# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
175 lines
7.1 KiB
C#
175 lines
7.1 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Clothing;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Implants;
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using Content.Shared.Inventory;
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using Content.Shared.Lock;
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using Content.Shared.Popups;
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using Content.Shared.Preferences;
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using Content.Shared.Speech;
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using Content.Shared.VoiceMask;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Server.VoiceMask;
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public sealed partial class VoiceMaskSystem : EntitySystem
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{
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly LockSystem _lock = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly IdentitySystem _identity = default!;
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// CCVar.
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private int _maxNameLength;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VoiceMaskComponent, InventoryRelayedEvent<TransformSpeakerNameEvent>>(OnTransformSpeakerNameInventory);
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SubscribeLocalEvent<VoiceMaskComponent, ImplantRelayEvent<TransformSpeakerNameEvent>>(OnTransformSpeakerNameImplant);
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SubscribeLocalEvent<VoiceMaskComponent, ImplantRelayEvent<SeeIdentityAttemptEvent>>(OnSeeIdentityAttemptEvent);
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SubscribeLocalEvent<VoiceMaskComponent, ImplantImplantedEvent>(OnImplantImplantedEvent);
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SubscribeLocalEvent<VoiceMaskComponent, ImplantRemovedEvent>(OnImplantRemovedEventEvent);
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SubscribeLocalEvent<VoiceMaskComponent, LockToggledEvent>(OnLockToggled);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeVerbMessage>(OnChangeVerb);
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SubscribeLocalEvent<VoiceMaskComponent, ClothingGotEquippedEvent>(OnEquip);
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SubscribeLocalEvent<VoiceMaskComponent, ClothingGotUnequippedEvent>(OnUnequip);
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SubscribeLocalEvent<VoiceMaskSetNameEvent>(OpenUI);
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InitializeTTS(); // Sunrise-TTS
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Subs.CVar(_cfgManager, CCVars.MaxNameLength, value => _maxNameLength = value, true);
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}
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private void OnTransformSpeakerNameInventory(Entity<VoiceMaskComponent> entity, ref InventoryRelayedEvent<TransformSpeakerNameEvent> args)
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{
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TransformVoice(entity, args.Args);
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}
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private void OnTransformSpeakerNameImplant(Entity<VoiceMaskComponent> entity, ref ImplantRelayEvent<TransformSpeakerNameEvent> args)
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{
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TransformVoice(entity, args.Event);
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}
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private void OnSeeIdentityAttemptEvent(Entity<VoiceMaskComponent> entity, ref ImplantRelayEvent<SeeIdentityAttemptEvent> args)
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{
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if (entity.Comp.OverrideIdentity)
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args.Event.NameOverride = GetCurrentVoiceName(entity);
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}
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private void OnImplantImplantedEvent(Entity<VoiceMaskComponent> entity, ref ImplantImplantedEvent ev)
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{
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_identity.QueueIdentityUpdate(ev.Implanted);
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}
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private void OnImplantRemovedEventEvent(Entity<VoiceMaskComponent> entity, ref ImplantRemovedEvent ev)
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{
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_identity.QueueIdentityUpdate(ev.Implanted);
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}
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private void OnLockToggled(Entity<VoiceMaskComponent> ent, ref LockToggledEvent args)
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{
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if (args.Locked)
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_actions.RemoveAction(ent.Comp.ActionEntity);
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else if (_container.TryGetContainingContainer(ent.Owner, out var container))
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_actions.AddAction(container.Owner, ref ent.Comp.ActionEntity, ent.Comp.Action, ent);
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}
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#region User inputs from UI
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private void OnChangeVerb(Entity<VoiceMaskComponent> entity, ref VoiceMaskChangeVerbMessage msg)
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{
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if (msg.Verb is { } id && !_proto.HasIndex<SpeechVerbPrototype>(id))
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return;
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entity.Comp.VoiceMaskSpeechVerb = msg.Verb;
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// verb is only important to metagamers so no need to log as opposed to name
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), entity, msg.Actor);
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UpdateUI(entity);
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}
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private void OnChangeName(Entity<VoiceMaskComponent> entity, ref VoiceMaskChangeNameMessage message)
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{
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if (message.Name.Length > _maxNameLength || message.Name.Length <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-failure"), entity, message.Actor, PopupType.SmallCaution);
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return;
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}
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var nameUpdatedEvent = new VoiceMaskNameUpdatedEvent(entity, entity.Comp.VoiceMaskName, message.Name);
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RaiseLocalEvent(message.Actor, ref nameUpdatedEvent);
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entity.Comp.VoiceMaskName = message.Name;
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(message.Actor):player} set voice of {ToPrettyString(entity):mask}: {entity.Comp.VoiceMaskName}");
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), entity, message.Actor);
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UpdateUI(entity);
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}
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#endregion
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#region UI
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private void OnEquip(EntityUid uid, VoiceMaskComponent component, ClothingGotEquippedEvent args)
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{
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if (_lock.IsLocked(uid))
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return;
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_actions.AddAction(args.Wearer, ref component.ActionEntity, component.Action, uid);
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EnsureComp<VoiceMaskerComponent>(args.Wearer, out var maskerComponent);
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maskerComponent.VoiceId = component.VoiceId;
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}
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private void OnUnequip(Entity<VoiceMaskComponent> ent, ref ClothingGotUnequippedEvent args)
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{
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RemCompDeferred<VoiceMaskerComponent>(args.Wearer);
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}
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private void OpenUI(VoiceMaskSetNameEvent ev)
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{
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var maskEntity = ev.Action.Comp.Container;
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if (!TryComp<VoiceMaskComponent>(maskEntity, out var voiceMaskComp))
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return;
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if (!_uiSystem.HasUi(maskEntity.Value, VoiceMaskUIKey.Key))
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return;
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_uiSystem.OpenUi(maskEntity.Value, VoiceMaskUIKey.Key, ev.Performer);
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UpdateUI((maskEntity.Value, voiceMaskComp));
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}
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private void UpdateUI(Entity<VoiceMaskComponent> entity)
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{
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if (_uiSystem.HasUi(entity, VoiceMaskUIKey.Key))
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_uiSystem.SetUiState(entity.Owner, VoiceMaskUIKey.Key, new VoiceMaskBuiState(GetCurrentVoiceName(entity), entity.Comp.VoiceId, entity.Comp.VoiceMaskSpeechVerb));
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}
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#endregion
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#region Helper functions
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private string GetCurrentVoiceName(Entity<VoiceMaskComponent> entity)
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{
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return entity.Comp.VoiceMaskName ?? Loc.GetString("voice-mask-default-name-override");
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}
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private void TransformVoice(Entity<VoiceMaskComponent> entity, TransformSpeakerNameEvent args)
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{
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args.VoiceName = GetCurrentVoiceName(entity);
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args.SpeechVerb = entity.Comp.VoiceMaskSpeechVerb ?? args.SpeechVerb;
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}
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#endregion
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}
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