester = args.Requester;
|
|
slip.Reason = args.Reason;
|
|
slip.OrderQuantity = args.Amount;
|
|
slip.Account = component.Account;
|
|
}
|
|
|
|
private void OnAddOrderMessage(EntityUid uid, CargoOrderConsoleComponent component, CargoConsoleAddOrderMessage args)
|
|
{
|
|
if (args.Actor is not { Valid: true } player)
|
|
return;
|
|
|
|
if (args.Amount <= 0)
|
|
return;
|
|
|
|
var stationUid = _station.GetOwningStation(uid);
|
|
|
|
if (!TryGetOrderDatabase(stationUid, out var orderDatabase))
|
|
return;
|
|
|
|
if (!TryComp<StationBankAccountComponent>(stationUid, out var bank))
|
|
return;
|
|
|
|
if (!_protoMan.TryIndex<CargoProductPrototype>(args.CargoProductId, out var product))
|
|
{
|
|
Log.Error($"Tried to add invalid cargo product {args.CargoProductId} as order!");
|
|
return;
|
|
}
|
|
|
|
if (!GetAvailableProducts((uid, component)).Contains(args.CargoProductId))
|
|
return;
|
|
|
|
if (component.Mode == CargoOrderConsoleMode.PrintSlip)
|
|
{
|
|
OnAddOrderMessageSlipPrinter(uid, component, args, product);
|
|
return;
|
|
}
|
|
|
|
var targetAccount = component.Mode == CargoOrderConsoleMode.SendToPrimary ? bank.PrimaryAccount : component.Account;
|
|
|
|
var data = GetOrderData(args, product, GenerateOrderId(orderDatabase), component.Account);
|
|
|
|
if (!TryAddOrder(stationUid.Value, targetAccount, data, orderDatabase))
|
|
{
|
|
PlayDenySound(uid, component);
|
|
return;
|
|
}
|
|
|
|
// Log order addition
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(player):user} added order [orderId:{data.OrderId}, quantity:{data.OrderQuantity}, product:{data.ProductId}, requester:{data.Requester}, reason:{data.Reason}]");
|
|
|
|
}
|
|
|
|
private void OnOrderUIOpened(EntityUid uid, CargoOrderConsoleComponent component, BoundUIOpenedEvent args)
|
|
{
|
|
var station = _station.GetOwningStation(uid);
|
|
UpdateOrderState(uid, station);
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void UpdateOrderState(EntityUid consoleUid, EntityUid? station)
|
|
{
|
|
if (!TryComp<CargoOrderConsoleComponent>(consoleUid, out var console))
|
|
return;
|
|
|
|
if (!TryComp<StationCargoOrderDatabaseComponent>(station, out var orderDatabase))
|
|
return;
|
|
|
|
if (_uiSystem.HasUi(consoleUid, CargoConsoleUiKey.Orders))
|
|
{
|
|
_uiSystem.SetUiState(consoleUid,
|
|
CargoConsoleUiKey.Orders,
|
|
new CargoConsoleInterfaceState(
|
|
MetaData(station.Value).EntityName,
|
|
GetOutstandingOrderCount((station!.Value, orderDatabase), console.Account),
|
|
orderDatabase.Capacity,
|
|
GetNetEntity(station.Value),
|
|
RelevantOrders((station!.Value, orderDatabase), (consoleUid, console)),
|
|
GetAvailableProducts((consoleUid, console))
|
|
));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets orders relevant to this account, i.e. orders on the account directly or orders on behalf of the account in the primary account.
