12 lines
346 B
C#
12 lines
346 B
C#
using Robust.Shared.GameStates;
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namespace Content.Server._Sunrise.Silicons.Laws.Components;
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/// <summary>
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/// Component that blocks law changes for an entity (e.g., borgs under Epsilon lawset).
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/// </summary>
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[RegisterComponent]
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public sealed partial class BlockLawChangeComponent : Component
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{
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// Add fields if needed for tracking state
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}
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