|
|
/// </summary>
|
|
private List<CargoOrderData> RelevantOrders(Entity<StationCargoOrderDatabaseComponent> station, Entity<CargoOrderConsoleComponent> console)
|
|
{
|
|
if (!TryComp<StationBankAccountComponent>(station, out var bank))
|
|
return [];
|
|
|
|
var ourOrders = station.Comp.Orders[console.Comp.Account];
|
|
|
|
if (console.Comp.Account == bank.PrimaryAccount)
|
|
return ourOrders;
|
|
|
|
var otherOrders = station.Comp.Orders[bank.PrimaryAccount].Where(order => order.Account == console.Comp.Account);
|
|
|
|
return ourOrders.Concat(otherOrders).ToList();
|
|
}
|
|
|
|
private void ConsolePopup(EntityUid actor, string text)
|
|
{
|
|
_popup.PopupCursor(text, actor);
|
|
}
|
|
|
|
private void PlayDenySound(EntityUid uid, CargoOrderConsoleComponent component)
|
|
{
|
|
if (_timing.CurTime >= component.NextDenySoundTime)
|
|
{
|
|
component.NextDenySoundTime = _timing.CurTime + component.DenySoundDelay;
|
|
_audio.PlayPvs(_audio.ResolveSound(component.ErrorSound), uid);
|
|
}
|
|
}
|
|
|
|
private void PlayDenySound(EntityUid uid, Shared.Cargo.CargoPalletConsoleComponent component)
|
|
{
|
|
if (_timing.CurTime >= component.NextDenySoundTime)
|
|
{
|
|
component.NextDenySoundTime = _timing.CurTime + component.DenySoundDelay;
|
|
_audio.PlayPvs(_audio.ResolveSound(component.ErrorSound), uid);
|
|
}
|
|
}
|
|
|
|
private static CargoOrderData GetOrderData(CargoConsoleAddOrderMessage args, CargoProductPrototype cargoProduct, int id, ProtoId<CargoAccountPrototype> account)
|
|
{
|
|
return new CargoOrderData(id, cargoProduct.Product, cargoProduct.Name, cargoProduct.Cost, args.Amount, args.Requester, args.Reason, account);
|
|
}
|
|
|
|
public int GetOutstandingOrderCount(Entity<StationCargoOrderDatabaseComponent> station, ProtoId<CargoAccountPrototype> account)
|
|
{
|
|
var amount = 0;
|
|
|
|
if (!TryComp<StationBankAccountComponent>(station, out var bank))
|
|
return amount;
|
|
|
|
foreach (var order in station.Comp.Orders[account])
|
|
{
|
|
if (!order.Approved)
|
|
continue;
|
|
amount += order.OrderQuantity - order.NumDispatched;
|
|
}
|
|
|
|
if (account == bank.PrimaryAccount)
|
|
return amount;
|
|
|
|
foreach (var order in station.Comp.Orders[bank.PrimaryAccount])
|
|
{
|
|
if (order.Account != account)
|
|
continue;
|
|
if (!order.Approved)
|
|
continue;
|
|
amount += order.OrderQuantity - order.NumDispatched;
|
|
}
|
|
|
|
return amount;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates all of the cargo-related consoles for a particular station.
|
|
/// This should be called whenever orders change.
|
|
/// </summary>
|
|
private void UpdateOrders(EntityUid dbUid)
|
|
{
|
|
// Order added so all consoles need updating.
|
|
var orderQuery = AllEntityQuery<CargoOrderConsoleComponent>();
|
|
|
|
while (orderQuery.MoveNext(out var uid, out var _))
|
|
{
|
|
var station = _station.GetOwningStation(uid);
|
|
if (station != dbUid)
|
|
continue;
|
|
|
|
UpdateOrderState(uid, station);
|
|
}
|
|
}
|
|
|
|
public bool AddAndApproveOrder(
|
|
EntityUid dbUid,
|
|
string spawnId,
|
|
string name,
|
|
int cost,
|
|
int qty,
|
|
string sender,
|
|
string description,
|
|
string dest,
|
|
StationCargoOrderDatabaseComponent component,
|
|
ProtoId<CargoAccountPrototype> account,
|
|
Entity<StationDataComponent> stationData
|
|
)
|
|
{
|
|
DebugTools.Assert(_protoMan.HasIndex<EntityPrototype>(spawnId));
|
|
// Make an order
|
|
var id = GenerateOrderId(component);
|
|
var order = new CargoOrderData(id, spawnId, name, cost, qty, sender, description, account);
|
|
|
|
// Approve it now
|
|
order.SetApproverData(dest, sender);
|
|
order.Approved = true;
|
|
|
|
// Log order addition
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"AddAndApproveOrder {description} added order [orderId:{order.OrderId}, quantity:{order.OrderQuantity}, product:{order.ProductId}, requester:{order.Requester}, reason:{order.Reason}]");
|
|
|
|
// Add it to the list
|
|
return TryAddOrder(dbUid, account, order, component) && TryFulfillOrder(stationData, account, order, component).HasValue;
|
|
}
|
|
|
|
private bool TryAddOrder(EntityUid dbUid, ProtoId<CargoAccountPrototype> account, CargoOrderData data, StationCargoOrderDatabaseComponent component)
|
|
{
|
|
component.Orders[account].Add(data);
|
|
UpdateOrders(dbUid);
|
|
return true;
|
|
}
|
|
|
|
private static int GenerateOrderId(StationCargoOrderDatabaseComponent orderDB)
|
|
{
|
|
// We need an arbitrary unique ID to identify orders, since they may
|
|
// want to be cancelled later.
|
|
return ++orderDB.NumOrdersCreated;
|
|
}
|
|
|
|
public void RemoveOrder(EntityUid dbUid, ProtoId<CargoAccountPrototype> account, int index, StationCargoOrderDatabaseComponent orderDB)
|
|
{
|
|
var sequenceIdx = orderDB.Orders[account].FindIndex(order => order.OrderId == index);
|
|
if (sequenceIdx != -1)
|
|
{
|
|
orderDB.Orders[account].RemoveAt(sequenceIdx);
|
|
}
|
|
UpdateOrders(dbUid);
|
|
}
|
|
|
|
public void ClearOrders(StationCargoOrderDatabaseComponent component)
|
|
{
|
|
if (component.Orders.Count == 0)
|
|
return;
|
|
|
|
component.Orders.Clear();
|
|
}
|
|
|
|
private static bool PopFrontOrder(StationCargoOrderDatabaseComponent orderDB, ProtoId<CargoAccountPrototype> account, [NotNullWhen(true)] out CargoOrderData? orderOut)
|
|
{
|
|
var orderIdx = orderDB.Orders[account].FindIndex(order => order.Approved);
|
|
if (orderIdx == -1)
|
|
{
|
|
orderOut = null;
|
|
return false;
|
|
}
|
|
|
|
orderOut = orderDB.Orders[account][orderIdx];
|
|
orderOut.NumDispatched++;
|
|
|
|
if (orderOut.NumDispatched >= orderOut.OrderQuantity)
|
|
{
|
|
// Order is complete. Remove from the queue.
|
|
orderDB.Orders[account].RemoveAt(orderIdx);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to fulfill the next outstanding order.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
private bool FulfillNextOrder(StationCargoOrderDatabaseComponent orderDB, ProtoId<CargoAccountPrototype> account, EntityCoordinates spawn, string? paperProto)
|
|
{
|
|
if (!PopFrontOrder(orderDB, account, out var order))
|
|
return false;
|
|
|
|
return FulfillOrder(order, account, spawn, paperProto);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fulfills the specified cargo order and spawns paper attached to it.
|
|
/// </summary>
|
|
private bool FulfillOrder(CargoOrderData order, ProtoId<CargoAccountPrototype> account, EntityCoordinates spawn, string? paperProto)
|
|
{
|
|
// Create the item itself
|
|
var item = Spawn(order.ProductId, spawn);
|
|
|
|
// Ensure the item doesn't start anchored
|
|
_transformSystem.Unanchor(item, Transform(item));
|
|
|
|
// Create a sheet of paper to write the order details on
|
|
var printed = Spawn(paperProto, spawn);
|
|
if (TryComp<PaperComponent>(printed, out var paper))
|
|
{
|
|
// fill in the order data
|
|
var val = Loc.GetString("cargo-console-paper-print-name", ("orderNumber", order.OrderId));
|
|
_metaSystem.SetEntityName(printed, val);
|
|
|
|
var accountProto = _protoMan.Index(account);
|
|
_paperSystem.SetContent((printed, paper),
|
|
Loc.GetString(
|
|
"cargo-console-paper-print-text",
|
|
("orderNumber", order.OrderId),
|
|
("itemName", MetaData(item).EntityName),
|
|
("orderQuantity", order.OrderQuantity),
|
|
("requester", order.Requester),
|
|
("reason", string.IsNullOrWhiteSpace(order.Reason) ? Loc.GetString("cargo-console-paper-reason-default") : order.Reason),
|
|
("account", Loc.GetString(accountProto.Name)),
|
|
("accountcode", Loc.GetString(accountProto.Code)),
|
|
("approver", string.IsNullOrWhiteSpace(order.Approver) ? Loc.GetString("cargo-console-paper-approver-default") : order.Approver)));
|
|
|
|
// attempt to attach the label to the item
|
|
if (TryComp<PaperLabelComponent>(item, out var label))
|
|
{
|
|
_slots.TryInsert(item, label.LabelSlot, printed, null);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
public List<ProtoId<CargoProductPrototype>> GetAvailableProducts(Entity<CargoOrderConsoleComponent> ent)
|
|
{
|
|
if (_station.GetOwningStation(ent) is not { } station ||
|
|
!TryComp<StationCargoOrderDatabaseComponent>(station, out var db))
|
|
{
|
|
return new List<ProtoId<CargoProductPrototype>>();
|
|
}
|
|
|
|
var products = new List<ProtoId<CargoProductPrototype>>();
|
|
|
|
// Note that a market must be both on the station and on the console to be available.
|
|
var markets = ent.Comp.AllowedGroups.Intersect(db.Markets).ToList();
|
|
foreach (var product in _protoMan.EnumeratePrototypes<CargoProductPrototype>())
|
|
{
|
|
if (!markets.Contains(product.Group))
|
|
continue;
|
|
|
|
products.Add(product.ID);
|
|
}
|
|
|
|
return products;
|
|
}
|
|
|
|
#region Station
|
|
|
|
private bool TryGetOrderDatabase([NotNullWhen(true)] EntityUid? stationUid, [MaybeNullWhen(false)] out StationCargoOrderDatabaseComponent dbComp)
|
|
{
|
|
return TryComp(stationUid, out dbComp);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|